I've been wondering this for a while, how come we are still stuck at 16x (16 tap) Anisotropic filter even today when we could already have 24x, 32x or even 64x sampling.
I've started wondering this even more when I've noticed a setting in Unreal Engine games where you could input a number of taps beyond 16 without game crashing or anything.
Which makes me wonder, are for example 64 taps actually used and you can't actually see any difference beyond 16x or is the game simply ignoring higher values and still only using 16x filtering.
I was unable to make a comparison because of how that game works so maybe someone who knows Unreal Engine 3x
I've started wondering this even more when I've noticed a setting in Unreal Engine games where you could input a number of taps beyond 16 without game crashing or anything.
Which makes me wonder, are for example 64 taps actually used and you can't actually see any difference beyond 16x or is the game simply ignoring higher values and still only using 16x filtering.
I was unable to make a comparison because of how that game works so maybe someone who knows Unreal Engine 3x