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HP Announces Reverb G2 Omnicept Edition

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HP has today announced the Reverb G2 Omnicept Edition VR headset with advanced tracking technology to create "human centric" experiences. The HP Reverb G2 Omnicept Edition VR headset is an upgraded version of the recently released HP Reverb G2 headset with added cameras and sensors to track eye movement, pupillometry, heart rate, and facial expressions. This data can be used with the advanced machine learning algorithms of the Omnicept SDK to capture physiological responses. The headset's firmware safeguards the sensor data at every moment of capture and no data is stored in the headset.

The HP Reverb G2 Omnicept Edition VR headset maintains the impressive resolution, inside-out tracking, and 3D audio of the HP Reverb G2 while adding a suite of new sensors and cameras to deliver enhanced monitoring. These new sensors enable eye tracking and gaze to determine focus and engagement levels while also enabling foveated rendering for reduced GPU and higher image quality. They also allow for heart rate monitoring which can be used in wellness treatments along with facial expression monitoring capabilities for more natural and engaging conversations. The HP Reverb G2 Omnicept Edition is expected to be available in Spring 2021. Pricing will be shared closer to product availability. HP Omnicept SDK is expected to be available in Spring 2021 and will include a flexible business model.



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What?
What is this lack of specific information?
Will it challenge the "index" for supremecy?
Quack quack quack and further quack more?

Whaadda bout dlssssssssss optimization infatuation for the proliferation of hiher res~esque quality per eye @ decent frames and all that acid mariachi jazz?

What about half alyx life? How will this allow urs to play the game for free @ 20000000x10000000 7000 frames per ms on my couch phone!?

Tostada!
 
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Will it challenge the "index" for supremecy?
index was never supreme, if you ask me. as someone who has had rift dev kit, rift 1, vive, wmr, and reverb1... i would say, for me at least, high-res screen was always the most important aspect and reverb has it!

index just doesn't bring much to the table, especially considering the insane price tag.

meanwhile, you can go on ebay right now and get super high-res reverb1 and have a blast!
 
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This looks pretty interesting. The previous HP headsets have reportedly been very good for WMR headsets, and particularly the addition of eye tracking is exciting here. Might foveated rendering actually become a thing? That would be a very welcome change to VR.
 
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index was never supreme, if you ask me. as someone who has had rift dev kit, rift 1, vive, wmr, and reverb1... i would say, for me at least, high-res screen was always the most important aspect and reverb has it!

index just doesn't bring much to the table, especially considering the insane price tag.

meanwhile, you can go on ebay right now and get super high-res reverb1 and have a blast!

I agree.. I have used valve, rift and few other before I got hp reverb 1 and I love it tho I feel even2160x2160 is still not enough at times. But I do love the 1051 PPI screen.

I feel 2.8 to 3k per eye is the sweetsop with minimum 1051 ppi like reverb and 140 FOV will be perfected .
 
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Might foveated rendering actually become a thing? That would be a very welcome change to VR.
We can hope.
I still prefer my WMR headset over the Vives at work, but holy hell the Cliff House and 'drivers' for WMR are a trainwreck that need some love.
 

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index was never supreme, if you ask me. as someone who has had rift dev kit, rift 1, vive, wmr, and reverb1... i would say, for me at least, high-res screen was always the most important aspect and reverb has it!

index just doesn't bring much to the table, especially considering the insane price tag.

meanwhile, you can go on ebay right now and get super high-res reverb1 and have a blast!
Just pre ordered the G2 at HP $200 off!!
 
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We can hope.
I still prefer my WMR headset over the Vives at work, but holy hell the Cliff House and 'drivers' for WMR are a trainwreck that need some love.
Yeah, that's the seemingly never-ending chicken-and-egg problem of VR - hardware is expensive and half-baked while system requirements are really high, leading to low adoption, leading to low software sales, leading to little effort spent on the basic building blocks needed for a good experience, leading to no likely near-future increase in sales ... and 'round and 'round it goes.

At least if foveated rendering with eye tracking becomes an expected standard we can realistically get HMDs with high enough resolutions that the screen door effect becomes a non-issue without needing a PC from 2023 to run it. Which at least might tempt more people to buy in despite the iffy software (as long as the games and experiences are decent). Which might again lead to increased effort put into the base software. The point being, this cycle needs breaking, and it needs it sooner rather than later.
 
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This seems targetted more for commercial usage than gaming.
 
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I got the Quest 2 for now.. Cant wait to get Reverb G2 :) I wish they had wireless connectivity :( How hard is it to have a very light OS that can do streaming over wifi and a battery built in that allows external charge like Q2 ? It would have been a killer headset.. But I have to say.. Q2 controller rocks and battery life is insane.. My reverb G1 dies in like day with little gaming and on Q2 I have played 2 full games Half life and another game and still at 100% :O
 
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I got the Quest 2 for now.. Cant wait to get Reverb G2 :) I wish they had wireless connectivity :( How hard is it to have a very light OS that can do streaming over wifi and a battery built in that allows external charge like Q2 ? It would have been a killer headset.. But I have to say.. Q2 controller rocks and battery life is insane.. My reverb G1 dies in like day with little gaming and on Q2 I have played 2 full games Half life and another game and still at 100% :O
It's not that hard, it just requires a rather beefy SoC with all that entails - cooling, battery/power, etc. Those SoCs aren't cheap either. Remember, even with a lightweight OS you need an SoC capable of decoding however many pixels the resolutions is 90 times a second without breaking a sweat, while processing inputs and sending those back, processing camera data for tracking, etc. So for the Reverb G2 to do this, it would require a fundamentally different internal architecture, and likely also a different external design to accommodate this.
 
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It's not that hard, it just requires a rather beefy SoC with all that entails - cooling, battery/power, etc. Those SoCs aren't cheap either. Remember, even with a lightweight OS you need an SoC capable of decoding however many pixels the resolutions is 90 times a second without breaking a sweat, while processing inputs and sending those back, processing camera data for tracking, etc. So for the Reverb G2 to do this, it would require a fundamentally different internal architecture, and likely also a different external design to accommodate this.

At the moment I am playing all the steamVR games wirelessly and I am loving it... FB did some really cool stuff except for forcing people to use FB account.. :/
 
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