Agreed. I am by far not a fanboy (I haven't had a nVidia card in years, so if anything, I am a fanboy for the other team), but the above is just unnecessary. This an intellegent tech forum, bring intellect to the conversation or go home.
On-topic: 1000 products in two years. That doesn't seem to be such a critical milestone, but I have played with 3D vision on a friends rig, and I must admit, it was a lot less of a gimmick than I thought it was. It worked, and was pretty damn cool.
Yes, I bought the 3D Vision glasses and monitor bundle, which worked very well... until burglars broke in and stole the monitor. I still have the glasses though. I didn't get a replacement monitor yet, because there aren't any models out at the moment that I'm really happy with (the Samsung 2233RZ in the bundle had a
lot of shortcomings I don't want to have to put up with again). The Acer 245HQ had a dreadful ghosting effect on the desktop (I'm not talking movement here) which made everything look a little blurred. It looks like a design fault to me, because the demo one in the shop turned out to look the same so I got a refund on it.
I read somewhere that people experience headaches when using the 3D tech for longer periods of time. Can anyone comment (intelligently) on that?
I've not had headaches, but it does tend to make me go crosseyed. One eye is a bit weaker than the other which seems to be the cause of it. The worst is when I view a still picture, when it's almost impossible for me to lock onto the image and see two instead.
This also happens in a game when I haven't started moving yet, but I can lock on the instant movement starts - and then the effect is awesome.
However, having used it for a while, you sort of get used to it so you don't notice so much that it's 3D and it's actually harder to shoot accurately than plain old 2D mode and there's no dropped frames causing this, because I played old games that are easy on the hardware (see specs).
It can also induce a vague sense of nausea, but it was very slight for me and went away, so it didn't ruin the experience for me.
The glasses are a pain though and don't sit especially comfortably over my prescription glasses, but are tolerable.
Other downsides are darkening of the picture by the LCD shutters and a ghosting effect, where the image intended for the other eye breaks through a bit, because the LCD is never completely black. This is most noticeable on bright things such as lights and brightly coloured vertical shapes.
Because any monitor that supports 3d vision supports AMD3d too.
Before making any comments or new posts perhaps some intelligent thinking should be done first
Just teasing you
but still, lame news is lame. AMD has no catching up to do.
Waddya mean teasing?!
lol ya good.
I'm surprised it's lame news. I saw it there and thought it worth discussing.
However, thinking about it, as the monitors are standard 120Hz screens, the games are unmodified and the 3D effect is produced in the drivers, I guess AMD would have just the same market share as nvidia, unless there's some technical aspect of it that I'm unaware of.
Trolled because you're quoting directly a company sales pitch. It's like me quoting AMD rep asying, "we're the market leader in DX 11 cards". That would get flamed by the NV crowd.
More important issue is, will it still be relevant when it's cheap enough for the masses or will other 3D tech that doesn't use glasses be better for all? Like eyefinity it has limited appeal for now.
The article quotes from nvidia, but it doesn't look like a PR piece to me. Anyway, no one should be trolling people's threads. They can see say they think it's lame if they don't agree, or preferably give a reasoned response. Saying "meh" is just offensive and not in the spirit of TPU.
Apparently problems are common enough Samsung is covering their ass.
Samsung 3D warning
Looks like 3D has some catching up in general.
They have gone a bit overboard with the disclaimers on that one. They make it sound like you're taking your life in your hands with that!