- Joined
- Jul 11, 2023
- Messages
- 162 (0.30/day)
Processor | Ryzen 7 5800X3D |
---|---|
Motherboard | Asus Strix B550-A |
Cooling | Be Quiet! Dark Rock 4 |
Memory | Gskill Trident Z DDR4-3200 (16GB x 2) |
Video Card(s) | Sapphire Pulse RX 7900 XT 20GB |
Storage | Samsung 970 Evo Plus NVME 1TB (Boot), Samsung 970 Evo Plus NVME 2TB, Samsung QVO Sata 2Tb |
Display(s) | Aoc 31.5" 1440p 75hz; Asus 24" 1080p 75hz (secondary) |
Case | Be Quiet! Silent Base 802 White |
Power Supply | Corsair RM750X 2021 w/ Corsair Type 4 Sleeved Red Cables |
I'm having an issue where certain sounds can have a very slight 'pop' effect right at the beginning of the sound being played.
I started noticing it in Red Dead Redemption 2, where one or two sounds (mostly to do with mission notifications) would have a slight 'pop' or cutting-in sound when they begin playback.
Most sounds in most games are unaffected, but it crops up here and there.
Trouble is, it's bothering me. The easiest way I could reproduce it was getting the Windows sound test slider on-screen and rapidly clicking at different points on the volume slider.
Each time it tries to play a new tone at a different volume in rapid succession, there's a clear 'pop' at the start of each playback when the new sound cuts in.
I ran LatencyMon at the suggestion of some threads I saw mentioning this issue and attributing it to buffer overrun (which is something I'd never even heard of before) and got the following result:
I already have it on high-performance mode, and it's a fresh Windows 11 Reinstall as of 2 weeks ago. I have the bare minimum of background programs running, certainly nothing that should be holding up a PC of this specs range.
Playing on a windows 11 PC, Audiotechnica M30x wired headset into my motherboard 3.5mm audio jack.
R7 5800X3D
32GB DDR4-3200 (16x2)
Asus ROG B550-A Motherboard
RX 7900XT 20GB
Corsair RM750X
OS running on Samsung 970 EVO PLUS 1tb NVME
What do I even do about this?
I started noticing it in Red Dead Redemption 2, where one or two sounds (mostly to do with mission notifications) would have a slight 'pop' or cutting-in sound when they begin playback.
Most sounds in most games are unaffected, but it crops up here and there.
Trouble is, it's bothering me. The easiest way I could reproduce it was getting the Windows sound test slider on-screen and rapidly clicking at different points on the volume slider.
Each time it tries to play a new tone at a different volume in rapid succession, there's a clear 'pop' at the start of each playback when the new sound cuts in.
I ran LatencyMon at the suggestion of some threads I saw mentioning this issue and attributing it to buffer overrun (which is something I'd never even heard of before) and got the following result:
I already have it on high-performance mode, and it's a fresh Windows 11 Reinstall as of 2 weeks ago. I have the bare minimum of background programs running, certainly nothing that should be holding up a PC of this specs range.
Playing on a windows 11 PC, Audiotechnica M30x wired headset into my motherboard 3.5mm audio jack.
R7 5800X3D
32GB DDR4-3200 (16x2)
Asus ROG B550-A Motherboard
RX 7900XT 20GB
Corsair RM750X
OS running on Samsung 970 EVO PLUS 1tb NVME
What do I even do about this?