Raevenlord
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CD Projekt Red has announced that all of its developers will receive appropriate bonuses for their hard work in Cyberpunk 2077. These developer bonuses are usually dangled in front of developers with several caveats added, such as sales targets, critical reception based on Metacritic (of all things), and other factors. However, the company has decided to forgo these requirements in light of the hard eight years of toiling, and the prolonged periods of crunch with six workdays, that it put its team through. This is a wise decision, and one that shouldn't really have to be lauded - it should be common practice. But since it isn't, here we are, and CD Projekt Red deserves the accolades.
Cyberpunk 2077 achieved an 8 million pre-order milestone before it was ever released; that many pre-orders meant that the game had essentially recouped its development and marketing costs before it ever went gold. Of course, some last-gen console returns might take a bite into those sales numbers, but ultimately, it's a game that has been very well received, despite its many bugs and crashes. Sales figures are only going to increase from here on, and that means every sold copy of the game is another bill on the company's coffers.
This particular editor has been playing the game in a PS4 Pro system, and yes, the game has bugs. It does. I've seen numerous visual bugs, had the game crash on me five times in 10 hours of gameplay, seen the overall AI dumbness, saw enemies clipping through geometry and thus preventing me from completing missions... But I still remain in awe at the sheer scale of the game and CD Projekt Red's vision, and I've only ever reloaded the game without skipping a beat after such crashes. It's too big a dream to be achieved without any snags whatsoever. I am marveled at the expansiveness of the world they've created, the perfect Cyberpunk tone, the intimistic side quests, the attention to word detail, and the overall package (bugs notwithstanding, and not referring to my characters' genitals size).
I believe the game remains a testament for CD Projekt Red's ambitions, and am happy that the game will only improve from here. I don't feel like a beta tester, I don't feel defrauded by the company. I wish they'd delayed the game further to work out all these kinks, but I still see Cyberpunk 2077 as a love letter to the genre, and it's exactly my dreams of seeing Neuromancer in gameplay form. CD Projekt has earned my last-gen money, and will earn my PC version money as well when some expansions have been released (and I get myself an RT-capable card). Kudos to all the CD Projekt Red developers who toiled hard to make this game a reality. And thank you. I'll see you in Night City.
View at TechPowerUp Main Site
Cyberpunk 2077 achieved an 8 million pre-order milestone before it was ever released; that many pre-orders meant that the game had essentially recouped its development and marketing costs before it ever went gold. Of course, some last-gen console returns might take a bite into those sales numbers, but ultimately, it's a game that has been very well received, despite its many bugs and crashes. Sales figures are only going to increase from here on, and that means every sold copy of the game is another bill on the company's coffers.
This particular editor has been playing the game in a PS4 Pro system, and yes, the game has bugs. It does. I've seen numerous visual bugs, had the game crash on me five times in 10 hours of gameplay, seen the overall AI dumbness, saw enemies clipping through geometry and thus preventing me from completing missions... But I still remain in awe at the sheer scale of the game and CD Projekt Red's vision, and I've only ever reloaded the game without skipping a beat after such crashes. It's too big a dream to be achieved without any snags whatsoever. I am marveled at the expansiveness of the world they've created, the perfect Cyberpunk tone, the intimistic side quests, the attention to word detail, and the overall package (bugs notwithstanding, and not referring to my characters' genitals size).
I believe the game remains a testament for CD Projekt Red's ambitions, and am happy that the game will only improve from here. I don't feel like a beta tester, I don't feel defrauded by the company. I wish they'd delayed the game further to work out all these kinks, but I still see Cyberpunk 2077 as a love letter to the genre, and it's exactly my dreams of seeing Neuromancer in gameplay form. CD Projekt has earned my last-gen money, and will earn my PC version money as well when some expansions have been released (and I get myself an RT-capable card). Kudos to all the CD Projekt Red developers who toiled hard to make this game a reality. And thank you. I'll see you in Night City.
View at TechPowerUp Main Site