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NVIDIA Reveals RTX-Upgraded 2024 Game Lineup - Horizon Forbidden West Complete Edition Leads the Pack

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Last month, we celebrated a major milestone: the release of over 500 #RTXON games and creative applications! Barely a week goes by without blockbuster games and amazing indie releases integrating NVIDIA DLSS, NVIDIA Reflex, and advanced ray-traced effects to deliver the definitive PC experience for GeForce RTX gamers. As we begin 2024, RTX adoption shows no signs of slowing down; at CES 2024 we've announced that another 14 games are receiving RTX upgrades.

Dragon's Dogma 2, Gray Zone Warfare, Half-Life 2 RTX, Horizon Forbidden West, Layers of Fear, Like a Dragon Gaiden: The Man Who Erased His Name, Like a Dragon: Infinite Wealth, NAKWON: LAST PARADISE, Pax Dei, Starminer, and THRONE AND LIBERTY will all launch with or upgrade to DLSS 3 this year, giving GeForce RTX 40 Series gamers unprecedented performance, and the highest levels of image quality. Dragon's Dogma 2, Gray Zone Warfare, Half-Life 2 RTX, and Starminer will also launch with ray traced effects, which run best on GeForce RTX GPUs thanks to their dedicated hardware RT Cores, and Diablo IV's ray tracing upgrade is coming in March. And later this month, Enshrouded and TEKKEN 8 launch with day-one support for DLSS 2.




NVIDIA DLSS AI-Accelerated Performance
NVIDIA DLSS is our award-winning AI rendering technology that increases graphics performance in games and apps using dedicated Tensor Core AI processors on GeForce RTX GPUs. In supported titles, listed here, all GeForce RTX users can enhance their experience with DLSS 2 - a.k.a. Super Resolution - which taps into the power of a deep learning neural network to boost frame rates and generate beautiful, sharp images.

Owners of GeForce RTX 40 Series graphics cards and laptops can multiply frame rates using NVIDIA DLSS 3. In each supported game or app, performance is further accelerated by DLSS Frame Generation, bypassing CPU bottlenecks and other limitations to boost performance by up to 4X in the most demanding titles.

Our latest innovation, NVIDIA DLSS 3.5, features new DLSS Ray Reconstruction technology. When activated, DLSS Ray Reconstruction replaces hand-tuned ray tracing denoisers with a new unified AI model that enhances ray tracing in supported games, elevating image quality to new heights. Learn all about this exciting feature here.



If you own a GeForce RTX 20 or 30 Series graphics card or laptop, you can use DLSS Super Resolution and DLSS Ray Reconstruction in supported DLSS games. GeForce RTX 40 Series gamers can also activate DLSS Frame Generation, further accelerating performance. Additionally, integrations of DLSS 3 also include NVIDIA Reflex, reducing system latency for all GeForce RTX users, making games more responsive.



Horizon Forbidden West Complete Edition Launching With Day-One DLSS 3 Support
Join Aloy as she braves the distant lands of Horizon Forbidden West Complete Edition, the critically-acclaimed sequel to Horizon Zero Dawn. Explore distant lands, fight bigger and more awe-inspiring machines, and encounter astonishing new tribes as you return to the far-future, post-apocalyptic world of Horizon. The land is dying. Vicious storms and an unstoppable blight ravage the scattered remnants of humanity, while fearsome new machines prowl their borders. Life on Earth is hurtling towards another extinction, and no one knows why.


It's up to Aloy to uncover the secrets behind these threats and restore order and balance to the world. Along the way, she must reunite with old friends, forge alliances with warring new factions and unravel the legacy of the ancient past—all the while trying to stay one step ahead of a seemingly undefeatable new enemy. The Complete Edition also includes Burning Shores, the story expansion that picks up after the conclusion of the main game, along with bonus content.


When Horizon Forbidden West Complete Edition launches later this year, GeForce RTX gamers can activate DLSS 3 from day-one to multiply their performance, or those with fast enough frame rates can use DLAA to maximize their image quality. And to make gameplay even more responsive, players can enable Reflex to reduce system latency. Check out the new, exclusive trailer below for Horizon Forbidden West Complete Edition on PC.

Pax Dei Early Access Launch Will Feature DLSS 3
Welcome to Mainframe Industries' Pax Dei, a vast, social sandbox MMO inspired by the legends of the medieval era. Here, myths are real, ghosts exist, and magic is unquestioned. Pax Dei invites players of all types to define their own goals and challenges. Designed to maximize player interactions and allow different play styles to complement each other, Pax Dei opens up a vast, mysterious, and beautiful playground that players can fill with their own stories.

Pax Dei will enter Early Access in Spring this year. And when it does, DLSS 3 will be included on day one, giving GeForce RTX gamers the fastest frame rates possible in this massively multiplayer online role-playing game.


Even if you don't have a GeForce RTX PC or laptop, you can still enjoy Pax Dei by streaming it from the cloud thanks to NVIDIA's GeForce NOW, when the game launches. Members can play over 1,800 of the real and full PC versions of games they already own from Steam, Xbox and over 100 supported PC Game Pass titles, Epic Games Store, Ubisoft and GOG.com.

