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Intel integrating overclocking controls into the driver UI

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System Name AlderLake / Laptop
Processor Intel i7 12700K P-Cores @ 5Ghz / Intel i3 7100U
Motherboard Gigabyte Z690 Aorus Master / HP 83A3 (U3E1)
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Case Be quiet! Silent Base 600 - Window / HP Pavilion
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Keyboard RAPOO E9270P Black 5GHz wireless / HP backlit
Software Windows 11 / Windows 10
Benchmark Scores Cinebench R23 (Single Core) 1936 @ stock Cinebench R23 (Multi Core) 23006 @ stock

Software gives you more control

Drivers are an important part of the experience. We’ve made big strides recently with our integrated graphics, improving throughput for CPU-bound titles, accelerating load times by enhancing shader compiling, and implementing major changes affecting over 100 games. For the past three years, we’ve also been working closely with Microsoft to co-engineer DirectX 12 Ultimate. In addition to supporting ray tracing effects via DXR, Intel ARC graphics products will be capable of boosting performance with variable rate shading tier 2 and unlocking greater geometry details with mesh shading.

Many gamers are also creators, so we’re developing robust capture capabilities that leverage our powerful encoding hardware. These include a virtual camera with AI assist and recorded game highlights that save your best moments. We’re even integrating overclocking controls into the driver UI to give enthusiasts the tools they need to push the hardware to the limit.

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So like AMD ? switched from Nvidia to AMD in my rig. I have been on Nvidia since 2014 when i got a GTX 970, up to 980 Ti, 1070 Ti and now RX 6600XT. The driver interface AMD has is more modern that what Nvidia is offering. I am still getting used to it, and AMD is missing some features like background frame limiter that i found very usefull when ALT-TAB-ing a lot.
 
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