News Posts matching #survival

Return to Keyword Browsing

Rebellion's Atomfall Launches March 27th 2025

We are pleased to announce that Atomfall will launch on March 27, 2025 and is now available to pre-order. Atomfall is coming day one to Game Pass and will be available both digitally and in a boxed physical edition, [published by Fireshine Games] on Xbox Series X/S, Xbox One, Windows PC and PC via Steam, Rebellion Shop and Epic Games Store. Atomfall will also release on PlayStation 5 and PlayStation 4.

Atomfall's Deluxe Edition will also be available, and in addition to the Basic Supply Bundle DLC, the Deluxe Edition will also give players an Enhanced Supply Bundle, which includes an exclusive pistol variant, metal detector skin and character upgrades. Alongside this, players will also enjoy 3 days early access to Atomfall and the planned Story Expansion DLC when released. Also available for PC Players, exclusive to the Rebellion Shop, is the Quarantine Edition which includes all rewards within the Deluxe Edition, as well as a host of additional content.

This Week in Gaming (Week 47)

After a couple of slow week's we have a packed week of new releases for you this week, kicking off with some nuclear stalking action in this week's AAA title. This is followed by a tactical turn-based strategy game set in WW2, a fantasy open world survival crafter, a game for wanna be pilots, a MOBA battle royal hero shooter mixup, a murder on a train with a comedy twist and finally a tactical shooter set in an anime universe. Star Wars Outlaws is also out on Steam this week among many other new releases.

S.T.A.L.K.E.R. 2: Heart of Chornobyl / This week's AAA release / Wednesday 20 November
Discover the vast Chornobyl Exclusion Zone full of dangerous enemies, deadly anomalies and powerful artifacts. Unveil your own epic story as you make your way to the Heart of Chornobyl. Make your choices wisely, as they will determine your fate in the end. Take over a role of the lone stalker and explore photorealistic seamless open world in a 64-km² radioactive zone with a variety of environments that reveal post-apocalyptic atmosphere from different angles. Steam link

Windblown Early Access Pays Off As Motion Twin Implements Community-Requested Change

Windblown has not even been out in Steam Early Access for a week, and already community feedback is changing the new roguelike. According to an announcement on Steam, Motion Twin will be changing a game mechanic thanks to an overwhelming amount of feedback from the community. The feature in question is Sudden Death, which is somewhat similar to the old Borderlands mechanic, in the sense that it puts players into a downed state when they lose all their health in co-op mode. Except, in Windblown, it's up to the downed player's teammates to revive them by defeating 10 enemies. While Sudden Death isn't usually an issue in standard missions, it becomes problematic during boss fights, when there is only one enemy to defeat. Obviously, this makes it difficult for the remaining players to complete the mission and resuscitate their fallen compatriots.

Fortunately, Motion Twin confirmed in a recent Steam Store news post that it plans to address the difficulty introduced by the feature, although it's not clear that the planned fix will actually solve the problem for everyone who has complaints about it. Motion Twin says it will not remove Sudden Death from Windblown, instead opting to tweak it, admitting that the current state of the feature "feels harsh and maybe even unfair". Motion Twin says that, despite wanting to address the feedback, it wants to maintain the tension and teamwork that Sudden Death brings to the game.

This Week in Gaming (Week 44)

As we enter the last week of October and the first few days of November, we have a crammed week of new games, as well as a bunch of old releases that have either been refreshed or released on PC for the first time. This week's AAA title is a single player RPG that appears to have something to do with an age of dragons. This is followed by a mystery on the moon, a strange life, cowboys, some martial arts, a trip through hell, mechanical animals and finally a sequel to Elona.

Dragon Age: The Veilguard / This week's first AAA release / Thursday 31 October
When a pair of corrupt ancient gods break free from centuries of darkness, the vibrant land of Thedas needs someone they can count on. Rise as Rook, Dragon Age's newest hero. Be who you want to be and play how you want to play as you fight back and lead your team of seven companions, each with their own rich story. Together you will become The Veilguard. Steam link

Monster Hunter Wilds Showcase Trailer Shows Off New Area and Monsters, Announces Open Beta Coming in November

Capcom today gave gamers a sneak peek at Monster Hunter Wilds, the sequel to the wildly popular Monster Hunter Rise and Worlds, showing off some in-game footage and divulging details about the new ARPG. Monster Hunter Wilds is slated to launch on February 28, 2025, but eager gamers can try out the latest installment in the Monster Hunter franchise a whole three months early thanks to an open beta starting at the end of October. The open beta will be available to PS5, PC via Steam, and Xbox Series S/X, although the PS5 open beta will be available to PlayStation Plus subscribers from October 29, while everyone else will have to wait until November 1 at 3:00 AM (GMT) to participate. The open beta ends on November 4 at 2:59 AM (GMT).