Diablo IV Ray Tracing Launching This March
Since launch in June 2023, Diablo IV GeForce RTX gamers have been accelerating performance by 2.5X on average at 4K, thanks to the inclusion of DLSS 3. And with NVIDIA Reflex, system latency was reduced by up to 67%, for the most responsive gameplay possible.

In March, all new and existing content will look even better thanks to the addition of 3 ray-traced effects. Armor, water, windows, and other suitably reflective surfaces will now feature accurate, realistic ray-traced reflections and ray-traced transparent reflections, making battles in Sanctuary even more spectacular. Additionally, the many shadows of Diablo IV will be enhanced with ray tracing, adding extra detail, depth and fidelity to all scenes.

Take a first look in our new, exclusive Diablo IV ray tracing video:


In the meantime, GeForce NOW members will soon be able to stream Diablo IV from the cloud—even without upgraded hardware—with GeForce NOW. Ultimate members will be able to stream at up to 4K resolution and 120 frames per second with support for NVIDIA DLSS and Reflex technology, and experience the action even on low-powered devices.

For more details about the Diablo IV ray tracing update, stay tuned to GeForce.com.

Half-Life 2 RTX: An RTX Remix Project - Watch The New Ravenholm Trailer, Enhanced With Full Ray Tracing & DLSS 3.5
Half-Life 2 RTX: An RTX Remix Project is being developed by four of Half-Life 2's top mod teams, now working together under the banner of Orbifold Studios. Using the latest version of RTX Remix, the modders are rebuilding materials with PBR properties, adding extra geometric detail via Valve's Hammer editor, and leveraging NVIDIA technologies including full ray tracing, DLSS 3.5, Reflex, and RTX IO to deliver a fantastic experience for GeForce RTX gamers.


Since the project's announcement in August, Orbifold Studios has recruited new modders via the Half-Life 2 RTX: An RTX Remix Project website, and now boasts a team 65 modders strong. In the time since, the expanded team has been hard at work building enhanced assets and remixing the game's beloved levels. In their new trailer, Orbifold is showcasing their latest work on Half-Life 2's spooky Ravenholm, the zombie infested town that creeped players out back in 2004.

As with the Portal projects, almost every asset is being reconstructed in high fidelity, and full ray tracing is being leveraged to bring cutting-edge graphics to Half-Life 2. In Ravenholm, average world textures have 8X the pixels, and are brought to life with Parallax Occlusion Mapping (POM) and PBR.

Monstrous creatures like the zombies feature almost 30X the geometric detail in Half-Life 2 RTX, going from 4,200 triangles to a staggering 75,590 triangles. Father Grigori, similarly, is now composed of 68,341 polygons. Weapons have been updated, with the Gravity Gun featuring 7X the textures, and 70X the polygonal detail. Now the materials of your weapon, the glass, metals and plastics, react to the world around you, catching light, shadows and color as you move.



Reload animations have been updated, and each time you fire your weapon, the muzzle flashes illuminate the darkest rooms. Orbifold Studios has even used Valve's Hammer editor to rebuild the particles and explosions in Half-Life 2 to modern standards, which combined with full ray tracing, means fire glows and swells, and explosions cause smoke to propagate through light, imbuing clouds with beams of color.


Using RTX Remix, the team has added realistic lighting and shadowing to each part of Ravenholm, greatly enhancing the moody, dimly lit streets, abandoned buildings, and ingenious traps set up by Father Grigori. See for yourself in the new Half-Life 2 RTX trailer:


To further enhance image quality, Half-Life 2 RTX features NVIDIA DLSS 3.5 with Ray Reconstruction. Ray Reconstruction replaces hand-tuned ray tracing denoisers with a new unified AI model, elevating the image quality of ray-traced effects and full ray tracing to new heights, further enhancing detail and realism.

In the trailer, DLSS 3.5 allows foliage to look more detailed, and shimmer less. It also makes fire, flashes of light, and shadows render more responsively. With DLSS 3.5, when you move through Ravenholm with your flashlight, every shadow you create will dynamically appear in the world and update in real-time with your movements.

For further updates about the project, stay tuned to the Half-Life 2 RTX: An RTX Remix Project website; if you're a modder, you can also sign up to join the project.

Dragon's Dogma 2 Launching March 22nd With DLSS 3 & Ray Tracing
Dragon's Dogma is Capcom's single player, narrative driven action-RPG series that challenges the players to choose their own experience - from the appearance of their Arisen, their vocation, their party, how to approach different situations and more. Now, in this long-awaited sequel, the deep, explorable fantasy world of Dragon's Dogma 2 awaits.

On your journey, you'll be joined by Pawns, mysterious otherworldly beings, in an adventure so unique you will feel as if accompanied by other players while on your own adventure. All of these elements are elevated further through physics technology, artificial intelligence (AI) and the latest in graphics, to create a truly immersive fantasy world in Dragon's Dogma 2.

