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System Name | RBMK-1000 |
---|---|
Processor | AMD Ryzen 7 5700G |
Motherboard | ASUS ROG Strix B450-E Gaming |
Cooling | DeepCool Gammax L240 V2 |
Memory | 2x 8GB G.Skill Sniper X |
Video Card(s) | Palit GeForce RTX 2080 SUPER GameRock |
Storage | Western Digital Black NVMe 512GB |
Display(s) | BenQ 1440p 60 Hz 27-inch |
Case | Corsair Carbide 100R |
Audio Device(s) | ASUS SupremeFX S1220A |
Power Supply | Cooler Master MWE Gold 650W |
Mouse | ASUS ROG Strix Impact |
Keyboard | Gamdias Hermes E2 |
Software | Windows 11 Pro |
Wooting Two is one of the rare few analog keyboards shown off at Computex. Every keyboard, membrane or mechanical, is a "digital" keyboard, in that no matter how hard you mash a key, each keystroke registers as 1 input of the character or function the key is intended to serve. Holding down keys only repeats the action at a software-determined rate. An analog keyboard is like a grand piano, in that not only is the keystroke recorded, but also its intensity. While we can think of very few practical applications of the intensity dimension in productivity software, it has many in gaming. Console gaming already leverages analog control in the rudders and thumb-sticks.
The Wooting Two features a clean 107-key layout, all of the magic happens in the software side, where the included software registers intensity by emulating analog game controllers on the keyboard. Games that support analog input devices (such as Xbox controllers), should be able to take advantage of it. Genres such as flight simulators particularly benefit from intensity, as the intensity with which you hold down your WASD keys will decide how hard you're turning your plane's stick, for more accurate flying. Something like this required you to buy a proper joystick, or Xbox controller. Serious flight-sim users have specialized hardware.
View at TechPowerUp Main Site
The Wooting Two features a clean 107-key layout, all of the magic happens in the software side, where the included software registers intensity by emulating analog game controllers on the keyboard. Games that support analog input devices (such as Xbox controllers), should be able to take advantage of it. Genres such as flight simulators particularly benefit from intensity, as the intensity with which you hold down your WASD keys will decide how hard you're turning your plane's stick, for more accurate flying. Something like this required you to buy a proper joystick, or Xbox controller. Serious flight-sim users have specialized hardware.
![](https://www.techpowerup.com/img/unx9O0eQfTXSQBYA_thm.jpg)
![](https://www.techpowerup.com/img/lWRxAMTkU1xsLxfG_thm.jpg)
![](https://www.techpowerup.com/img/ovjUURBQTZ6U7GF6_thm.jpg)
![](https://www.techpowerup.com/img/7Dqnj0rrJeXe9nnK_thm.jpg)
![](https://www.techpowerup.com/img/FsqSVlGcIVDdkBnN_thm.jpg)
View at TechPowerUp Main Site