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DLSS as antialiasing?

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I heard somewhere that you can use DLSS as an anti-aliasing method by rendering the image above native resolution then downscaling it, and that it allegedly produces a superb result.

  1. How can I apply this in a game? Is it the same thing as DLAA?
  2. What do you think is the best overall anti-aliasing method in terms of absolute quality? And the sweetspot quality-performance?
 
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You can go to your Nvidia driver 3D settings and enable DSR to upscale higher than your monitor's native res and then enable DLSS in the game or however you prefer it.
DLAA is basically the AA part of DLSS w/o the upscaling part so its just 100% native with the AI AA of Nvidia. 'ofc you can still enable this over DSR but thats gonna be heavy to run'

Personally I use DLSS Quality or DLAA if I have the headroom in every single game I play cause to me it looks better than any form of TAA or FXAA in modern games but thats just me.:) 'obviously with a 3060 Ti I have to make sacrifices and limited to how far I can push things so its simply what works best for my use case'
 
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I heard somewhere that you can use DLSS as an anti-aliasing method by rendering the image above native resolution then downscaling it, and that it allegedly produces a superb result.

  1. How can I apply this in a game? Is it the same thing as DLAA?
  2. What do you think is the best overall anti-aliasing method in terms of absolute quality? And the sweetspot quality-performance?
That's an interesting thought. The technical specs imply that it would work. I personally don't use AA, as such I can't speak as to how well it would work.
 
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You can go to your Nvidia driver 3D settings and enable DSR to upscale higher than your monitor's native res and then enable DLSS in the game or however you prefer it.
DLAA is basically the AA part of DLSS w/o the upscaling part so its just 100% native with the AI AA of Nvidia. 'ofc you can still enable this over DSR but thats gonna be heavy to run'

Personally I use DLSS Quality or DLAA if I have the headroom in every single game I play cause to me it looks better than any form of TAA or FXAA in modern games but thats just me.:) 'obviously with a 3060 Ti I have to make sacrifices and limited to how far I can push things so its simply what works best for my use case'
That means DLAA is just SMAAx1 then in reality?

Every type of AA has a different purpose, the issue is that everyone just wants to use only "one type" as a catch all, when each on has problem in other places where others were better at.

Example
SMAA excels at enhancing fine details & solid textures, but it doesn't handle transparent areas very well. TAA, on the other hand, is effective for transparent areas & reducing flickering, but can cause ghosting on solid textures, especially during movement
 
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That means DLAA is just SMAAx1 then in reality?
No. One is a temporal algorithm, another is a post-processing filter. They work fundamentally differently.
 
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DLSS has built in anti-aliasing tho. Also DLAA is very good. DLAA + nvidia sharpening is the best quality but can be a bit stuttery.
 
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No. One is a temporal algorithm, another is a post-processing filter. They work fundamentally differently.
You're both wrong they're both post processing filters to be applied to the already rendered frame
They still work fundamentality the same way.
Temporal algorithm only looks for different areas compared to the A.I.
If resolution of AA is 100% it's still 1x.
It doesn't matter if A.I is picking out where to put the AA to less the performance.
It's still the same effect in the end even with a temporal algorithm.
They still work the same at the end process for the rendered image.
 
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DLAA stands for Deep Learning Anti Aliasing and it's pretty much the DLSS algorithm applied to a native resolution image. The objective, instead of rendering at a lower resolution and reconstructing the image, is to simply enhance it - by running it through the CNN or transformer model, preserving as much detail as possible, so it doesn't look as smeared as regular TAA does.
 
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Here is what is listed a post processing.

Post-Processing Anti-Aliasing Techniques:​

  1. FXAA (Fast Approximate Anti-Aliasing)
  2. SMAA (Subpixel Morphological Anti-Aliasing)
  3. TAA (Temporal Anti-Aliasing)
  4. DLAA (Deep Learning Anti-Aliasing)

Non-Post-Processing Anti-Aliasing Techniques:

  1. MSAA (Multisample Anti-Aliasing)
  2. SSAA (Supersample Anti-Aliasing)

AI-Based Upscalers:​

  1. DLSS (Deep Learning Super Sampling): Post-processing
  2. XeSS (Intel's Extreme Super Sampling): Post-processing

Algorithmic Upscalers:​

  1. FSR (FidelityFX Super Resolution) Post-processing
  2. NIS (NVIDIA Image Scaling) Post-processing
 
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My prefered method is DLDSR 2.25x combined with DLSS quality. To my eyes on a 34 inch ultrawide that gives me the best image quality and is only15-20% more demanding than native+taa depending on game of.

DSR 4x with DLSS quality/balanced can be good on a 4k screen but a 4090 can barely achieve that at a satisfactory framerate

DLAA is my preference if a game is too demanding at the above settings.

TAA needs to die.
 
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TAA needs to die.
It's over use needs to die. It has its purpose. The trouble is it's only being used so much, because it has the lowest performance hit of all AA methods.
 
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This is the one I was referring to in the original post. How to apply this? I don't think I've ever seen it as an in-game setting.
 
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This is the one I was referring to in the original post. How to apply this? I don't think I've ever seen it as an in-game setting.

It‘s not an in game setting, it‘s a driver setting.

1. Enable DSR in Nvidia control panel.
2. In game, enable DLSS. Set your resolution to a higher resolution than your monitor is capable of - such as 5K
3. Driver handles the rest to down sample to your monitor native resolution.
 
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It‘s not an in game setting, it‘s a driver setting.

1. Enable DSR in Nvidia control panel.
2. In game, enable DLSS. Set your resolution to a higher resolution than your monitor is capable of - such as 5K
3. Driver handles the rest to down sample to your monitor native resolution.

Got it.
I play at 1440p with a 4090, so I don't think this will be much of an issue. :D
 
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Got it.
I play at 1440p with a 4090, so I don't think this will be much of an issue. :D

Same here. Set your in game resolution to 4K, Nvidia performs magic from there.

8K is still out of reach, I’ve tried.
 
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Same here. Set your in game resolution to 4K, Nvidia performs magic from there.

8K is still out of reach, I’ve tried.

Hahahahaha I figured, I don't think we'll be gaming at 8K anytime soon.
 
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DLAA llooks like fails some time with some games, but even there is a solution apparently (emoose says: DLSSTweaks ResolutionOffset):


BTW i will try that !:
1. Enable DSR in Nvidia control panel.
2. In game, enable DLSS. Set your resolution to a higher resolution than your monitor is capable of - such as 5K
3. Driver handles the rest to down sample to your monitor native resolution.

(Visible Noise)​

 
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