At launch on March 22nd, GeForce RTX gamers will receive the definitive PC experience thanks to the day-one inclusion of NVIDIA DLSS 3, ray-traced reflections, and ray-traced lighting. For a first look at Dragon's Dogma 2 enhanced with RTX, stay locked to GeForce.com in the approach to the game's release. In the meantime, check out the latest trailer below:


Enshrouded Launches January 24th With DLSS 2
The realm of Embervale is lost. In their greed for magical power, your ancestors unleashed a pestilence that consumed the world. You are Flameborn, last ember of hope of a dying race. Awaken, survive the terror of a corrupting fog, and reclaim the lost beauty of your kingdom in Enshrouded. Venture into a vast world, vanquish punishing bosses, build grand halls and forge your path in this co-op survival action RPG for up to 16 players from Keen Games.


When Enshrouded launches into Early Access on January 24th, GeForce RTX gamers can immediately activate DLSS 2 for frame rates that are almost twice as fast. Take a first look at Enshrouded with DLSS 2 in our new, exclusive RTX comparison video:


Those without an upgraded rig can still experience Enshrouded with all the benefits of DLSS 2 and RTX ON by streaming it from the cloud thanks to NVIDIA's GeForce NOW Priority and Ultimate memberships. Members can play over 1,800 of the real and full PC versions of games they already own from Steam, Xbox and over 100 supported PC Game Pass titles, Epic Games Store, Ubisoft and GOG.com.

Gray Zone Warfare Launching This Year With DLSS 3 & Ray Tracing
MADFINGER Games' Gray Zone Warfare is an immersive tactical FPS with a maximum focus on realism. Following a mysterious event that took place on an island in Southeast Asia, the entire area has been put under international quarantine. With almost all the civilian population evacuated by the United Nations, three PMCs are tasked by their enigmatic clients to explore the region, uncover its secrets, and bring back anything of value.

Join one of the PMCs and navigate a vast open setting alone or in a squad. Adapt to your surroundings, use tactics to your advantage, and fight against other human operators and AI-controlled enemies in a persistent world that keeps on living even when you're not playing.


Launching later this year, Gray Zone Warfare will utilize the latest technologies to deliver an enhanced experience for GeForce RTX users. Starting with day one, DLSS 3 will accelerate performance, Reflex will reduce system latency for more responsive gameplay, and hardware-accelerated, ray-traced Unreal Engine 5 Lumen lighting will increase the game's graphical fidelity even further.

For additional information on Gray Zone Warfare's technology, stay tuned. In the meantime, Wishlist on Steam.

Layers of Fear DLSS 3 Upgrade Available Now
Bloober Team's critically acclaimed franchise, which has left a mark on narrative-driven first-person psychological horror games, returns to tell its final spine-chilling story in Layers of Fear. This new release is the definitive way to experience the franchise as it features Layers of Fear and Layers of Fear 2, as well as all downloadable content, including the new "The Final Note" DLC that will give you a new perspective on the Layers of Fear storyline, and the never-before-told story of The Writer, which will tie everything together.


Built on Unreal Engine 5, Layers of Fear featured DLSS 2 at launch, and hardware-accelerated, ray-traced Lumen lighting to make the stunning visuals, and your nightmarish experience, as immersive and realistic as possible. In a recent update, Layers of Fear upgraded to DLSS 3, further accelerating performance for GeForce RTX 40 Series gamers.

Like a Dragon Gaiden: The Man Who Erased His Name Upgrades To DLSS 3 January 9th
Once a legendary yakuza, Kazuma Kiryu faked his own death and abandoned his name for the sake of protecting his family. Now, he is thrust into conflict by a mysterious figure attempting to drive him out of hiding. Under the codename "Joryu," Kiryu embarks on a gripping action narrative with bone-shattering combat in vibrant locations filled with exciting characters and activities, in Like A Dragon Gaiden: The Man Who Erased His Name.


DLSS 2 was also available in Judgment, Lost Judgment, and Like a Dragon: Ishin!, and from day-one our AI-powered performance accelerating technology was available for GeForce RTX gamers playing Like A Dragon Gaiden: The Man Who Erased His Name. In Ryu Ga Gotoku Studio's game, DLSS 2 accelerated frame rates by an average of 2.2X at 4K, with every setting maxed out.

Tomorrow, January 9th, Like A Dragon Gaiden: The Man Who Erased His Name upgrades to DLSS 3, giving GeForce RTX 40 Series gamers even faster performance in the Overwhelmingly Positive-rated game.

Like a Dragon: Infinite Wealth Launching January 26th With DLSS 3
Kazuma Kiryu's back in Ryu Ga Gotoku Studio and SEGA's Like a Dragon: Infinite Wealth, launching January 26th. Ichiban Kasuga and Kazuma Kiryu, two larger-than-life heroes, are brought together by the hand of fate, or perhaps something more sinister... Live it up in Japan and explore all that Hawaii has to offer in an RPG adventure so big it spans the Pacific.

Experience one-of-a-kind combat with dynamic, fast-paced RPG battles where the battlefield becomes your weapon, and anything goes. Adapt your party's skills to the situation with outlandish jobs and customizations to strategically subdue enemies with over-the-top moves.