The Monster Hunter Wilds showcase introduces players to another new playable area, called the Oilwell Basin, and a new base, called Azuz, the Everforge, and it looks like the new environment will be mostly in underground caves, shrouded in darkness and the occasional lava vein. Along with the new environment, of course, Wilds will also introduce new monsters, which complement their cavernous surroundings. The showcase also gave us some more information on some of the monsters we can expect to see in the Oilwell Basin, like the oil-silt-lurking Rompopolo, the highly mobile Ajarakan, and what appears to be the area's main monster, called the Black Flame, which will seemingly have a significant role to play in the game's story quest. Of course, the Oilwell Basin is only one new area in Monster Hunter Wilds, and previous promotional images from the new game have shown off plenty of wide-open spaces and grassy plains with rock outcroppings, meaning there will be a degree of diversity for players to explore in the game when it eventually launches.

The Finals Dev's New Extraction Shooter Arc Raiders Gets October 24 Tech Test

Arc Raiders, the upcoming third-person PvPvE survival shooter from the developer of The Finals has received a date for its first tech test on Steam. This will apparently be the game's largest external play test to date, and, given the far-away release date, the developer will likely be evaluating things like server performance and game stability first and foremost—although players will likely be asked for feedback regarding game performance and features, as well. The tech test will run for four days, starting on October 24 and ending on October 27.

Players interested in trying out the upcoming extraction shooter can apply via the game's Steam Store page, although they will also need to agree to a non-disclosure agreement, and they will not be allowed to stream any gameplay, share any footage or images from the new game, or even talk about the playtest. In the announcement for the playtest, Embark Studios is clear that this is not meant to be a marketing push for Arc Raiders, despite the press wave that came with the tech test announcement, and the studio hopes to save the excitement for when the game fully releases in 2025.

Subnautica 2 Gets Release Date and Trailer, Steam Page Teases Body Augmentation and Co-Op Gameplay

Unknown Worlds has finally announced the next sequel to its popular indie survival game franchise, Subnautica, and released a teaser trailer alongside the reveal. While details are still scant, the first trailer divulges some key information about the upcoming game. For starters, and likely the biggest divergence from Subnautica and the Subnautica: Below Zero expansion, is the addition of multiplayer gameplay, supporting teams of up to four players. For now, it looks like gameplay will either be single-player or online co-op, although it's unclear whether teams will be able to mix the two, popping into four-player sessions alone or with one or two players sitting it out.

Just judging from the trailer and Steam Store page, it looks like Subnautica 2 will take many of the same game mechanics—crafting, resource management, and an open-world sandbox—as the other games in the franchise, and build on them, instead of trying to rewrite the story. Likewise, it looks to be leaning into the Lovecraftian horror themes earlier on in the game. There also seems to be a new upgrade mechanic that will allow players to augment the biology of their characters, which should add an extra layer of depth to the game. Unknown Worlds has not yet published the full retail price for Subnautica 2 or pinned an exact release date, but it will release as an Early Access game sometime in 2025. Fans of the genre and franchise can wishlist and follow the game on Steam, Epic Games, or Xbox or join the Discord community.

This Week in Gaming (Week 42)

Welcome to the middle of October and a slight shift in pace, as this coming week has multiple big releases, albeit no AAA launches. Our top pick for this week involves strapping yourself into a massive, walking machine of destruction in a franchise that kicked off all the way back in 1989. This is followed by some galaxy conquering, a friendly wolf and its human friend, you starting up human civilization on a new planet, a Roman style city builder, silence please and something unknown that's waking up.

MechWarrior 5: Clans / This week's major release / Thursday 17 October
In MechWarrior 5: Clans, players take on the role of a newly graduated pilot from the Smoke Jaguar cadet program, thrust into the heart of the Clan Invasion of the Inner Sphere during Operation Revival. This pivotal moment in the MechWarrior universe sees players leading a five-mech "Star" squad across numerous planets with diverse biomes, engaging in an expansive campaign filled with immersive gameplay and intricate combat encounters. Armed with customizable BattleMechs featuring cutting-edge technologies, players explore a wealth of tactical options and strategic possibilities. Steam link

Humble Bundle's October Humble Choice: Jusant, Persona 5 Strikers, Remnant 2 to Keep Forever for Just $11.99

Humble Bundle has just announced its monthly Humble Choice game bundle, a monthly selection of games that Humble Bundle members can download and keep forever for free. While the intention is obviously to tempt gamers to sign up for a recurring Humble Bundle membership, there's nothing stopping you from signing up for a month for $11.99 to claim the Humble Choice bundle and then cancelling the membership.

