Need better, faster video with action to see the drawbacks of upscaling. Native and just tweaking the settings actually provides a better visual experience and frames usually in real world usage.
To be fair, I'm just putting upscaling on the trash heap for now. It'll get there when it gets there, but you'll still need a good GPU nonetheless. Nothing has changed, we just have more varieties of AA now, of which the vast majority is uber shite. Was playing Shadow Warrior 2 the other day. No upscale. Native 3440x1440 ultra all the things; everything is flashy and all...
180 FPS
minimums. It is at that moment one realizes they're being taken for a ride. I don't like being taken for a ride.
Currently we are looking at a Stalker that for all intents and purposes does NOT look next gen, but rather like a heavily upscaled OG Stalker with new and higher quality assets in there and a few new post effects. It runs in UE5. Vaseline can be added to it to barely achieve 60 FPS on everything but the top end cards at 4K. Its 2024. Hello???
The FPS alone wouldn't be the biggest issue, what's bigger here is that on top of using an off the shelf engine that saves a lot of dev time, the game's also not even well polished. So it sucks in the graphics department (let's be real here, Metro can look and run better, being years older and running on half the hardware), but that saved time apparently didn't go into solid systems either. I call this regression. Not progress. This game achieves doing nothing new or special but kills performance along the way.