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Epic Games Reaches Class Action Settlement

A class action settlement with Epic Games, Inc. ("Epic") has received preliminary approval from the Superior Court of North Carolina, Tenth Judicial District. Under the settlement, all U.S. players of Fortnite: Save the World and Rocket League who bought a random item loot box in either game before Epic Games discontinued them will receive certain benefits immediately and automatically. The settlement also provides up to $26.5 million in cash and other benefits to U.S.-based Fortnite and Rocket League players to resolve claims arising from players' purchases of Fortnite and Rocket League in-game items.

Beginning today, Epic will deposit 1,000 V-Bucks, the Fortnite virtual currency, or 1,000 Rocket League Credits, into the accounts of U.S. players who bought a random item loot box. These deposits will be automatic and players do not need to do anything to claim them, though it may take a few days for all eligible players to receive them.

Additionally, players who believe they were harmed or damaged by virtue of their in-game Fortnite or Rocket League purchases and meet certain criteria can file a claim for a cash payment of up to $50 or a virtual currency deposit of up to 13,500 V-Bucks (in Fortnite) or 13,000 Credits (in Rocket League). Legal guardians of players who are minors that made in-game purchases without parental permission can seek partial refunds of up to $50, but must agree to the closure of their child's Epic Games accounts.

British Lawmakers: "If a product looks like gambling and feels like gambling, it should be regulated"

A U.K. House of Lords empowered committee called for video games with loot crates (aka loot boxes) to be classified as games of chance and "immediately" brought under the country's stringent gambling regulations under the Gambling Act 2005. "If a product looks like gambling and feels like gambling, it should be regulated as gambling," the committee says in its report, cited by the BBC. "The government must act immediately to bring loot boxes within the remit of gambling legislation and regulation," stated one of its members.

The report has sparked a debate in the U.K. about whether the Gambling Act 2005 is up to the task when dealing with contemporary and new forms of gambling, especially one with potentially billions of Pounds in market size. Lord Michael Grade, chair of the committee, in an interview with the BBC highlighted how several other countries already identify loot crates as a form of gambling as "they can see the dangers" which is teaching "kids to gamble." He argued that the Gambling Act can regulate video game loot crates without needing any legislation in the way of amendments.

Console Makers, Publishers Agree to Disclose Loot Box Odds for "Ethical Surprise Mechanics"

We've been covering the loot box controversy for a while on TechPowerUp now. Independently of which side of the fence you're on - that loot boxes are akin to gambling and thus unethical in some of their implementations, or just cold to the entire issue - it's likely good news for everyone that these so-called "surprise mechanics", as they've been called, will now see their odds being disclosed by console makers and publishers.

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May 6th, 2024 19:28 EDT change timezone

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