Here's quick early thoughts :
Feels like .. how I expected Dead Island was meant to be(at least based on the seriousness of that popular trailer). Though oddly at the same time, it actually feels like how Dead Island turned out to be, with some Assassin's Creed roof-topping thrown in.
Runs like .. a pinto with some sugar in it's gas tank. As far as I can tell, the stock shipped version has given the best performance to date. While the first patch v 1.2 gave the worst and the most recent patch v 1.2.1 is somewhere in the middle. What people should know about the use of Chrome Engine 6 in Dying light, is that the View Distance setting doesn't mean what you might expect. The entire city is rendered at once, so you can see where you are going when doing your parkour. View Distance is a scale of LOD and object/geometric detail on the rendered scene(which as previously mentioned is the whole city). The more detail, the more performance cost.
For anything pre v 1.2.1 the View Distance slider is the main performance culprit. At 50%(default) it's the equivalent of a 'high' setting. Any thing over that would be for screen shots only as you couldn't tell in-game when moving about.
Once patching to v 1.2.1 the View Distance becomes mostly negligible as they changed it's quality/detail level(it's on 75% by default). Also Shadow Maps have been giving a 'very high' setting which was classed previously as 'high.' As it stands, 'very high' is 4096x4096 and 'high' is 2048x2048 resolution.
None of the following make a drastic difference. In my setup at 1600p, the removal of all of them gained me about six frames.
Ambient Occlusion
HBAO
Depth of Field
Motion Blur
AA
If you're really looking for a performance boost, and care more about game play than graphics, you can disable all the shadows. That will give you a nice return on fps. Note that setting shadows to 'low' will give nowhere near the same performance gain as will disabling the shadows entirely.
Some other miscellaneous bad points I've noticed :
- Doesn't properly support non XBOX 360 controllers(even with the use of 360 emulator or Xpadder, it's still wonky)
- A lot of the buildings are identical inside and out, to the point where the objects inside (cupboards, drawers, chests, tool boxes) are equally identical - very cookie cutter
- Zombies are quite redundant in their look and flesh wounds.
- Overall the quality and texture level of the world is poor. It's only visual saving grace is that you can see the whole city.
- You can't incapacitate yourself with any type of sprain or wound from falling/missing a jump
- In order to unlock online matchmaking/online play, you have to complete the first mission, which is quite lengthy.
Once they fix the performance, and I get a chance to play with some others more on line, my attitude towards it should improve. For the moment I am treating it as a game with potential...