Jimmy 2004
New Member
- Joined
- Jan 15, 2005
- Messages
- 5,458 (0.75/day)
- Location
- England
System Name | Jimmy 2004's PC |
---|---|
Processor | S754 AMD Athlon64 3200+ @ 2640MHz |
Motherboard | ASUS K8N |
Cooling | AC Freezer 64 Pro + Zalman VF1000 + 5x120mm Antec TriCool Case Fans |
Memory | 1GB Kingston PC3200 (2x512MB) |
Video Card(s) | Saphire 256MB X800 GTO @ 450MHz/560MHz (Core/Memory) |
Storage | 500GB Western Digital SATA II + 80GB Maxtor DiamondMax SATA |
Display(s) | Digimate 17" TFT (1280x1024) |
Case | Antec P182 |
Audio Device(s) | Audigy 4 + Creative Inspire T7900 7.1 Speakers |
Power Supply | Corsair HX520W |
Software | Windows XP Home |
N64 fans will remember GoldEye as being an instant classic, and many gamers have been calling for Nintendo or Microsoft to release it on the Virtual Console and Xbox Live Arcade respectively, which had always seemed unlikely. However, Rare has recently revealed that the game was within two months of being released on Xbox Live. According to the game's original developer, the port had been in development for several months, and would be identical to the original other than that it would feature an online multiplayer mode and several characters would have to be removed due to licensing issues. Unfortunately, just as it was nearing completion, Microsoft and Nintendo couldn't agree on the financial side of things - apparently whether Nintendo would receive a one-off payment or a cut of the revenues.
View at TechPowerUp Main Site
View at TechPowerUp Main Site