At launch, Like a Dragon: Infinite Wealth will include support for DLSS 3, giving GeForce RTX 40 Series gamers the highest levels of performance possible in the eagerly anticipated title. Check back soon to see just how much faster Like a Dragon: Infinite Wealth runs with DLSS 3.

NAKWON: LAST PARADISE Launching With DLSS 3
MINTROCKET's NAKWON: LAST PARADISE is an upcoming third-person Zombie Apocalypse Stealth Survival game. Seoul is a city scarce of guns, but plentiful in hiding spots within clustered buildings and alleys. Survive as an ordinary human, relying solely on your senses and keep yourself safe from Zombies in this PvPvE exploration, extraction, and survival looter shooter. Infiltrate the city full of Zombies (AI) and other Survivors (Players) to collect useful items and sell them or make money by completing missions. Be cautious as you'll lose everything you have once you die.


When NAKWON: LAST PARADISE launches later this year, GeForce RTX gamers can activate DLSS 3 from day one, accelerating performance to enhance their experience. Check out the video below, and stay tuned to GeForce.com for further details.


Starminer Launching With DLSS 3 & Ray Tracing
Design and build an interstellar mining fleet to strip space of its invaluable minerals, and sell them for a tidy profit in Paradox Arc and CoolAndGoodGames' Starminer. But beware - your greed will attract the native aliens, who are unhappy about you strip mining their space. Use warships and defense platforms to protect your fleet at all costs—in real space, in real time.


When Starminer launches later this year, GeForce RTX gamers can activate a ton of technology to enhance their experience. Leveraging the dedicated RT Cores of GeForce RTX GPUs, image quality is taken to the next level by NVIDIA RTXGI, ray-traced lighting, ray-traced reflections, ray-traced transparent reflections, ray-traced ambient occlusion, and ray-traced shadows!

To ensure gamers can enjoy Starminer with every bell and whistle activated and cranked to the max, DLSS 3 will be supported from day one, maximizing performance.

Check out a new, exclusive #RTXON trailer below for a first look at the game with these enhancements enabled:


TEKKEN 8 Launches January 26th With DLSS 2
Get ready for the next chapter in the legendary fighting game franchise, TEKKEN 8! Completely redesigned character visuals, featuring elaborate, highly-detailed models built from the ground up, and high-fidelity graphics break the limits of new-generation hardware by adding a new weight and atmosphere to TEKKEN's signature battles. Vivid environments and destructible stages combine to create an overwhelming sense of immersion, creating the ultimate play experience.

TEKKEN 8 continues the tragic saga of the Mishima and Kazama bloodlines, and their world-shaking father-and-son grudge matches starting from 6 months after the closure of the last match. The story of Jin Kazama's growth and determination marks a new chapter in the timeless saga.


Launching January 26th, TEKKEN 8 gets even better on GeForce RTX desktops and laptops thanks to the day-one inclusion of DLSS 2, helping more games achieve a locked 60 FPS with details and effects cranked to the max.

THRONE AND LIBERTY Coming To North America Soon, See How DLSS 3 Accelerates Performance
NCSoft's THRONE AND LIBERTY is a free-to-play MMORPG that takes place in the vast open world of Solisium. You can scale expansive mountain ranges for new vantage points, scan open skies, traverse sprawling plains, and explore a land full of depth and opportunity. Adapt your fight to survive and thrive through strategic decisions in PvP, PvE, or both, as you encounter evolving battlefields impacted by weather, time of day, and other players. There is no single path to victory as you seek to defeat Kazar and claim the throne while keeping rival guilds at bay. From solo play to large-scale battles, THRONE AND LIBERTY provides a wide spectrum of content, along with guild content that seeks the unique enjoyment of playing together, exclusive to PC MMOs.


THRONE AND LIBERTY recently launched in Korea, with a global release following soon. Since day one, Korean GeForce RTX gamers have been able to accelerate performance with DLSS 3, multiplying performance on average by 2.6X at 4K, with all settings maxed out.



See for yourself how DLSS 3 accelerates frame rates in our new THRONE AND LIBERTY DLSS 3 performance video:


For updates on THRONE AND LIBERTY's worldwide release, stay tuned to NCSoft and Amazon Games' websites.

As Always, There's More To Come
Since its launch, NVIDIA DLSS has transformed gaming and creating, enabling developers to craft more detailed and immersive games and apps that run smoothly on today's hardware. Over 530 released RTX games and creative apps powered by NVIDIA Studio are supported, and each month that number grows ever higher.

Stay tuned to GeForce.com for further information about the release of NVIDIA DLSS and RTX technologies for the latest and greatest games, because there are many more to come in the near future, in addition to the titles announced above.

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Ah yes, a bunch of games that are going to be unplayable on anything that isn't a latest gen 1000$+ Nvidia card, great.
 
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What struck me most about this article, is just how generic most new games seem... almost like nearly all titles are just made by an AI.
 