For October, there are eight new games joining the Humble Choice bundle, ranging from colorful, action-packed, third-person RPGs to indie simulation games, and meditative puzzle exploration games. The main attractions of the October Humble Choice bundle, though, have to be Remnant II, Persona 5 Strikers, Jusant, and Dome Keeper, which have each earned positive reviews both from critics and gamers alike.

This Week in Gaming (Week 38)

Welcome to the second half of September and what is nothing but a jam packed week of new game releases. The week kicks off with an almost two-year old PlayStation game that has something to do with Norse mythology gets launched on PC, although it does come with the DLC included and it's not capped at 60 FPS. As for the rest of this week's new games, we have a packed week starting with a lot of spell casting, another PlayStation game, but this time we're taking a JRPG of the highest rank, which is followed by a souls-like RPG game. Next up we have Dr Dr, which oddly enough isn't German at all, followed by another highly anticipated game that involves frozen punks. If there's nothing you like this week, you're most likely not a gamer.

God of War Ragnarök / This week's AAA release / Thursday 19 September
The sequel to the critically acclaimed God of War (2018), God of War Ragnarök picks up with Fimbulwinter well underway. Kratos and Atreus must journey to each of the Nine Realms in search of answers as Odin's forces in Asgard prepare for a prophesied battle that will end the world. Along the way, they will explore stunning, mythical landscapes, and face fearsome enemies in the form of Norse gods and monsters. As the threat of Ragnarök grows ever closer, Kratos and Atreus must choose between the safety of their family and the safety of the realms. Steam link

Destiny 2 Developer Looks to Alternative Game Formats and Pivots Game's Update Strategy

Over the years, Destiny 2's popularity has waxed and waned, once peaking at over 300,000 players per month and subsequently settling at around 35,000 players, with annual updates often resulting in an influx of returning and new players. Now, according to a blog post from Bungie, the developer claims that Destiny 2 will adopt a new content delivery strategy and look to a combination of non-linear narratives and new game formats, like "rogue-likes or survival shooters" for future content updates.

In the blog post celebrating the Destiny franchise's 10th anniversary, Bungie details how the company will be moving away from large, yearly explanations containing one-shot stories. Instead, with the new content delivery strategy, which Bungie calls Codename: Frontiers, the free-to-play RPG will get two expansions per year and four major free content updates every year.

This Week in Gaming (Week 32)

Welcome to the first week of August and for those of you living in the Nordics, welcome back to work after a month of holiday. This week's major release is based on a manga that became an anime hit on Netflix that involves bouncy things. This is followed by retro fields, a Scottish game that has neither kilts nor bagpipes, a rather different take on Warhammer 40K, a creature centric game, a steamy heist sequel, pirate cats and a kingdom of rats. No huge releases this week either, but still a pretty solid line-up of new games.

That Time I Got Reincarnated as a Slime ISEKAI Chronicles / This week's major release / Thursday 8 August
Spin a new tale of the Jura Tempest Federation together with all your favorite characters from the animated series! Players can enjoy thrilling action battles that combine flashy special moves and powerful combos. Through leveling up bonds with friends, Rimuru will learn Special Attacks, and even have allies join in to back up Rimuru's attack. Finish off formidable enemies that are coming to destroy Tempest with Secret Skills animated in retro 8-bit style! Steam link

This Week in Gaming (Week 31)

As July comes to an end and we enter the month of August, we have a week of mixed releases where the major release appears to be a StarCraft clone of sorts, built by ex Blizzard developers. This is followed by a Diablo-ish game, a No Man's Sky clone of sorts, a game about a data ghost, a Star Wars remake, a very British game and finally a very gooey sequel. August should finally start bringing some bigger releases yet again, after a pretty slow summer of new game releases.

Stormgate / This week's major release / Tuesday 30 July / Early Access
Human defenders and their faithful robot allies stand defiant against two warring alien factions: a race of warlike demonic invaders and their technologically advanced angelic rivals. Together, these three are locked in a relentless struggle for dominance. Crafted by developers renowned for their work on StarCraft II and Warcraft III, Stormgate puts you in command of epic real-time strategy battles. Steam Link

This Week in Gaming (Week 28)

Welcome to another slow-ish week of new games, but from next week it looks like things will start to pick up again after about a month of lesser releases. At least this week there are a few more interesting titles and this week's major release is a post-apocalyptic open-world survival game from China. As for the other new releases, we have sheeps, an alien invasion of sorts, a game about an intergalactic freelance adventurer, a lot of shoes and finally some alchemy.

