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Ubisoft adds Denuvo to Assassin's Creed Mirage in a day-1 patch, AFTER reviews were published.

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Space Lynx

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No argument from me that there's no need for this software cancer, let alone added after the fact, but at least it appears there's no performance impact (from the article you linked).

Fortunately, I happen to operate in the orbit of an actual hardware journalist, James "Eagle Vision" Archer, who is equipped to assess Assassin's Creed: Mirage's performance after the addition of Denuvo. I asked for his take this morning, post-update, and according to James, Assassin's Creed: Mirage runs "dead-on" the same across all his benchmarks.

Also, this summary from the review on RPS gives me some incentive to try the game out.

Mirage takes the good bits from what the series has become in decades of not being a stealth RPG, polishes them up a bit, and puts them together with some of the best bits from the early games in the series, in a neat little package. It's smaller, sure, but you don't miss out on anything, and when you've finished you don't feel like you wasted any time. This is how big companies should make better games.
 
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Meh

Denuvo when implemented well is fine. Which if reports are true that performance isn't an issue than I have no problem with it.
 

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No argument from me that there's no need for this software cancer, let alone added after the fact, but at least it appears there's no performance impact (from the article you linked).



Also, this summary from the review on RPS gives me some incentive to try the game out.

One of my main issues with Denuvo is that even when you install a game like Mirage, beat it, then uninstall it, parts or all of Denuvo stays installed, hidden. Shady as fuck if you ask me.

To be 100% objective here, I do not know if this is true, but I have been told by people I trust including my best friend it is. The fact they can do this to my property and get away with it, is utter bs. Fuck Denuvo and fuck Ubisoft for this tactic. That is one shady as fuck tactic, performance doesn't concern me in the slightest, its all just shady as fuck the way they went about it.
 

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most Denuvo games are bypass anyways. If its not a good game (as the reviews seem to indicate), not a big loss either way :)
 

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most Denuvo games are bypass anyways. If its not a good game (as the reviews seem to indicate), not a big loss either way :)

I don't care about the reviews for some games, this one in particular. Mainly because the original AC game many years ago, people said the combat was repetitive and boring, but I honestly loved it and have beat the game like 3x over the years. I don't know what it is, but running around ancient cities with an optimum frame rate is super fun for me. I just like roleplaying I am living back then, sometimes I will just walk around the cities and admire how pretty they look, especially at 1440p :D
 
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No, it's not. It's DRM. DRM is always crap.
DRM when used in a responsible manner is fine. Wanting to protect your work from piracy isn't asking much as a dev.
 

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DRM when used in a responsible manner is fine. Wanting to protect your work from piracy isn't asking much as a dev.
As long as it doesnt cripple performance on a mid range or high end pc.
 
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DRM when used in a responsible manner is fine.
Your opinion, which really has no merit. Why?...
Wanting to protect your work from piracy isn't asking much as a dev.
...because it does not work. DRM slows down the game-cracking scene by hours if not days. Pirates are ALWAYS going to be smarter and faster than the DRM devs attempt to employ. And while that pointless fight is going on, the general consumers get caught in the middle and often screwed over in the process.

The pirates CAN NOT BE STOPPED.

DRM is a form of control that is both ineffective and pointless. It is always and completely unacceptable.
 
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Your opinion, which really has no merit. Why?...

...because it does not work. DRM slows down the game-cracking scene by hours if not days. Pirates are ALWAYS going to be smarter and faster than the DRM devs attempt to employ. And while that pointless fight is going on, the general consumers get caught in the middle and often screwed over in the process.

The pirates CAN NOT BE STOPPED.

DRM is a form of control that is both ineffective and pointless. It is always and completely unacceptable.
Could you say that about punkbuster and other technologies to stop cheating?

Games are considered IP when brand new. Would you want someone stealing your work and you not get paid for the work you did/create?
You protect your identity by using a screen name on here, you protect your bank account, tax info by not having it accessible by just anyone, or using a firewall, secure website passwords, finger print scanner, retina scanner, or drive encryption or not always connected key drive, which all are a form of DRM.

Point is pirating is cheating people as much as someone compromising your personal information.

I work for an aviation company that has IP, which is sensitive stuff, they have a right to protect that stuff from competitors in the aviation market, or pirates which would try to make bogus stuff.

