- Joined
- Jun 1, 2011
- Messages
- 4,699 (0.95/day)
- Location
- in a van down by the river
Processor | faster at instructions than yours |
---|---|
Motherboard | more nurturing than yours |
Cooling | frostier than yours |
Memory | superior scheduling & haphazardly entry than yours |
Video Card(s) | better rasterization than yours |
Storage | more ample than yours |
Display(s) | increased pixels than yours |
Case | fancier than yours |
Audio Device(s) | further audible than yours |
Power Supply | additional amps x volts than yours |
Mouse | without as much gnawing as yours |
Keyboard | less clicky than yours |
VR HMD | not as odd looking as yours |
Software | extra mushier than yours |
Benchmark Scores | up yours |
Looks like they fixed the CPU stuttering issue
Let me also talk briefly about the PC port of RDR2, which shows clear signs of having been designed for console hardware. There are many indications that RDR2 has code that makes assumptions about your PC's hardware, and those assumptions can be wildly inappropriate at times. Two shining examples of this are the CPU stuttering problems at launch and the minimum fps results on high-end GPUs.
The horrible initial performance on 4-core/4-thread and 6-core/6-thread CPUs was really weird, considering the official minimum spec CPU is an i5-2500K. Thankfully that was fixed, but why would an i5-8400 do so much worse than an i7-8700K, with seconds long pauses at times? The PS4 and Xbox One both have 8-core AMD Jaguar processors, and it looks as though the PC code spawned too many threads on CPUs with fewer than eight threads. Or at least it allocates processing time very poorly, which is why the original workaround was to limit RDR2 to 98 percent of CPU time.
The other clear indication of "console portitus" is the minimum fps results at 1080p low and medium. Pretty much regardless of your graphics card, you can't get minimum fps much above 100. Well, maybe with an RTX 2080 Ti and Core i9-9900KS, but that's a bit much to expect from PC gamers. It's not that you need to hit 100-144 fps to enjoy Red Dead, but it would be nice if it were at least a viable option.
Considering RDR2 launched over a year ago on console, the state of the PC launch was shocking. Especially in light of the fact that GTA5 continues to sell like hotcakes on Steam. It's not like Rockstar doesn't have the funds to do a proper port, or even the expertise.
But hey, at least Red Dead Redemption 2 made it out on PC right in time for Black Friday, which I'm sure had absolutely nothing at all to do with it releasing in a rough state. Six weeks later, things are much better, and hopefully they'll continue to improve. Certainly, there will be plenty of limited time modes and challenges to keep us coming back to the Old West for years to come.
Red Dead Redemption 2 settings guide, system requirements, port analysis, performance tweaks, benchmarks, and more
Red Dead Redemption 2 is a massive game, with tons of settings, plenty of bugs, and an appetite for high-end hardware.
www.pcgamer.com
Let me also talk briefly about the PC port of RDR2, which shows clear signs of having been designed for console hardware. There are many indications that RDR2 has code that makes assumptions about your PC's hardware, and those assumptions can be wildly inappropriate at times. Two shining examples of this are the CPU stuttering problems at launch and the minimum fps results on high-end GPUs.
The horrible initial performance on 4-core/4-thread and 6-core/6-thread CPUs was really weird, considering the official minimum spec CPU is an i5-2500K. Thankfully that was fixed, but why would an i5-8400 do so much worse than an i7-8700K, with seconds long pauses at times? The PS4 and Xbox One both have 8-core AMD Jaguar processors, and it looks as though the PC code spawned too many threads on CPUs with fewer than eight threads. Or at least it allocates processing time very poorly, which is why the original workaround was to limit RDR2 to 98 percent of CPU time.
The other clear indication of "console portitus" is the minimum fps results at 1080p low and medium. Pretty much regardless of your graphics card, you can't get minimum fps much above 100. Well, maybe with an RTX 2080 Ti and Core i9-9900KS, but that's a bit much to expect from PC gamers. It's not that you need to hit 100-144 fps to enjoy Red Dead, but it would be nice if it were at least a viable option.
Considering RDR2 launched over a year ago on console, the state of the PC launch was shocking. Especially in light of the fact that GTA5 continues to sell like hotcakes on Steam. It's not like Rockstar doesn't have the funds to do a proper port, or even the expertise.
But hey, at least Red Dead Redemption 2 made it out on PC right in time for Black Friday, which I'm sure had absolutely nothing at all to do with it releasing in a rough state. Six weeks later, things are much better, and hopefully they'll continue to improve. Certainly, there will be plenty of limited time modes and challenges to keep us coming back to the Old West for years to come.