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Star Wars Outlaws: DLSS vs. FSR vs. XeSS Comparison

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Sep 9, 2021
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Star Wars Outlaws is out now on PC, with support for NVIDIA's DLSS Super Resolution, DLAA, Frame Generation and Ray Reconstruction. Also supported is AMD's FidelityFX Super Resolution upscaling and Frame Generation, and the newest version of Intel's Xe Super Sampling. In this review we compare the image quality and performance gains offered by these technologies.

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XeSS looks like it needs to be patched.
FSR and DLSS look the same.

And all in all I think this game looks really rather unappealing with how parts of plants seem to stick together in one weirdly unnatural animation.

Not that that matters, not going to get this game anyway.
 
The FSR 3 implementation has visible pixelation in moving vegetation and tree leaves with heavy disocclusion artifacts, mainly around the main character in motion
Not that FSR's issues are totally fixed in 3.1 but it sucks to see 3 used here and have such a poor outcome. I can't stand shimmering vegetation (especially in a vegetation heavy game) and disocclusion artefacts in a 3rd person game.
The DLSS Super Resolution implementation is the only upscaling solution that is stable in motion in this game. It is free from pixelation in moving vegetation, we didn't observe any ghosting or smearing artifacts.
Happy to see they got that right at least, so it's nice to know that when I do get to this game I can have a stable and clean presentation.

Also really sucks to see XeSS fall flat on it's face this time, truly just seems broken in this game based off the conclusion and how well 1.3 fares in other games. Hopefully that is a simple fix so FSR users get more options, and hopefully FSR 3.1 is patched in too.
 
Is it me or does anyone else notice on DLSS a lot of the shadows are removed or significantly diminished? Seems like Nvidia is artificially boosting performance by cutting shadows!
 
Is it me or does anyone else notice on DLSS a lot of the shadows are removed or significantly diminished? Seems like Nvidia is artificially boosting performance by cutting shadows!

Not comparing the same exact same frames. Different light sources at different times (sun/clouds), not exactly a great comparison.
 
Thanks a lot for the Screenshots.

I first thought 1440p native was the upscaling picture. No I was wrong.

1440p native TAA looks already like garbage. Maybe it is intended like that. Assume that should be grass and not alien plastics on the floor, there may be an issue with the game engine. Hair is also very, very unrealistic and artificial made. I expect a lot more for 2024. Let's assume that should be a human figure and not a moving star wars teddy bear - they coders totally failed on that point. The lack of shadwos in the rock formation in the background implies there is no mathematics or physics for light implemented. Hole picture looks in the same illumination. The jacket of that humanoid figure in the middle of the screenshot lacks wear and tear, dark and light spots and the usual illumination of cloths.

I expect such quality in an epic games store giveaway game which was released several years ago. There is no real progress comparing 1440p with existing games in 1440p (resolution).

I may now understand why people are happy with upscaling. When the game engine or the raw material looks like garbage, it does not really matter to upscale it. Assuming your goals are high frame rates with high resolution It just reminds me of a cheap camera from 20 years ago. A lack of lots of details and other issues.

Garbage is short for a lack of lightning, details, clear edges of objects, lack of shadows. Star wars Jedi Survivor which I played over XMAS had similar unrealistic, bad lightning graphics.

considering the video:
  • The robot like movement of that humanoid figure and of the 4 legs robot animal.
  • Not considering the heigth difference of the moon and therefore not considering the counterbalance while running of the humanoid robot and dog like robot
  • Unrealistic hair
  • lack of light and dark and surface details of the jacket for the humanoid robot.
  • one color, no surface details, lack of color trousers of the humanoid robot.
  • one brightness mountains in the background

There are plenty of 8bit graphics games which do a better job. Or games which are comic like. They have a better look and feel in my point of view.
 
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Well, this patch of smoke (picture 1, upper left corner of the house on the left) looks like pixelated shit even with DLAA at 4K. It took me 1 second to spot it. Maybe I'm just cursed, I don't know, but all this stuff makes me mad. It's always visible immediately. If there's no ghosting, there's this, if there's no shimmering, there's always ghosting or some other shit. Crazy! This is what the devs need to fix, not ever-more-realistic lighting. And animations, both facial and body. *Then* please move on with all the realistic lights.
 
it looks like if we don't want any kind of blurry shitty upscaling we are gonna be locked for another 4/6 years at 1440p while using the latest gpu available.

and what was expected, when dlss and frame gen were presented, we all knew they would end just mandatory for lazy devs launching unoptimized shit.
 
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Geforce 560.94 c/w DLSS 3.7.20

My MSI RTX 4080 Super 16G SUPRIM X on MSI MEG Optix MEG381CQR Plus 3840x1600 144Hz G-Sync Ultimate.

