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Framegen for VR: Who and When?

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Jul 31, 2024
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For about as long as FSR3 has been well-known, I've pondered the idea of how well frame generation would go over when it comes to the field of VR, especially for headsets without the capability for foveated rendering or anything of the like. Ideally it would either replace or make obsolete reprojection tech as a whole, though implementing it as the natural next step wouldn't be unwelcome either.

What I'm asking is: who is actually interested in adding frame-gen to VR runtimes/compositors and when would we expect to have a workable implementation in our hands?
 
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