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What struck me most about this article, is just how generic most new games seem... almost like nearly all titles are just made by an AI.
That speaks volumes as to what appeals to Joe Gamer in early 2024. For the most part, one needs to look at small, independent game studios rather than the BigGameCompanies for anything innovative.

There are still a handful of game studios that consistently put out titles that won't be forgotten in two weeks: Nintendo (1st party titles), FromSoftware, Remedy, maybe Capcom. A few others.

The other big devs are mostly shoveling out swill for the Great Unwashed who will slurp up that slop along with superhero/Marvel/DCU movies and forgettable streaming series. Why use your imagination when Joe Consumer will gobble up regurgitated content made by committee?

Only a small portion of the videogame audience cares about quality content. The rest are happy to pre-order Gollum, The Day Before, Forspoken, Callisto Protocol, Starfield, whatever at full retail, even pay for the special edition so they can play it 48 hours before the rest of the gaming public.

And remember that AI is programmed and operated by humans. Even if videogame titles could be entirely written by AI (they cannot at this point), some human would have to press a button to spit out a Gollum. And some human programmed the AI algorithms used to create the output.

Ultimately it's the gaming audience's doing. Most of them are happy to pay and sit in front of crap, watch crap, and eat crap regardless of whether the crap was created by humans or machines doing the bidding of humans. And ultimately some human will look at the beta candidates and say "this one is ready for launch."
 
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That speaks volumes as to what appeals to Joe Gamer in early 2024. For the most part, one needs to look at small, independent game studios rather than the BigGameCompanies for anything innovative.

There are still a handful of game studios that consistently put out titles that won't be forgotten in two weeks: Nintendo (1st party titles), FromSoftware, Remedy, maybe Capcom. A few others.

The other big devs are mostly shoveling out swill for the Great Unwashed who will slurp up that slop along with superhero/Marvel/DCU movies and forgettable streaming series. Why use your imagination when Joe Consumer will gobble up regurgitated content made by committee?

Only a small portion of the videogame audience cares about quality content. The rest are happy to pre-order Gollum, The Day Before, Forspoken, Callisto Protocol, Starfield, whatever at full retail, even pay for the special edition so they can play it 48 hours before the rest of the gaming public.

And remember that AI is programmed and operated by humans. Even if videogame titles could be entirely written by AI (they cannot at this point), some human would have to press a button to spit out a Gollum. And some human programmed the AI algorithms used to create the output.

Ultimately it's the gaming audience's doing. Most of them are happy to pay and sit in front of crap, watch crap, and eat crap regardless of whether the crap was created by humans or machines doing the bidding of humans. And ultimately some human will look at the beta candidates and say "this one is ready for launch."

I don't really agree with this, as we clearly have quite different ideas as to what constitutes as memorable games and gamestudios.

I find the games in the article increadibly generic, and it's deffo a sad trend as of late, and i will leave it at that.
 
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Ah yes, a bunch of games that are going to be unplayable on anything that isn't the a latest gen 1000$+ Nvidia card, great.
Typical response, since hating anything nvidia/dlss is what "cool kids" do. 9/13 listed games here will run at 4k, with most 500-600$ card from both nvidia/amd. The only title listed here, that relies on a 1 grand card is Half life 2 path traced.

Like a dragon/Yakuza runs at 4k60 on Rdna2/Ampere xx80/70 class cards

Forbidden west is no different, which is a ps5 port , where the console utilises a 6700 non XT class card. We know how these titles are likely to perform on rdna2/ampere xx70/80.

Tekken is a 2d fighter that xx60/50 cards will run

Dragons dogma has mild specs requirements for a 24 release

But yes, lets ignore logic and reasoning. Hating dlss, since thats not a part of "my team" makes me feel better. Id be curious if you would say the same if this was an FSR3 press release, and we change all of this from DLSS to FSR3. Something tells me, you and a lot of others would not.
 
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Id be curious if you would say the same if this was an FSR3 press release
This isn't about this, it's about the fact that Nvidia titles use excessive RT and run like utter crap even on other Nvidia hardware that isn't the newest available and not without upscaling and frame interpolation, don't pretend like you don't know what I am referring to specifically.

For better or worse AMD titles either run equally well on everything or equally bad on everything, some Nvidia titles feel like straight up tech demos for purely marketing purposes.

listed games here will run at 4k, with most 500-600$ card from both nvidia/amd.
Sure, most games will run on anything at 4K if you lower the settings enough, this doesn't mean anything. It's like saying 720p can look good on any display, which is true, if you look at it from far enough.
 
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To ensure gamers can enjoy Starminer with every bell and whistle activated and cranked to the max, DLSS 3 will be supported from day one, maximizing performance.

Every bell and whistle except native resolution got it.

Man I dont like the wording of this at all. I dont mind it from a technology perspective, but we are just giving up on raster and ray tracing performance advancements because they found DLSS the next crutch. Lower the res and then just upscale it.

This makes gaming studios and GPU manufacturers lazy. Its only good for gamers that run crazy old GPUs on new games, or shit, old GPUs on new games at higher rez.

