- Joined
- Feb 18, 2025
- Messages
- 31 (7.75/day)
- Location
- Spain
System Name | "Nave Espacial" |
---|---|
Processor | AMD Ryzen 7 7800X3D |
Motherboard | MSI B650M Project Zero |
Cooling | Corsair H150i Elite LCD XT |
Memory | Corsair Vengeance RGB 64GB (2x32GB) DDR5 6000MT/s CL30 |
Video Card(s) | MSI GeForce RTX 4090 GAMING X SLIM |
Storage | Samsung 990 PRO 4TB + Acer Predator GM7 4TB |
Display(s) | Corsair Xeneon 27QHD240 |
Case | Corsair 2500X (black) |
Audio Device(s) | Corsair HS80 Wireless Headset |
Power Supply | Corsair RM1200x Shift |
Mouse | Corsair Darkstar Wireless |
Keyboard | Corsair K65 Pro Mini 65% |
Software | Windows 11, iCUE |
I heard somewhere that you can use DLSS as an anti-aliasing method by rendering the image above native resolution then downscaling it, and that it allegedly produces a superb result.
- How can I apply this in a game? Is it the same thing as DLAA?
- What do you think is the best overall anti-aliasing method in terms of absolute quality? And the sweetspot quality-performance?