- Joined
- Apr 13, 2017
- Messages
- 152 (0.05/day)
System Name | AMD System |
---|---|
Processor | Ryzen 7900 at 180Watts 5650 MHz, vdroop from 1.37V to 1.24V |
Motherboard | MSI MAG x670 Tomahawk Wifi |
Cooling | AIO240 for CPU, Wraith Prism's Fan for RAM but suspended above it without touching anything in case. |
Memory | 32GB dual channel Gskill DDR6000CL30 tuned for CL28, at 1.42Volts |
Video Card(s) | Msi Ventus 2x Rtx 4070 and Gigabyte Gaming Oc Rtx 4060 ti |
Storage | Samsung Evo 970 |
Display(s) | Old 1080p 60FPS Samsung |
Case | Normal atx |
Audio Device(s) | Dunno |
Power Supply | 1200Watts |
Mouse | wireless & quiet |
Keyboard | wireless & quiet |
VR HMD | No |
Software | Windows 11 |
Benchmark Scores | 1750 points in cinebench 2024 42k 43k gpu cpu points in timespy 50+ teraflops total compute power. |
2x number of integer pipelines per cuda core:
- A lot better decompression performance
- Slight boost in raster
- Boost in game logic (when parallelized to run in gpu instead of cpu)
- Those games/apps that are not using integer at all will make gpu frequency boost to 3500MHz.
- DLSS4 performance
- Professional work with training / inference
- Some image processing that uses matrix multiplication
- Nearly everything benefits, games, render farms, mining, etc.
- Higher gpu overclock scaling
- 2x bandwidth to move data between RAM and VRAM
- Copy 1GB texture through pcie v5 in 15 milliseconds
- Decompress to 2GB in 4 milliseconds
- Use the extra 2GB decompressed texture on top of other 16GB used earlier
- 19 milliseconds overhead per frame for 18GB VRAM usage as 16 + 2, at 50 FPS if decompression overlaps with rendering of an earlier frame with similar latency.
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