The problem is they probably would have gotten a new GPU if the prices werent approaching jupiter. They sure found there next rock to squeeze for the $$$$$.
 
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I don't really agree with this, as we clearly have quite different ideas as to what constitutes as memorable games and gamestudios.

I find the games in the article increadibly generic, and it's deffo a sad trend as of late, and i will leave it at that.
We all have different ideas of what makes a game memorable and likely those criteria change over time, in the same way that the music you liked as a 10 year old might be different than what's in your playlist today.

The primary goal of any publicly traded company is to increase shareholder value. These big game studios and publishers are trying to create content that will make lots of money. It's about the entire marketplace. Bethesda is not your mom making you your favorite breakfast. They are servicing tens of millions of gamers; you and I are just two.

Most of the games in my library are old titles. But occasionally there are recent releases that are good. But for every Ocarina of Time, Half-Life and Resident Evil 4, there were a boatload of utterly forgettable and crappy titles.

Whether it's 2024 or 1994 you vote with your dollars. I can't make the rest of the gaming consumer world have better taste. And neither can you. However in 2024, it's easier than ever for someone to watch gameplay (Twitch, YouTube, TikTok, whatever) and determine whether or not a title is worthwhile. No one today needs to walk into a game purchase blindly.

One thing is for certain: no one can please everyone all the time. And not just videogames... If Animal Crossing 2 or Minecraft don't appeal to you, find something else. I do.

Could I complain how Taco Bell food sucks? I could but my words won't change their popularity amongst the hoi polloi. And Yum Brands' food scientists will continue to formulate similar products.

If you want to gripe, be our guest. Just don't expect any change from it. A lot of videogames suck because the consuming public has really, Really, REALLY low standards.
 
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Every bell and whistle except native resolution got it.

Man I dont like the wording of this at all. I dont mind it from a technology perspective, but we are just giving up on raster and ray tracing performance advancements because they found DLSS the next crutch. Lower the res and then just upscale it.

This makes gaming studios and GPU manufacturers lazy. Its only good for gamers that run crazy old GPUs on new games, or shit, old GPUs on new games at higher rez.

The problem is they probably would have gotten a new GPU if the prices werent approaching jupiter. They sure found there next rock to squeeze for the $$$$$.

Dlss 3 is even worse than upscaling though... it's selling interpolation as a "doubling of performance".

Hardware unboxed got it right - it's at best an image smoothing technique, and not a performance enhancing technique (one that has been loathed since forever, until nvidia somehow convinced alot of people that interpolation is some amazing new innovation).
 
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Every bell and whistle except native resolution got it.

Man I dont like the wording of this at all. I dont mind it from a technology perspective, but we are just giving up on raster and ray tracing performance advancements because they found DLSS the next crutch. Lower the res and then just upscale it.

This makes gaming studios and GPU manufacturers lazy. Its only good for gamers that run crazy old GPUs on new games, or shit, old GPUs on new games at higher rez.

The problem is they probably would have gotten a new GPU if the prices werent approaching jupiter. They sure found there next rock to squeeze for the $$$$$.
Several things.

No one is pointing a gun at a gamer's heads saying "You must use super sampling upscaling." There is always an option to disable it. Hell, if you hate DLSS, just buy a Radeon GPU.

:D

And no one is forcing a game studio to implement super-sampling upscaling, frame interpolation, whatever. These are all optional features. Hell, if a dev doesn't want anti-aliasing, ray tracing, whatever, it's their choice.

But fundamentally ALL COMPUTER GRAPHICS ARE PURE FAKERY. If the person running the game is happy with what is on the screen, that's ultimately what counts.

One thing for certain, mobile devices have considerable limitations on hardware performance. If device manufacturers and game studios can "cheat" using super-sampling to bring games to lower powered devices yet respect battery life, that's a win for them. It makes little sense for a game studio to write games that can only run on this year's flagship Samsung Galaxy and iPhone Pro models.

Ultimately it's the gaming public's demand for more complex environments, more detailed models, larger textures for 4K displays, faster refresh rates, etc. The world isn't going to hit the brakes and stay back at 1080p@60Hz gaming. Look at all the grief people pile onto Nintendo Switch for being wimpy. And yet Nintendo has sold 135+ million units as well as some of the most popular titles.

Pure rasterization will not get them to 4K gaming on a handheld device this year or next.

The main criticism that should be leveled are really poor super sampling/upscaling implementations. The actual technology (DLSS, FSR, etc.) have actually improved over their debuts but there's still a wide spread of expertise. And each technology isn't perfect for every single situation. But if it improves performance on hardware-limited devices for ~75% of situations, it's probably worth it. Because the consumer will look at it and say, "this is good enough."

Videogame tech and content is made for the masses, not the 1% of 4090 owners. Taco Bell doesn't have to impress Michelin restaurant reviewers.
 
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Every bell and whistle except native resolution got it.

Man I dont like the wording of this at all. I dont mind it from a technology perspective, but we are just giving up on raster and ray tracing performance advancements because they found DLSS the next crutch. Lower the res and then just upscale it.

