For all of it. DX11 is worse at it, but DX12 shows this too.
htt ps://imgur.com/gallery/arc-b580-api-overhead-comparison-u3UHMyZ
The API overhead tests show in DX11 ST, MT, DX12, and Vulkan having far lower performance in the drawcall test than AMD/Nvidia GPUs. DX11 MT gains 2% on ARC while 7900XTX and 4070 Super both gets 34%.
Talk about being in denial. It goes from being a value leader with 9800X3D to losing even with a modern Ryzen 7600.
Nope. ReBar is a common excuse. HW Unboxed tested it with ReBar on. It underperforms significantly against 4060 even with a modern 7600 and the Ryzen 5600 is basically a requirement. 1% lows tank on ARC. On Nvidia, 5600 performs almost identical to 9800X3D.
And they tested Ryzen 2600 with ReBar on, and tested that being off further greatly hampers the performance, meaning ReBar is working.
So pointing out flaws so they can improve and people won't suffer from consequences is "trolling"? Got it. No, I don't make excuses for a company run by adults and is capable of fixing their own problems. None of these guys owe me anything.
This benchmark was retired by UL due to not being representative of a GPU's real world performance, as you can see it's completely lopsided towards Nvidia because they support both deferred contexts and driver command lists, with CPU scheduling scaling to pretty much n threads. Given the scale here, BMG must be doing things similar to how AMD does it: immediate contexts but processed by a hardware command scheduler instead of done in the CPU. This approach lowers CPU overhead (source of the "Radeon is better for low end CPUs" thing), but it also lowers the ceiling of
theoretical draw calls, theoretical being the operative word, by the time scene complexity has risen to the point where you need that many, developers should have started optimizing their code a very long time ago. The one edge case is Creation Engine 1 games, namely Skyrim, Fallout 4 and Fallout 76. They really go wild on instancing, especially if mesh precombining is disabled (unfortunately required for many, if not most mods). These will run better on Nvidia as long as ample CPU power is available simply due to the scalability of their driver.
FYI, this is on an ancient GTX 580, just to show you how utterly inconsequential this particular aspect is:
AMD Ryzen 9 3900XT, NVIDIA GeForce GTX 580 x 1, 65536 MB, 64-bit Windows 10}
www.3dmark.com
The figures here might seem low, but I don't particularly believe that this is the problem. Regardless, BMG is new. It will get lots of optimizations and fixes over the years, and especially throughout 2025.