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Tobacco-Style Warning on Video Games Proposed by US Bill

Shacknews is reporting that once again, video games are being used for a spot of political grandstanding, and in a familiar way. Not for the first time, a bipartisan pair of US congressmen have introduced a bill that would require almost every video game box to bear a warning label reading, "WARNING: Exposure to violent video games has been linked to aggressive behavior." Should the the Violence in Video Games Labeling Act, H. R. 4204, somehow pass, it'd require the warning be placed "in a clear and conspicuous location on the packaging" of every game rated by the ESRB, except for those rated EC (Early Childhood). It makes no distinction for a game's actual content, so the warning would be slapped on Mortal Kombat and Imagine: Party Babyz alike. "The video game industry has a responsibility to parents, families and to consumers - to inform them of the potentially damaging content that is often found in their products," chief sponsor Joe Baca (D-CA) said, reported by The Hill. "They have repeatedly failed to live up to this responsibility." Co-sponsor Frank Wolf (R-VA) chimed in, "Just as we warn smokers of the health consequences of tobacco, we should warn parents - and children - about the growing scientific evidence demonstrating a relationship between violent video games and violent behavior."

Modern Warfare 3 Sets Record for Biggest Entertainment Launch

Shattering its own day-one sales records, Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, announced that its highly-anticipated Call of Duty: Modern Warfare 3 has become the biggest entertainment launch ever with an estimated sell-through of more than $400 million and more than 6.5 million units in North America and the United Kingdom alone in the first 24 hours of its release, according to Charttrack and retail customer sell-through information.

This marks the third consecutive year that the Call of Duty franchise has set day one launch records across all forms of entertainment, something no other entertainment franchise in any medium has ever accomplished. Last year, in North America and the United Kingdom , Activision's Call of Duty: Black Ops had estimated day-one sell-through of $360 million and in 2009, Call of Duty: Modern Warfare 2, set day-one records with estimated sell through of $310 million, according to Charttrack and retail customer sell-through information.

On November 8, 2011, millions of fans attended more than 13,000 midnight openings at retail stores worldwide. According to Microsoft, after just two days, the number of gamers playing simultaneously on Xbox Live set a new peak concurrency record.

Video Games May Cause Violence

As more and more video games come into the spotlight for their violent nature (Manhunt 2 springs to mind), a study carried out by L. Rowel Huesmann, a professor at the University of Michigan, claims to show a link between virtual and real-world violence. The study claims to show a strong correlation between on-screen violence and violent behaviour in adolescents and adults, based on more than 50 years of research on the effects of media violence. Huesmann said the following:
The research clearly shows that exposure to virtual violence increases the risk that both children and adults will behave aggressively. Children are also spending an increasingly large amount of time playing video games, most of which contain violence. Video game units are now present in 83 percent of homes with children.
I haven't personally read through the publication, called the Journal of Adolescent Health, so whilst I'm not saying it's wrong, I'd be interested to see how you can prove that a video game is the cause for violence and that it isn't simply the case that violent natured people tend to play more violent video games.
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