Raevenlord
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It's not only graphics cards and CPUs that are best kept on the edge of manufacturing processes; in truth, one could even say that consoles have more to gain from these transitions when it comes to their manufacturers' financial outlooks. This happens because usually, consoles are subsidized by manufacturers in that their actual retail price is lower than manufacturing costs; this works as a way for console players to increase their platforms' attractiveness and user base, so they can then sell them games and subscription services, where the big bucks are actually made. We knew this already, but Microsoft's head of Xbox business development, Lori Wright confirmed it yesterday at the Apple vs Epic Games hearing. Lori Wright is quoted as answering "We don't; we sell the consoles at a loss" when asked whether Microsoft does or does not turn a profit on Xbox Series S | X hardware sales.
Considering the similarities between the Xbox Series X and PS5's SoC, it's very likely that Sony doesn't make a profit on console hardware sales either - or if it actually does, it's nothing actually meaningful. This is part of the reason why consoles are usually actually in the forefront of manufacturing processes' advancements, as it's a way for console players to quickly reduce the BoM (Bill of Materials) for their consoles. Since the specifications don't change within a console generation (discounting Pro models, which both companies have taken to launching some years into their generations), they choose to take advantage of process advancements due to the transistor density increases that allow for both lower silicon area for the SoC, and lower power consumption - which sometimes enables them to develop slim versions of their gaming consoles.
This brings us to the core of this news piece, in that Digitimes reports from industry sources that Sony is aiming to take advantage of TSMC's 6 nm manufacturing process for their PS5 consoles come 2022. The move from the current manufacturing process - TSMC's 7 nm - down to N6 would mean an up to 18% increase in transistor density, meaning that the SoC would use a smaller area for the same computing resources, thus improving Sony's margins on each PS5 console sold. Considering the company already moved some 7.8 million consoles since its launch, even a $10 difference would mean a cool $78 million either entering Sony's coffers, or simply not leaving them in the first place. This might also open the door for a price reduction on the console, of course, but considering the demand/supply ratio, Sony might as well just keep the money in its pockets.
View at TechPowerUp Main Site
Considering the similarities between the Xbox Series X and PS5's SoC, it's very likely that Sony doesn't make a profit on console hardware sales either - or if it actually does, it's nothing actually meaningful. This is part of the reason why consoles are usually actually in the forefront of manufacturing processes' advancements, as it's a way for console players to quickly reduce the BoM (Bill of Materials) for their consoles. Since the specifications don't change within a console generation (discounting Pro models, which both companies have taken to launching some years into their generations), they choose to take advantage of process advancements due to the transistor density increases that allow for both lower silicon area for the SoC, and lower power consumption - which sometimes enables them to develop slim versions of their gaming consoles.
This brings us to the core of this news piece, in that Digitimes reports from industry sources that Sony is aiming to take advantage of TSMC's 6 nm manufacturing process for their PS5 consoles come 2022. The move from the current manufacturing process - TSMC's 7 nm - down to N6 would mean an up to 18% increase in transistor density, meaning that the SoC would use a smaller area for the same computing resources, thus improving Sony's margins on each PS5 console sold. Considering the company already moved some 7.8 million consoles since its launch, even a $10 difference would mean a cool $78 million either entering Sony's coffers, or simply not leaving them in the first place. This might also open the door for a price reduction on the console, of course, but considering the demand/supply ratio, Sony might as well just keep the money in its pockets.
View at TechPowerUp Main Site