This makes gaming studios and GPU manufacturers lazy. Its only good for gamers that run crazy old GPUs on new games, or shit, old GPUs on new games at higher rez.

The problem is they probably would have gotten a new GPU if the prices werent approaching jupiter. They sure found there next rock to squeeze for the $$$$$.
DLSS 3 is frame gen, not upscaling.
 
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DLSS 2 = temporal anti-aliasing upscaling
DLSS 3 = frame generation
DLSS 3.5 = ray reconstruction

Clearly some people like to just to refer to DLSS for one of those technologies without specifying which one. All of them use super sampling as a technique to do whatever it is programmed for. But for sure not all DLSS is solely for upscaling.

While DLSS 2.0 is an improvement over DLSS 1.0, Nvidia introduced confusion by assigning version numbers 3 and 3.5 for new technologies.
 
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We all have different ideas of what makes a game memorable and likely those criteria change over time, in the same way that the music you liked as a 10 year old might be different than what's in your playlist today.

The primary goal of any publicly traded company is to increase shareholder value. These big game studios and publishers are trying to create content that will make lots of money. It's about the entire marketplace. Bethesda is not your mom making you your favorite breakfast. They are servicing tens of millions of gamers; you and I are just two.

Most of the games in my library are old titles. But occasionally there are recent releases that are good. But for every Ocarina of Time, Half-Life and Resident Evil 4, there were a boatload of utterly forgettable and crappy titles.

Whether it's 2024 or 1994 you vote with your dollars. I can't make the rest of the gaming consumer world have better taste. And neither can you. However in 2024, it's easier than ever for someone to watch gameplay (Twitch, YouTube, TikTok, whatever) and determine whether or not a title is worthwhile. No one today needs to walk into a game purchase blindly.

One thing is for certain: no one can please everyone all the time. And not just videogames... If Animal Crossing 2 or Minecraft don't appeal to you, find something else. I do.

Could I complain how Taco Bell food sucks? I could but my words won't change their popularity amongst the hoi polloi. And Yum Brands' food scientists will continue to formulate similar products.

If you want to gripe, be our guest. Just don't expect any change from it. A lot of videogames suck because the consuming public has really, Really, REALLY low standards.

People do indeed vote with their money.


Red dead redemption 2 and witcher 3 both being shining examples of the fact that quality singleplayer games will sell big time.
Going by the games and studios you've mentioned, you probably don't rate them highly, but they are widely considered the best games ever made.
Multiplayer games doesn't really work the same way, as it's mostly about what the kids are into at any given time... hence trash MP games being very high on that list. But you don't see any trash singleplayer games on that list.

The issue however, is that enough people will buy the generic shovelware games (which are bland imitations of succesful games) that it's evidently profitable enough that we get those games in droves...

There are several big studios making class games... but that's like 0.01 % of the games released.
 

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DLSS 3 is frame gen, not upscaling.

DLSS 2 = temporal anti-aliasing upscaling
DLSS 3 = frame generation
DLSS 3.5 = ray reconstruction

Clearly some people like to just to refer to DLSS for one of those technologies without specifying which one. All of them use super sampling as a technique to do whatever it is programmed for. But for sure not all DLSS is solely for upscaling.

While DLSS 2.0 is an improvement over DLSS 1.0, Nvidia introduced confusion by assigning version numbers 3 and 3.5 for new technologies.

Are those not just added features? The frame generation is still part of the standard.
 
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Are those not just added features? The frame generation is still part of the standard.
Since I am not a graphics programmer I am not the best person to answer this.

However I do know that these are implemented as separate dlls.

nvngx_dlss.dll (upscaling)
nvngx_dlssd.dll (ray reconstruction, DLSS 3.5)
nvngx_dlssg.dll (frame generation, DLSS 3.0)

Confusingly if you download the DLSS binaries (like the ones hosted here at TPU), all three dlls from the same package will have the identical version number (like 3.5.10) but represent different technologies.

So even when I was downloading 3.0.x DLSS binaries, I could use the nvngx_dlss.dll upscaling binary with my 3080 Ti card which does not support frame generation.
 

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Since I am not a graphics programmer I am not the best person to answer this.

However I do know that these are implemented as separate dlls.

nvngx_dlss.dll (upscaling)
nvngx_dlssd.dll (ray reconstruction, DLSS 3.5)
nvngx_dlssg.dll (frame generation, DLSS 3.0)

Confusingly if you download the DLSS binaries (like the ones hosted here at TPU), all three dlls from the same package will have the identical version number (like 3.5.10) but represent different technologies.

So even when I was downloading 3.0.x DLSS binaries, I could use the nvngx_dlss.dll upscaling binary with my 3080 Ti card which does not support frame generation.
Sorry I meant upscaling. It makes sense that frame gen wouldn’t be available but I was not under the impression that upscaling did
 
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People do indeed vote with their money.


Red dead redemption 2 and witcher 3 both being shining examples of the fact that quality singleplayer games will sell big time.
Going by the games and studios you've mentioned, you probably don't rate them highly, but they are widely considered the best games ever made.
Your assumptions are incorrect. I own both RDR2 (which I mentioned in the "Last Game You Bought" thread) and Witcher 3. I also own Witcher 2 and original RDR.

