- Joined
- Feb 22, 2009
- Messages
- 770 (0.13/day)
System Name | Lenovo 17IMH05H |
---|---|
Processor | Core i7 10750H |
Video Card(s) | GTX 1660 Ti |
Audio Device(s) | SSL2 |
Software | Windows 10 Pro 22H2 |
Benchmark Scores | i've got a shitload of them in 15 years of TPU membership |
Ryzen 7 5700X3D with Radeon RX 7800XT here on Windows 10 22H2.
I am not able to play Silent Hill 2 Remake on default DX12 - the game crashes on launch screen! I am using a target line "-dx11" in the launcher shortcut executable instead, but i am also aware that you can force this game to run on Vulkan API, as all you have to do is download some specific dll files and place them in the root folder of your game launcher executable; this is what i did.
With my brand new PC hardware (specifically build a desktop PC this December to play some newer high demanding games) and with DX11 enabled i have no trouble running Silent Hill 2 Remake with no up-scaling at 1920X1200 on highest settings with constant 60+ FPS. To my surprise i do not even get any micro stutters (at least in the opening car parking area running around for a minute). Enabling TSR (normal) increases the FPS at 20 %. Now, as i said i did try Vulkan and to my surprise it punishes my PC with a heavy FPS drop - from 74 FPS (DX11) to 54 FPS (Vulkan). Enabling TSR on Vulkan only increases FPS by 10 %.
As you can see TSR (normal) in both DX11 and Vulkan makes the hair more blurry compared to no up-scaling, but otherwise it almost looks as good.
NR. 1 QUESTION: why would anyone use Vulkan instead of DX11? Is there anything that i am missing in the longer run? Any graphical effects or features not present with DX11 that Vulkan gives? Any glitches present with DX11, but absent with Vulkan? Because if anything Vulkan is 37 % slower than DX11 and drops the FPS below 60 on my specific hardware...
NR. 2 QUESTION: where the fuck is FSR2/FSR3? I only see FSR1 and it looks like GARBAGE - i won't even bother to paste a screenshot. Is FSR2/FSR3 a unique DX12 feature, not supported with DX11?
I am not able to play Silent Hill 2 Remake on default DX12 - the game crashes on launch screen! I am using a target line "-dx11" in the launcher shortcut executable instead, but i am also aware that you can force this game to run on Vulkan API, as all you have to do is download some specific dll files and place them in the root folder of your game launcher executable; this is what i did.
With my brand new PC hardware (specifically build a desktop PC this December to play some newer high demanding games) and with DX11 enabled i have no trouble running Silent Hill 2 Remake with no up-scaling at 1920X1200 on highest settings with constant 60+ FPS. To my surprise i do not even get any micro stutters (at least in the opening car parking area running around for a minute). Enabling TSR (normal) increases the FPS at 20 %. Now, as i said i did try Vulkan and to my surprise it punishes my PC with a heavy FPS drop - from 74 FPS (DX11) to 54 FPS (Vulkan). Enabling TSR on Vulkan only increases FPS by 10 %.
As you can see TSR (normal) in both DX11 and Vulkan makes the hair more blurry compared to no up-scaling, but otherwise it almost looks as good.
NR. 1 QUESTION: why would anyone use Vulkan instead of DX11? Is there anything that i am missing in the longer run? Any graphical effects or features not present with DX11 that Vulkan gives? Any glitches present with DX11, but absent with Vulkan? Because if anything Vulkan is 37 % slower than DX11 and drops the FPS below 60 on my specific hardware...
NR. 2 QUESTION: where the fuck is FSR2/FSR3? I only see FSR1 and it looks like GARBAGE - i won't even bother to paste a screenshot. Is FSR2/FSR3 a unique DX12 feature, not supported with DX11?