The game launchers by EA, Epic, Steam, etc are all a form of DRM requiring you to be connected to the web to play the bigger titles. DRM was also in the form of must require the disc to be in the drive just to start up the game. To me as long as the drm doesn't hamper performance or cause lagginess, then what am I to say that all drm is bad?

Always look at both sides of a story before passing judgement.

If anyone wants to make a change, vote with your wallet.
 
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I can understand companies wanting to protect their investments but to withhold their intent to add denuvo until after reviews are published is pretty clear manipulation of the press. This seems to be an increasingly common play by companies nowadays, garner as much positivity from reviews as possible and then make negative changes in an attempt to increase profits.

I am certainly no fan of denuvo but I'm more forgiving if a company is transparent and communicates their choices instead of trying to do things behind people's backs. Just another reason to never pre-order a game.
 
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what a fucking scam the game industry is becoming. i was going to pay $15 to Ubisoft game sub thing so I could play Mirage not now, fuck that
Something something 'feeding the beast' something something here?
Every dollar given to this company is one too many. They still can't produce anything other than AC/FC for the life of them and we're still paying attention? Why?

Always look at both sides of a story before passing judgement.

If anyone wants to make a change, vote with your wallet.
While I agree, there is also this

1696579810675.png


1696579835069.png


Sad times indeed
 
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Someone at Ubi C-level "Ha, got 'em!"
 
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DRM when used in a responsible manner is fine. Wanting to protect your work from piracy isn't asking much as a dev.
Any kill switch on content you've purchased isn't fine. Its a kill switch that you don't control, while you have a perpetual right to a license. Why is it there? It harms the paying customer, not the one that doesn't pay. Basically you're treating every paying customer like a potential criminal. This criminalization by design is really the total absence of trust. It only inspires us to be less trustworthy. Its a path of escalation, not de-escalation. The idea is 'if we can lock everything down, we're in control'. Its an illusion, and it leads to bitter and resentful societies. We shouldn't applaud this because of a short term gain perspective from developer side. Neither should you. It damages you too.

Not a single industry has ever really gone down the shitter because of piracy. It just doesn't work like that and it never will.

Music on disc never had it. Why? We copied that left and right. Analog music same.
Digital music, same thing.
Video, same thing.

Its being done because it is technically possible, not because its ethically sound. No amount of DRM fixes shitty game sales numbers either, and there is literally not ONE documented case of a great game not getting the profits it needed to pay for itself (and profit off it) due to lack of DRM. There are just emotions. Lots of emotions, regarding piracy, which is seen as theft by some, and a simple copy by others, while it is both, and at the same time its not. Piracy is really just a niche, but its given way too much attention because profit maximization and commerce has no morals whatsoever. The immorality isn't with pirates, its with corporate.

Look at Larian and Baldurs Gate 3. Probably the GOTY of 2023, no DRM. Only shitty games need DRM, because they're actually not worth their money but people still want to take a look. This echoes in the type of games that are heavy on DRM: its all big publisher work, selling their product not on the merit of it, but of all the nonsense around it. The similarity between lack of innovation and DRM is there too. Indie and DRM... pretty much nonexistant, apart from Steam's very soft DRM, unless there's a gog release as well (which happens a lot).
 
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Space Lynx

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Someone at Ubi C-level "Ha, got 'em!"

I still remember when Anno 2070 came out, it was drm limited to one machine or some bs, i was only able to play it for liek 3 months cause i upgrade my pc yearly or bi-yearly cause its a fun hobby for me and always has been.

i still to this day don't have access to Anno 2070 that I paid money for.

FUCK UBISOFT, they can eat shit
 
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las

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Ubisoft does not fail to disappoint

Don't they mostly sell console games tho?

They should probably put their games on Steam and kill off Ubisoft Connect, Uplay or whatever they call it this year
 
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Meanwhile they still made something around $2 bn on Valhalla alone.
Candles flare wildly before going out eh

Actiblizz was killing it too with CoD sales. Now they're part of MS
 
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I wonder if the so-called DRM, after all, barely succeeds in doing its stated purpose. Does it not actually mine crypto on users' computers? Of course, not at the cost of using their full performance, otherwise it would be suspicious, but still?
 
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