zekrahminator
McLovin
- Joined
- Jan 29, 2006
- Messages
- 9,066 (1.32/day)
- Location
- My house.
Processor | AMD Athlon 64 X2 4800+ Brisbane @ 2.8GHz (224x12.5, 1.425V) |
---|---|
Motherboard | Gigabyte sumthin-or-another, it's got an nForce 430 |
Cooling | Dual 120mm case fans front/rear, Arctic Cooling Freezer 64 Pro, Zalman VF-900 on GPU |
Memory | 2GB G.Skill DDR2 800 |
Video Card(s) | Sapphire X850XT @ 580/600 |
Storage | WD 160 GB SATA hard drive. |
Display(s) | Hanns G 19" widescreen, 5ms response time, 1440x900 |
Case | Thermaltake Soprano (black with side window). |
Audio Device(s) | Soundblaster Live! 24 bit (paired with X-530 speakers). |
Power Supply | ThermalTake 430W TR2 |
Software | XP Home SP2, can't wait for Vista SP1. |
The Crysis SDK, or a compilation of Crysis mods, user created content, and other goodies, was recently punted out the door of Crytek studios. If you click "read full story", there's a big letter from the president of Crytek as to why this SDK came so late. If you'd like to nab yourself a copy, head on over here.
View at TechPowerUp Main Site
Dear Crysis Community,
About 3 months ago Crysis shipped worldwide. We started collecting feedback and were confident that we would be able release our first Patch one week after the release. Unfortunately we underestimated the challenges and were forced to move the release of our patches and the full SDK to 2008.
Since the Demo Release and the Crysis Full Release we have seen wonderful creations of art, design, movies from our community and talented teams have formed to create the next generation of Crysis MODs.
We as Crytek are thrilled to see the talent, engagement, passion and creative potential out there.
We always planned to release the MOD C++ SDK close to the Crysis ship date.
To be plain honest we simply did a bad job, and I personally want to apologize for it. I know the community is growing on a daily base, whilst other members are getting upset and disappointed. We always strife for the highest quality, and sometimes this becomes our Achilles heel.
Within the last few weeks we have been working extra hard to get the first version of the SDK ready for the community. With the tools, the example assets and the updated documentation we hope that it will kick-start your mod development.
We have big plans in engaging the community, making you an even larger part of the future of Crytek which we will share with you soon.
You are the reason why we do games.
On behalf of everyone at Crytek, I want to say big thanks for your support, feedback and engagement in the community. We do our best to listen to you.
Thank you for taking the time to read this.
View at TechPowerUp Main Site