The top selling games are mostly kids titles (Minecraft, Animal Crossing 2, etc.) just like the movies with the biggest box office revenues are mostly kids movies.

Multiplayer games doesn't really work the same way, as it's mostly about what the kids are into at any given time... hence trash MP games being very high on that list. But you don't see any trash singleplayer games on that list.

The issue however, is that enough people will buy the generic shovelware games (which are bland imitations of succesful games) that it's evidently profitable enough that we get those games in droves...

There are several big studios making class games... but that's like 0.01 % of the games released.
Multiplayer games are a combination of different types. There are free to play titles like Fortnite, Valorant, Apex, etc. as well as relatively inexpensive titles or games that were once payware but have moved to a different monetization model (e.g., Overwatch).

Everyone has 24 hours in their day. It's up to the individual how they spend their money AND time. For sure many videogame studios are willing to pump out shovelware because many people will pay and play anyhow.

Videogamers (as a group as a whole) have terrible quality standards. The primary target demographic is perpetually immature. I don't see this changing anytime. Videogames have gotten cheaper over the decades and are well within the budgetary reach of late teens and people in their early twenties.

While someone might say "game prices have increased!" that's without taking account of inflation. Ocarina of Time launched at $60 MSRP in 1998. That's about $113 in 2023 dollars. Yet Zelda: Tears of the Kingdom launched at $70 MSRP. Adjusted for inflation, that's a 38% decline, even with a gross $10 increase.

In any case, when people vote with their dollars by buying shovelware, they are encouraging the industry to create more shovelware.

Let's also remember that the staff at videogame studios is not static. Studios can go up and down in quality as people come and go. The game industry is pretty broken in 2024. And you can't just point your finger at the CEOs. You can point fingers at the devs, the marketing people, but above all, the players themselves.

And by no means is this unique to the videogame industry. It is pretty much applicable to any consumer good or service. Music, film, television, food & beverage, clothing, whatever. When the consumer has very low quality standards, the industry will respond by producing garbage.
 
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Are those not just added features? The frame generation is still part of the standard.

At least when it comes to marketing, whenever DLSS 3 is mentioned it's been referring to frame gen. 3.5 has been ray reconstruction, and DLSS without anything else talks about actual upscaling.

The way nvidia chose to name their tech is asinine.
 
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Awesome. I'll finally play through HL2 for the first time with full blown ray tracing.
I feel like we are finally in the next generation of graphics thanks to nvidia and papa Jensen.
 
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Your assumptions are incorrect. I own both RDR2 (which I mentioned in the "Last Game You Bought" thread) and Witcher 3. I also own Witcher 2 and original RDR.

The top selling games are mostly kids titles (Minecraft, Animal Crossing 2, etc.) just like the movies with the biggest box office revenues are mostly kids movies.


Multiplayer games are a combination of different types. There are free to play titles like Fortnite, Valorant, Apex, etc. as well as relatively inexpensive titles or games that were once payware but have moved to a different monetization model (e.g., Overwatch).

Everyone has 24 hours in their day. It's up to the individual how they spend their money AND time. For sure many videogame studios are willing to pump out shovelware because many people will pay and play anyhow.

Videogamers (as a group as a whole) have terrible quality standards. The primary target demographic is perpetually immature. I don't see this changing anytime. Videogames have gotten cheaper over the decades and are well within the budgetary reach of late teens and people in their early twenties.

While someone might say "game prices have increased!" that's without taking account of inflation. Ocarina of Time launched at $60 MSRP in 1998. That's about $113 in 2023 dollars. Yet Zelda: Tears of the Kingdom launched at $70 MSRP. Adjusted for inflation, that's a 38% decline, even with a gross $10 increase.

In any case, when people vote with their dollars by buying shovelware, they are encouraging the industry to create more shovelware.

Let's also remember that the staff at videogame studios is not static. Studios can go up and down in quality as people come and go. The game industry is pretty broken in 2024. And you can't just point your finger at the CEOs. You can point fingers at the devs, the marketing people, but above all, the players themselves.

And by no means is this unique to the videogame industry. It is pretty much applicable to any consumer good or service. Music, film, television, food & beverage, clothing, whatever. When the consumer has very low quality standards, the industry will respond by producing garbage.

I honestly think it's as simple as this - gaming has become BIG business, much more so than it was back in the 90s, worth alot more than the movie industry for example. And that naturally just leads to alot of people being there for the money, rather than the passion for games.

I think your example with ocerina of time is good though - it has always baffled me how people were so much against minor price increases that simply adjusted for inflation... and not even that, as you said.
 
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Where is the outrage about these not supporting FSR3 on launch?

If it were the opposite people would surely up in arms already.
 

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It's so misleading how nvidia shows the original Half-Life 2 as "RTX off" and compares it with a version that has new models and textures with way higher quality and detail and then calls it "RTX on" as if the RTX technologies are responsible for all those improvements... Pretty much false advertising.
 
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