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Hearts Of Iron 3

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Gotta be other HOI fans out there... Im so pumped for this game, its at the top of my list above everything else.

This game is not for every1, its a grand strategy game. Tactics are a must, and the old games had a steep elarning curve. They apparently made this one more new player friendly.

Release Date: Aug 4, 2009 (US). Release Date: Sep 30, 2009 (UK)

WIKI
Gameplay

Hearts of Iron 3 will allow the player to take control of almost any nation that existed or even plausibly could have existed during the period of 1936–1948, guiding it through the perils of World War II. A variety of decisions regarding the armed forces, production, research, diplomacy and politics is the focus of the game.

Development

Although happy with the scope of Hearts of Iron II, lead designer Johan Andersson wanted to improve upon every aspect of the game, starting again with a new engine.The game's artificial intelligence (AI) was designed to be able to achieve strategic objectives and control forces delegated to it, including whole theaters of operation. The AI can also remember and compare strategic possibilities as circumstances change. Changing to 3D graphics helped improve other areas, as Andersson explained:

"Going 3d meant we could do another type of architecture where we could support more screen resolutions, and develop our maps in a quicker way. The biggest advantage from going 3d though was the ability to offload more to the GPU. With the machine advances during the last decade this gives us the biggest benefits in development when it comes to gameplay and AI."

Paradox had a vision for the style of the map, given that the player would spend the majority of their time looking at it: "...to create a map that feels like a WW2 map, like it could be a map which...a commander in the War would be looking at himself." The content of the map was also altered; the number of provinces increased to more than 10,000 over Hearts of Iron II's 2,600. Customisable divisions, a first for the series, are available, each one containing one to five brigades, with each additional brigade increasing the division's combat power and cost.

Official Forum - Here
Videos - Here
Images - Here
 
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I've never played any other HOI games but this does look interesting.

It's almost like a large scale Axis and Allies.

Might have to give it a shot.
 

Frick

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I'm not that into HoI, but I will look into this. I read about the number of provinces some time ago and my brains got blown out. :p
 

Mussels

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subscribing to the thread, so that i can determine my level of interest at a later date.
 

bigtye

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I enjoyed axis and allies as well as world at war (gary grigsby?), so this sounds like it could be good. Like the turn based, take your time to think every possibility, then make a decision type games. Nice change from bf2/2142.

Will keep an eye out.

Tye
 
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I enjoyed axis and allies as well as world at war (gary grigsby?), so this sounds like it could be good. Like the turn based, take your time to think every possibility, then make a decision type games. Nice change from bf2/2142.

Will keep an eye out.

Tye

its not turn based per say, but its pausable real time, and u can set game speed to move slow enough to make decisions
 
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