Running Buttery Smooth with RTX 4080 Super 16GB @3840x1600 144Hz G-Sync Ultimate

- DLSS 3.7.20 - Ultra mode - 1600p

Ray Reconstruction with Super Resolution

Cheers
 
I don't get why the image is so blurry - surely there must be a bug or something as it looks awful even with DLAA. Hopefully they fix it so it looks sharper/clearer.
 
Is it me or does anyone else notice on DLSS a lot of the shadows are removed or significantly diminished? Seems like Nvidia is artificially boosting performance by cutting shadows!
Rocks are reduced in detail past a certain distance compared to native or DLAA.
 
When will we stop pretending that these games don't look like smeared out garbage, TAA was bad enough but upscaling has been a real nail in the coffin for proper clean image quality.
 
When will we stop pretending that these games don't look like smeared out garbage, TAA was bad enough but upscaling has been a real nail in the coffin for proper clean image quality.
Agreed. Why are game devs destroying their games by forcing upscaling and ray tracing? We are literally years off of actual real ray tracing with film like quality, probably solid 5 years still out and upscaling has been a scourge to game optimization when devs just fall back on upscaling to run their games without actual optimizations.
 
Agreed. Why are game devs destroying their games by forcing upscaling and ray tracing? We are literally years off of actual real ray tracing with film like quality, probably solid 5 years still out and upscaling has been a scourge to game optimization when devs just fall back on upscaling to run their games without actual optimizations.
it's cheaper for the devs to work with raytracing to make the illumination of a game, and then send those extra cost to the consumer with a kiss and a shitty performance

that's the reality, lightning is way faster with raytracing.
 
XeSS looks like it needs to be patched.
FSR and DLSS look the same.

And all in all I think this game looks really rather unappealing with how parts of plants seem to stick together in one weirdly unnatural animation.

Not that that matters, not going to get this game anyway.
Yeah its weird isn't it. I also love how entire tree branches are moving like its a storm, while the protagonist walks around happily like there isn't one.

Give me TW3 tree physics over this any day. This is almost a parody of it
 
it's cheaper for the devs to work with raytracing to make the illumination of a game, and then send those extra cost to the consumer with a kiss and a shitty performance

that's the reality, lightning is way faster with raytracing.
Don't worry, in 2 years I'll buy these games at 50-80% discount and will play them with a next-gen card that won't need upscale crap and return the kiss to the developers :)
 
Why does it look like the foliage is set to low for the FSR image but is set to high or ultra for the DLSS and XeSS images? I have this game and I'm playing it at 4K with FSR Quality enabled. The foliage does NOT look like that for me. Something is definitely wrong here. Then XeSS has the same thing (low foliage) in the 1080p image. I'm just going to ignore those static images because they're terribly misleading. It makes me wonder if nVidia cards are designed to give inferior images with FSR than DLSS (I wouldn't put it past them).

Regardless, if I were the editor and saw these images, I would try running the same test with an RX 7900 XTX because this is clearly not apples to apples.

The video OTOH is fantastically done and while XeSS is obviously broken, DLSS and FSR are both indistinguishable from each other and look pretty much perfect to me.
 
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Don't worry, in 2 years I'll buy these games at 50-80% discount and will play them with a next-gen card that won't need upscale crap and return the kiss to the developers :)
STARWARS Outlaws is RTX 6080 Super 32GB Ready!

Till then I'm stuck with my RTX 4080 Super 16GB

Unfortunately STARWARS Outlaws needs (22GB VRAM) so a 24GB VRAM video card is needed. Rediculus garbage programed for extreme RTX 4090 24GB just to barely run 4K120 Upscaled only. Run Raw negative lucky to get 4K60 with a RTX 4090 24GB.

I wonder how this game is going to run with the upcoming Sony PS5 Pro upscaled to your 4K120 TV

The Sony PS5 Pro is RDNA3 based on RT 7600XT 16GB. We will see

STARWARS Outlaws is just like RDR2 was...

Cheers
 
STARWARS Outlaws is RTX 6080 Super 32GB Ready!

Till then I'm stuck with my RTX 4080 Super 16GB

Unfortunately STARWARS Outlaws needs (22GB VRAM) so a 24GB VRAM video card is needed. Rediculus garbage programed for extreme RTX 4090 24GB just to barely run 4K120 Upscaled only. Run Raw negative lucky to get 4K60 with a RTX 4090 24GB.

I wonder how this game is going to run with the upcoming Sony PS5 Pro upscaled to your 4K120 TV

The Sony PS5 Pro is RDNA3 based on RT 7600XT 16GB. We will see

STARWARS Outlaws is just like RDR2 was...

Cheers
What settings use 22GB of VRAM? Like, I have 24GB of VRAM but, to be fair, I never checked because I didn't have any issues. Maybe I'll fire up Riva Tuner and check.
 
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Yeah 24GB VRAM with 4K Ultra mode with a RTX 4090 24GB.

Don't waste your time if you're running slower RT 7900XTX 24GB.

The game runs like garbage on all cards even worse on AMD cards.

Cheers
 

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