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HaptX Introduces Industry's Most Advanced Haptic Gloves, Priced for Scalable Deployment

HaptX Inc., the leading provider of realistic haptic technology, today announced the availability of pre-orders of the company's new HaptX Gloves G1, a ground-breaking haptic device optimized for the enterprise metaverse. HaptX has engineered HaptX Gloves G1 with the features most requested by HaptX customers, including improved ergonomics, multiple glove sizes, wireless mobility, new and improved haptic functionality, and multiplayer collaboration, all priced as low as $4,500 per pair - a fraction of the cost of the award-winning HaptX Gloves DK2.

"With HaptX Gloves G1, we're making it possible for all organizations to leverage our lifelike haptics," said Jake Rubin, Founder and CEO of HaptX. "Touch is the cornerstone of the next generation of human-machine interface technologies, and the opportunities are endless." HaptX Gloves G1 leverages advances in materials science and the latest manufacturing techniques to deliver the first haptic gloves that fit like a conventional glove. The Gloves' digits, palm, and wrist are soft and flexible for uninhibited dexterity and comfort. Available in four sizes (Small, Medium, Large, and Extra Large), these Gloves offer the best fit and performance for all adult hands. Inside the Gloves are hundreds of microfluidic actuators that physically displace your skin, so when you touch and interact with virtual objects, the objects feel real.

HaptX Announces Development Kit Release for Its Haptic Feedback VR Gloves

HaptX today announced that they're opening availability of development kits for their HaptX haptic feedback VR Gloves. The development kits include a pair of HaptX gloves - each featuring 130 tactile actuators that provide realistic touch across the hand and fingertips, with full tactile displacement of objects, size, and weight feedback. Built with HaptX's patented microfluidic technology, HaptX Gloves also deliver powerful force feedback and industry-leading motion tracking with sub-millimeter precision.

The HaptX gloves and accompanying software are already supported in unity and Unreal Engine 4 - two of the most widespread games development engines - which should allow for increased chances of market integration towards VR experiences. Bringing the physical to the visual is the motto here, and there's a world of potential to be achieved.

HaptX Ready to Introduce Haptic Feedback VR Gloves to the Market This Year

One thing that's missing in VR today (among all the other things that still require a couple or more generations to be fully developed) is actual physical interaction with the VR world. The world can be fully convincing from a graphical perspective - and that's hard enough to do already with VR's graphical processing requirements - but your mind being fooled solely by your visual senses can only go so far. Arguably, physical sensations as they relate to VR will be one of the next development steps towards a full-fledged, believable VR experience. HaptX has taken that challenge, and has developed their first generation VR glove to try and make that physical contact with VR worlds a reality.
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