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NVCP: DL scaling vs. legacy scaling

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NVCP says DL scaling gives the "same quality, 2x more efficient" over legacy scaling (plain-jane DSR?). So is DL scaling transparent to games developers so it works on all games and all DX revisions? Is DL scaling only an Ada supported tech or can any Nvidia GPU generation support it?
 
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I think any DLSS 2.0 card can do it, so 2xxx to current.

It's transparent to the game, so I can run it in Oblivion -Directx 9 (which I replay from time to time) and it does make a huge difference, even though that game doesn't support DLSS 2.

1693363737080.png


This is on the 34" 3440x1440 widescreen, the 4k monitor has 2 DLDSR modes above 4k as well.
 
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Would be fun watching it run at VGA on that 4090 :wtf:
FPS counter :pimp:
dc cinematic universe GIF

NVCP says DL scaling gives the "same quality, 2x more efficient" over legacy scaling
That bit is plain old marketing BS, how do they determine or define efficiency? I also use DLDSR from time to time but that's mostly for applications where I need even more screen real estate over 4k & it just works.

So don't think you should have any problems with the vast majority of games out there!
 
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Joined
Nov 13, 2007
Messages
10,933 (1.74/day)
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Processor 9800X3D @ 5.42GHZ
Motherboard MSI PRO B650M-A Wifi
Cooling Thermalright Phantom Spirit EVO
Memory 64GB DDR5 6000 1:1 CL30-36-36-96 FCLK 2000
Video Card(s) RTX 4090 FE
Storage 2TB WD SN850, 4TB WD SN850X
Display(s) Alienware 32" 4k 240hz OLED
Case Jonsbo Z20
Audio Device(s) Yes
Power Supply RIP Corsair SF750... Waiting for SF1000
Mouse DeathadderV2 X Hyperspeed
Keyboard 65% HE Keyboard
Software Windows 11
Benchmark Scores They're pretty good, nothing crazy.
I don't know if my ears could take that coil whine.
 
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I tried DLDSR (is that what it's called? In NVCP it's just called DL) w/Metro Exodus: Enhanced Edition and it didn't seem to make much diff. at all in FPS. Does DLDSR noticeable reduce image quality over plain-jane DSR?
 
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