The Quadro K6000 SDI was an enthusiast-class professional graphics card by NVIDIA, launched on July 23rd, 2013. Built on the 28 nm process, and based on the GK110 graphics processor, the card supports DirectX 12. The GK110 graphics processor is a large chip with a die area of 561 mm² and 7,080 million transistors. It features 2880 shading units, 240 texture mapping units, and 48 ROPs. NVIDIA has paired 12 GB GDDR5 memory with the Quadro K6000 SDI, which are connected using a 384-bit memory interface. The GPU is operating at a frequency of 902 MHz, memory is running at 1502 MHz (6 Gbps effective). Being a triple-slot card, its power draw is rated at 239 W maximum. Display outputs include: 3x DVI, 2x DisplayPort 1.2, 3x SDI. Quadro K6000 SDI is connected to the rest of the system using a PCI-Express 3.0 x16 interface. The card measures 267 mm in length, 111 mm in width, and features a triple-slot cooling solution. Its price at launch was 8599 US Dollars.
Based on TPU review data: "Performance Summary" at 1920x1080, 4K for 2080 Ti and faster.
Performance estimated based on architecture, shader count and clocks.
Clock Speeds
GPU Clock
902 MHz
Memory Clock
1502 MHz
6 Gbps effective
Memory
Memory Size
12 GB
Memory Type
GDDR5
Memory Bus
384 bit
Bandwidth
288.4 GB/s
Render Config
Shading Units
2880
TMUs
240
ROPs
48
SMX Count
15
L1 Cache
16 KB (per SMX)
L2 Cache
1536 KB
Theoretical Performance
Pixel Rate
54.12 GPixel/s
Texture Rate
216.5 GTexel/s
FP32 (float)
5.196 TFLOPS
FP64 (double)
1.732 TFLOPS (1:3)
Board Design
Slot Width
Triple-slot
Length
267 mm
10.5 inches
Width
111 mm
4.4 inches
TDP
239 W
Suggested PSU
550 W
Outputs
3x DVI 2x DisplayPort 1.2 3x SDI
Graphics Features
DirectX
12 (11_0)
OpenGL
4.6
OpenCL
3.0
Vulkan
1.2.175
CUDA
3.5
Shader Model
6.5 (5.1)
GK110 GPU Notes
NVENC: 1st Gen
NVDEC: 1st Gen
PureVideo HD: VP5
VDPAU: Feature Set D
L1 Cache is configurable from 16 KB up to 48 KB per SMX
GK110 has 5 GPCs each capable of 8 pixels per clock. This limits complete GPU to 40 pixels per clock and because of that it can't feed all 48 ROPs when they all require data at the same time.
Additional ROPs however can be used for MSAA (because it doesn't require additional data from rasterizers, while giving more work to ROPs.)
Latest Drivers:
Windows XP / Server 2003 x64:
Quadro Release R319 U2 (321.01)