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Microsoft Pulls Windows 11 24H2 from Release Preview Channel, Build Riddled with Bugs

Microsoft has unexpectedly halted the rollout of the upcoming Windows 11 24H2 update to Windows Insiders on the Release Preview Channel. The pause was quietly announced through an update to the original release blog post, which had initially touted the preview's new features like Wi-Fi 7 support, Sudo for Windows, Rust in the Windows kernel, and various UI enhancements. Microsoft has not provided an official reason for hitting the brakes on the 24H2 preview rollout. Brandon LeBlanc, the Windows Insider Senior Program Manager, simply stated, "We are working to get it rolling out again shortly."

However, a glimpse at the Microsoft Feedback Hub reveals a multitude of issues reported by Insiders testing the 24H2 build. Complaints range from application freezes and performance degradation to VPN connectivity problems. Some users have even taken to social media to voice their frustrations, with one describing the Arm version as a "disastrous, worst 'release' preview I can remember." The Release Preview Channel is typically recommended for commercial users and those wanting to test upcoming Windows releases before general availability. Meanwhile, the Dev Channel caters to users who are comfortable with instability and rough edges. As The Register notes, the current situation echoes Microsoft's troubled rollout of the Windows 10 October 2018 Update, which contained a data deletion bug.

Linux Foundation to Form New Open 3D Foundation

The Linux Foundation, the nonprofit organization enabling mass innovation through open source, today announced an intent to form the Open 3D Foundation to accelerate developer collaboration on 3D game and simulation technology. The Open 3D Foundation will support open source projects that advance capabilities related to 3D graphics, rendering, authoring, and development. As the first project governed by the new foundation, Amazon Web Services, Inc. (AWS) is contributing an updated version of the Amazon Lumberyard game engine as the Open 3D Engine (O3DE), under the permissive Apache 2.0 license. The Open 3D Engine enables developers and content creators to build 3D experiences unencumbered by commercial terms and will provide the support and infrastructure of an open source community through forums, code repositories, and developer events. A developer preview of O3DE is available on GitHub today. For more information and/or to contribute, please visit: https://o3de.org

3D engines are used to create a range of virtual experiences, including games and simulations, by providing capabilities such as 3D rendering, content authoring tools, animation, physics systems, and asset processing. Many developers are seeking ways to build their intellectual property on top of an open source engine where the roadmap is highly visible, openly governed, and collaborative to the community as a whole. More developers look to be able to create or augment their current technological foundations with highly collaborative solutions that can be used in any development environment. O3DE introduces a new ecosystem for developers and content creators to innovate, build, share, and distribute immersive 3D worlds that will inspire their users with rich experiences that bring the imaginations of their creators to life.

Mozilla Looks to Supercharge the Browsing Experience With Firefox Quantum

Mozilla is announcing that the latest version of its Firefox browser, Firefox 57, is just too good for just another numbered release. The improvements under the hood are so great, they say, and the performance improvements over previous Firefox releases are so grand, that only one name would have been enough to convey this message. That's why the latest Firefox release has been christened "Firefox Quantum".

Mozilla are saying their new Firefox Quantum browser delivers 2x the score in Speedometer as their previous Firefox 56. The new, refined browser didn't appear overnight, though; it's seen numerous improvements under the hood through the application of the Goldilocks principle to browser design, straddling an approach between increased performance and acceptable memory usage. Multi-process and optimized memory footprint are part of the secret sauce, but a new, super-charged CSS engine written in Rust goes a long way. Prioritization of the open tab also helps this increased speed, while (Mozilla says) reducing memory utilization by 30% when compared to Chrome.
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