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SEGA Unveils Sonic Racing: CrossWorlds

T0@st

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New worlds await in the upcoming Sonic the Hedgehog racing game—Sonic Racing: CrossWorlds—introducing a unique gameplay mechanic transporting the iconic characters from the Sonic and Sega universes into new dimensions. The newest entry to the Sonic Racing series is a Sonic game, driving game, and action game all-in-one that will offer an exciting racing experience across several modes, worlds, and more! Sonic Racing: CrossWorlds is coming to PC and current generation consoles soon. Sega is sharing details on what players can expect to see in the game.

Travel Rings
Sonic Racing: CrossWorlds introduces Travel Rings, a new gameplay mechanic making each race feel surprising and fresh. Travel Rings bring dramatic changes to races, transporting players from one world to a completely new location. The lead racer gets to choose the CrossWorld that all players will be transported to on the second lap, allowing the environments to come alive with various track changes. Each CrossWorld offers a theme park-like experience with surprises around every turn, including large monsters, engaging obstacles, and tracks filled with beautiful scenery.




Race across land, sea, and air
Another highlight of the game is its dynamic tracks, which draw inspiration from past Sonic Racing titles such as Sonic & All-Stars Racing Transformed and offer a "transformative" racing experience like no other. With each lap, the track undergoes dramatic changes and comes to life, shifting between land, sea, and air terrains. The ever-evolving track will be sure to challenge players to adapt their racing strategies for a thrilling gameplay experience to engage with the track beyond reaching the finish line.


Gadgets
We've elevated the Sonic Racing experience with an RPG-like Gadget feature. Prior to the race, racers will be able to equip and combine Gadgets that give different perks to shake up the race for more unique ways to play. Not enough items? Looking to get some extra boost? There's a Gadget for those and more.



Powerful Gadgets require more Gadget slots, so make sure you're optimizing your collection and increasing your inventory as you play through the game. As you progress, the more slots, and even stronger Gadgets you'll unlock to make the game that much more exciting. Selecting the perfect combination of Gadgets for your gameplay style just might be the edge you need to come out in first place every time.

Vehicle customization
This game also brings the most extensive vehicle customization in the series so far. For the first time ever in a Sonic Racing game, characters are not tied to specific vehicles and can race in all kinds of vehicles. Characters and vehicles all have a unique set of parameters like speed, acceleration, and handling, so players can try different combinations to best suit their racing style. In addition, players can mix and match parts from different vehicles to create their own custom vehicle! And if that wasn't enough, players can choose colors, decals, and textures for almost every aspect of the vehicle, including the interior. We have no doubt racers will enjoy tinkering in the garage to create a one-of-a-kind vehicle that not only looks fantastic but performs amazingly on the track.

Extreme Gear
Many of you noticed the easter egg in the teaser from last December, but it's official: Extreme Gear is back! Having first appeared in Sonic Riders, the Extreme Gear flying hoverboards offer a boost-based racing style in Sonic Racing: CrossWorlds. We hope players are excited to see this long-time fan favorite finally return in a Sonic Racing game.



"In Sonic Racing: CrossWorlds, not only did we want to introduce the innovative idea of racing through different worlds as you warp through the Travel Rings, but we also wanted anyone who had fun playing our previous Sonic Racing games to really enjoy this title, so we took a lot of elements from those past games and incorporated them. We included the Extreme Gear from the Sonic Riders series as well as the Transform feature from the All-Stars Racing series, making it a great culmination of all the Sonic Racing series games to date. I hope everyone really enjoys Sonic Racing: CrossWorlds."
  • Takashi Iizuka, Creative Officer, Sonic Team

Closed Network Test
King Dodonpa is putting the finishing touches on the competition now, but PS5 players can sign up for the Closed Network Test for a chance to experience the racetrack sooner! In the CNT, players can experience a bit of everything we mentioned above (except for the Extreme Gear—sorry, we're saving that one for later!) and compete against players around the world.



We hope you're excited to hit the track with Sonic Racing: CrossWorlds soon. Be sure to wishlist Sonic Racing: CrossWorlds on your store of choice to keep it on your radar!

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As long as it has a proper single player campaign, I will probably give this a play. Looks fun
 
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I like to play the older Sega racing titles and I would love to have Mario Kart on PC as well....but yeah.
 
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Hopefully I am not the only one to think, for one very brief moment, that it is a CrossCode sequel.

Casual racer genre is still alive and well, it looks like.
 
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What does CrossCode have to do with Sega Racing? They're two completely unrelated games.
It's just the name. I think some variation of CrossWorld happened to be the name of in-universe MMO CrossCode is set in.

Just my brain going haywire.
 
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This is a sequel to Sonic All Star Racing. A clone of the original Super Mario Kart.
 
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All-Star Racing Transformed is one of my favourite arcade racers ever so I'm very excited. Faster and more technical than Mario Kart. More room to gitgud and slightly less random. After a weird detour with Team Sonic Racing this is finally the sequel I've been waiting for. Feels super weird that it's been more than 10 years since Transformed. Holy crap time flies fast.
 
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I had a Co worker that worked at Best Buy part time. He had access to Game keys. That is how I got Sonic All Stars Racing. Indeed it is much deeper than Mario Kart. The Game is one that I will pick up and play once in a while and end up spending 2 hours unlocking Tracks, racers and Levels. Can we go wrong from the Gaming house that brought us TWWH3 but also gave us Renegade Ops. A great little Gem.
 
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I'm a sucker for Sega. Will give this a spin... Get it? Spin? Sonic?
 
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Always wished these Sonic racing games would just have Sonic... you know... run.

Cause that's his thing, he runs really fast and doesn't actually need a car.

this is how he would drift around corners
 
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Always wished these Sonic racing games would just have Sonic... you know... run.

Cause that's his thing, he runs really fast and doesn't actually need a car.
The in-game lore is that Tails made Sonic a car for it to be fair, it makes Sonic slower :laugh:

All-Star Racing Transformed is one of my favourite arcade racers ever so I'm very excited. Faster and more technical than Mario Kart. More room to gitgud and slightly less random. After a weird detour with Team Sonic Racing this is finally the sequel I've been waiting for. Feels super weird that it's been more than 10 years since Transformed. Holy crap time flies fast.
I love ASRT, but I feel it lost a little bit of personality the first ASR had, mainly with the items. Example: speed boost. ASR it was the Power Sneakers power-up, ASRT is a more generic Boost item.
 
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I love ASRT, but I feel it lost a little bit of personality the first ASR had, mainly with the items. Example: speed boost. ASR it was the Power Sneakers power-up, ASRT is a more generic Boost item.
Yeah, I agree. But transforming tips the scales towards ASRT for me, I enjoyed the idea in MK but absolutely loved it in Sonic. Dropping down from a flight making backspins to boost just never got old for me, haha. And I thought the variations in physics were spot on. Happy to see it back with wakeboards and offroad thrown in. The only thing I can think of right now they could've added is having two drivers per car like in MK: Double Dash, but that would probably be too much.
 
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Yeah, I agree. But transforming tips the scales towards ASRT for me, I enjoyed the idea in MK but absolutely loved it in Sonic. Dropping down from a flight making backspins to boost just never got old for me, haha. And I thought the variations in physics were spot on. Happy to see it back with wakeboards and offroad thrown in. The only thing I can think of right now they could've added is having two drivers per car like in MK: Double Dash, but that would probably be too much.
CrossWorlds seems to me Race of Ages gone global. I loved that track, it was hard as heck, so much even the bots fell more often than not hahahaha
Then came the path select by the race leader, either through the WaveRunner or the Afterburner route.
 
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