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UL Solutions Adds Support for DLSS 4 and DLSS Multi Frame Generation to the 3DMark NVIDIA DLSS Feature Test

GFreeman

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We're excited to announce that in today's update to 3DMark, we're adding support for DLSS 4 and DLSS Multi Frame generation to the NVIDIA DLSS feature test. The NVIDIA DLSS feature test and this update were developed in partnership with NVIDIA. The 3DMark NVIDIA DLSS feature test lets you compare performance and image quality brought by enabling DLSS processing. If you have a new GeForce RTX 50 Series GPU, you'll also be able to compare performance with and without the full capabilities of DLSS 4.

You can choose to run the NVIDIA DLSS feature test using DLSS 4, DLSS 3 or DLSS 2. DLSS 4 includes the new DLSS Multi Frame Generation feature, and you can choose between several image quality modes—Quality, Balanced, Performance, Ultra Performance and DLAA. These modes are designed for different resolutions, from Full HD up to 8K. DLSS Multi Frame Generation uses AI to boost frame rates with up to three additional frames generated per traditionally rendered frame. In the 3DMark NVIDIA DLSS feature test, you are able to choose between 2x, 3x and 4x Frame Generation settings if you have an NVIDIA GeForce RTX 50 series GPU.



The NVIDIA DLSS feature test is based on the 3DMark Port Royal ray tracing benchmark. The test runs in two passes. The first pass renders Port Royal with DLSS disabled to measure baseline performance. The second pass renders Port Royal at a lower resolution then uses DLSS processing to create frames at the output resolution. The result screen reports the frame rate for each run. For more details about the NVIDIA DLSS feature test, see our 3DMark user guide.

DLSS is a proprietary NVIDIA technology. You need an NVIDIA graphics card and drivers that support DLSS to run the test. DLSS 4 requires a GeForce RTX 50 Series or GeForce RTX 40 series GPU. DLSS Multi Frame Generation requires a GeForce RTX 50 Series GPU and Reflex SDK integration. You can read more about DLSS and the new DLSS Frame Generation on the NVIDIA website.

This update is free for owners of 3DMark who purchased 3DMark on or after Jan. 8, 2019.

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I hope they wasted minimal development resources on this. What’s the point of benchmarking a proprietary piece of software tech that you can only compare with itself? Everyone already knows each generation of DLSS has improved upon itself regardless…
Exactly. Also, What's the point in benchmarking frame rate on a feature that's designed to improve frame rate? Everybody knows it'll be improved, right? You can't test it for latency and other issues which are qualitative, not quantitative things.
 
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I hope they wasted minimal development resources on this. What’s the point of benchmarking a proprietary piece of software tech that you can only compare with itself? Everyone already knows each generation of DLSS has improved upon itself regardless…
Marketing.

This is how you launch a new gen that needs to sell on software, at least partly, to convince customers there's a real deal here and not near-complete stagnation.
 
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Marketing.

This is how you launch a new gen that needs to sell on software, at least partly, to convince customers there's a real deal here and not near-complete stagnation.

I highly doubt anyone is buying software for the sake of exclusively testing DLSS changes in an irrelevant scenario. Not sure how this would influence purchasing decisions as it is strictly a benchmark, not a game, not comparable to any real life scenario, and the only important update would be the new dlss model which is getting backwards compatibility. If this marketing is akin to filling a barrel full of $100 bills and then burning it, sure?
 
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Nvidia is selling the play that DLSS is everywhere. It really doesn't matter what it is or does. Look at the near daily reports about where DLSS gets support in games.
 
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Nvidia is selling the play that DLSS is everywhere. It really doesn't matter what it is or does. Look at the near daily reports about where DLSS gets support in games.

DLSS pretty much is everywhere. It surpassed 600 games some time ago, vs the 75 or so that have implemented FSR.
 
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DLSS pretty much is everywhere. It surpassed 600 games some time ago, vs the 75 or so that have implemented FSR.
I'm not fighting that fact. But its there as long as Nvidia chooses to.
 
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Its 3DMark.. get a grip lol.
 
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DLSS pretty much is everywhere. It surpassed 600 games some time ago, vs the 75 or so that have implemented FSR.
Yeap, dlss (and fsr as well) are game changers. Would never ever buy a gpu without them, cause then I'd have to move to a lower resolution monitor to get the same performance and image quality would tank as a result.
 
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I quickly ran it, bear in mind no reboot for ages, loads of stuff in background, this is on 4080 super, 13700k, 4k output, dlss 4, quality. Frame gen is on as its forced on and cant be turned off.

If you halve the frame rate to pretend FG is off, the DLSS gain is maybe 15-30% or so. Will also attach performance run.
 

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DLSS isn’t going anywhere.
Not a fact. What I stated however, IS a fact. You're just hoping, and base yourself on.... Nvidia's track record? I hope not ;)

DLSS is there until it stops making Nvidia money. It is that simple.
 
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Not a fact. What I stated however, IS a fact. You're just hoping, and base yourself on.... Nvidia's track record? I hope not ;)

DLSS is there until it stops making Nvidia money. It is that simple.

at some point there will be a new hardware agnostic solution that simply will replace DLSS/XESS and FSR.

Hell you can already swap out DLSS for FSR......

Yeap, dlss (and fsr as well) are game changers. Would never ever buy a gpu without them, cause then I'd have to move to a lower resolution monitor to get the same performance and image quality would tank as a result.
Well thanks to FSR being open...you basically cannot buy a gpu without some upscaler support.
 

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I believe they missed the obvious here: they should have measured differences from non-DLSS frames and tell us how close/far from the real thing DLSS is. Though this can backfire, because in some instances DLSS can render more detail and that would also count as a difference.
 
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Attaching results for 572 driver, a bit better but underwhelming considering how others were praising the effect of the new driver, but maybe the improvement is better in actual games.

On steam the dev was honest, pretty much confirmed Nvidia sponsored the test and hence FG mandatory on DLSS 3/4, but did also hint, that can run the DLSS2 test with the DLL override.
 

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