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Paradox Joins With C Prompt for New Strategy Game Millennia

TheLostSwede

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Lead a nation of your own design through thousands of years of history in Millennia, a new turn-based strategy game from Paradox Interactive and C Prompt Games. Progress through ten ages of humanity, from the Stone Age to the near future, unlocking new technologies, new ways of living, and, maybe, alternate pasts that could have been.

C Prompt Games is an American development team helmed by veteran strategy game developers Rob Fermier, Ian Fischer and Brian Sousa. Motivated by a passion for deep and replayable systems-driven games, they bring their experience working on many celebrated real-time strategy games (including Age of Empires II, Age of Mythology and Starcraft II, as well as Orcs Must Die) to the turn-based 4x space in Millennia, a game that pairs the familiar comforts of the genre with fresh new gameplay to enable players to write their own stories of the past.




Features of Millennia include:
  • History and Alternate History: Lead your people through ten historical ages, steer your timeline into the uncharted alternate history of a Variant Age or the danger and opportunity of a Crisis Age. Each Age involves unique rules, units, buildings, goods, and challenges, which can alter the path of history.
  • National Spirits: Decide what your Nation is famous for by selecting National Spirits and using the bonuses they provide to achieve your goals. Combine multiple National Spirits as you progress through history to craft a unique civilization in every game.
  • Domains: Invest in six different Domains that influence the focus of your Nation - Exploration, Government, Warfare, Diplomacy, Engineering, and Arts. The better you provide for each, the more your Nation can make use of unique Domain Powers. Everything from claiming territory, to adopting new governments, to spreading religion, to reinforcing Armies flows from mastery of the Domains.
  • Deep Economy: Design your economy to support your strategy. Gather raw materials, then build Improvements to refine basic Goods like logs or iron into lumber, paper, books, ingots, tools, or weapons - specialized products that allow you to improve and adjust your economic engine to suit whatever history sends your way.
  • Army Based Combat: Customize your approach to war by combining individual Units into powerful Armies. Each Unit influences the capabilities of its Army, allowing you to employ a vast number of varied strategies. Once in conflict, watch the action unfold through the Combat Viewer, where battles play out and provide details on how different Armies perform.
  • And more: discover natural landmarks, build the Pyramids, compete in the space race, finance expeditions, survive plagues, use diplomacy to your advantage, defeat barbarians, unleash innovations, deal with alien visitors, govern underwater cities, manage air combat, and master a host of other historical-themed content.

Millennia is targeted for a 2024 release.


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But we already have Civilization V

Still at the top imho. Every time I play a similar 4X, I can't resist going back to V again to see how it walks all over it, after the novelty wears off, V is better. Every time. And that's despite it not being perfect either.

But perhaps this 4X will finally 'fix' the combat in the best possible way, because that's always a weakness, its either stale and easy to predict, or its a mess. The only exception is Total War that makes a whole game out of its battles. Army composition sounds like potential...
 
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I just want a larger game map in these kinds of games. Or at least fake a larger game map using smaller tiles. I want to be able to steamroll entire kingdoms/empires with the combined might of a massive industrial base.
 
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Interested to see how this will differentiate itself from Civilization & Humankind. Initial impressions are is this just looks a bit too much like Civilization.
 
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