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DLSS Ultra Quality

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I haven't used DLSS much in any game yet really. But I thought this was what existed today:

1737461099018.png


But I've seen many Google hits that mentions "DLSS Ultra Quality". So...is that a thing? If so, what render scale does it do, and what render resolution?

When I asked ChatGPT about it, this is the answer I got:
"NVIDIA's Deep Learning Super Sampling (DLSS) technology has undergone several iterations, introducing various quality modes over time. As of January 2025, the officially supported DLSS modes include Ultra Performance, Performance, Balanced, and Quality. While there have been mentions of an "Ultra Quality" mode in certain game settings and Unreal Engine 5 documentation around mid-2021, NVIDIA has not officially released or supported a DLSS Ultra Quality mode. For instance, in July 2021, the game "Escape from Naraka" included a DLSS Ultra Quality Mode, which was later removed following NVIDIA's clarification that such a mode does not exist. Therefore, as of now, DLSS Ultra Quality has not been officially introduced."
 
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I haven't seen "Ultra Performance" before, but I don't have many titles that have dlss to start with.

Please don't take this as a nit pick, but the render % column is off a bit. For example, 3840x2160 = 8,294,400 pixels and 2560x1440 = 3,686,400, so I would divide those areas and reach 44% render scaling (your table has 66%), since this describes how many pixels are generated rendering where the remaining 56% being DLSS. If you multiply 3840x2160 by 66%, it's 5,474,304, which is larger than 2560x1440 native. If I'm missing something obvious please don't hesitate to let me know.
 
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I honestly haven't looked into the math. :)
I found the table here and just modified a bit to try to make it clearer. I assume they have a reliable source (maybe Nvidia) but I don't know.
 
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I think I saw DLSS UQ in one of my games, can't remember which though........ performed similar to DLAA, 1-2fps difference, almost same IQ too.
 
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I think I saw DLSS UQ in one of my games, can't remember which though........ performed similar to DLAA, 1-2fps difference, almost same IQ too.
Ok, so if I understand correctly DLAA is just native resolution with AI anti-aliasing then?
 
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Ok, so if I understand correctly DLAA is just native resolution with AI anti-aliasing then?
Essentially, yeah. It just applies the temporal AA component without any upscaling to a native frame.
 
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If I'm missing something obvious please don't hesitate to let me know.
66% stands for 1-axis scale, not the square scale. So, say, DLSS P, having 50% as the multiplier, makes 2160p exactly 1080p, cutting the vertical pixel count in half (and the horizontal as well). So we have 50% height, 50% width, and 25% total pixels. Linear scale is much easier to grasp for an average Joe so for marketing purposes, they left it at linear.

@Whitestar, Ultra Quality is an obsolete mode used before DLSS evolved enough to be fine at just the Quality mode. IIRC it used to be 77% scaling (or 59.3% real pixels), today it's unused because Quality doesn't differ enough and DLAA doesn't suffer from upscaling artifacts because it's, surprise, not upscaling.
 
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