Once Human / This week's major release / Tuesday 9 July
The apocalypse changed everything. Human, animal, plant… all are infested by an alien creature—Stardust. As a Meta-Human, you can survive the contamination and use the power of Stardust. Play alone or join others to fight, build and explore. When the world is in chaos, you are our last hope. You wake up in the middle of nowhere. You'll have to brace yourself for the cruelty of nature (from monsters to lack of food); however, Stardust's influence does not restrict to living things, it also affects the soil and water. Eating polluted food and drinking dirty water will reduce your Sanity. When your Sanity drops, your max HP would drop accordingly. To eat or not to eat, it's a question. Steam link

This Week in Gaming (Week 25)

After a couple of slow weeks of new game releases, we're finally back on track with a wealth of new game releases this week. We even have a AAA title, although some of you might disagree with it being such, mainly due to the blue aliens and there being four different editions of the game. When it comes to the rest of this week's releases, we have a city builder with sacrifices, a medieval inspired MMO, a very sandy game that has nothing to do with giant worms, a Viking inspired online co-op game, a DLC for a very popular RPG game and a dystopian city builder.

Avatar: Frontiers of Pandora coming to Steam / This week's AAA release / Monday 17 June
Avatar: Frontiers of Pandora is a first-person, action-adventure game set in the Western Frontier. Abducted by the RDA, you, a Na'vi, were molded to serve their purpose. Fifteen years later, you are free, but find yourself a stranger in your birthplace. Reconnect with your lost heritage and discover what it truly means to be Na'vi as you join other clans to protect Pandora. Steam link

This Week in Gaming (Week 23)

Welcome to the first week of summer, at least in the northern hemisphere. There are no AAA releases this week, which gives you all plenty of time to focus on our Computex content instead of playing a new blockbuster game. This week's major release involves aliens, but not as you know them and they're out to kill. The rest of this week's new releases involves a DLC for a major MMORPG, a politics, religion and war game, some really old stuff, a nuclear plant meltdown cleanup and a dead dragon.

Killer Klowns from Outer Space: The Game / This week's major release / Tuesday 4 June
Killer Klowns from Outer Space: The Game is an asymmetrical multiplayer horror based on the iconic '80s film. In the battle between Killer Klowns and citizens of Crescent Cove, team up and use your wits to harvest humans or save them from the alien invasion! Crescent Cove is a sprawling arena for unique 3v7 fights between Klowns and humans—boasting various locations and a multitude of tactical opportunities for both teams. Steam link

Frostpunk 2 Release Date Revealed: July 25

Hello Citizens, the day has finally come—we are ready to announce the release date of Frostpunk 2! Watch the latest trailer below. Frostpunk 2 is the sequel to the highly acclaimed, BAFTA-nominated society survival game that blended city building, strategy, and management gameplay. Taking place 30 years after the apocalyptic blizzard, Earth is still overwhelmed by the never-ending frost and harsh, icy climate. You play as the leader of a resource-hungry metropolis where expansion and the search for new sources of power is an unavoidable reality.

Frostpunk 2 is coming to PC and through PC Games Pass on July 25, 2024. Pre-orders available now! Get the Digital Deluxe Edition with a 10% discount, which is also available for pre-order starting today and access a seven-day long beta in April that consists of part of the game's sandbox mode, among other things.

"S.T.A.L.K.E.R. Legends of the Zone Trilogy" Announced During Xbox Partner Preview

Today, during the latest Xbox Partner Preview broadcast—as a surprise for Xbox gamers everywhere—GSC Game World launched the S.T.A.L.K.E.R. Legends of the Zone Trilogy for Xbox One and Xbox Series X|S (via backwards compatibility). That's right - it's available today! The Legends of the Zone Trilogy bundle—available on the Microsoft Store for $39.99 USD—includes all three iconic games that make up the original S.T.A.L.K.E.R. Trilogy: Shadow of Chernobyl, Clear Sky, and Call of Pripyat—or you can pick up each of the games individually for $19.99 USD each. Every element from the original games has been maintained and faithfully ported to console thanks to the hard work of GSC Game World and their partners at Mataboo. This all makes for a great opportunity for Xbox gamers everywhere to get some foundational knowledge of S.T.A.L.K.E.R.'s universe in the lead-up to the launch of S.T.A.L.K.E.R. 2: Heart of Chornobyl, coming day one to Game Pass on September 5, 2024.

But translating these hardcore PC games to an Xbox controller has been no small feat. For a series that is known for blending a variety of genres like horror, first-person shooter, exploration, and immersive sim, it was important for the team to get it right. Speaking with GSC Game World PR Specialist Zakhar Bocharov, we wanted to learn more about what this process was like, bringing these cult-classic, hardcore PC titles to console, and some of the innovative design and UI adjustments the team had to make to bring all three games to Xbox.

Nightingale Devs Working on "Offline Play" Mode

Hey Realmwalkers, we've seen a lot of discussion in recent days around our decision to make Nightingale online-only at our Early Access release. We understand that this can be frustrating for a number of reasons. Our vision for the game since inception was to create an interconnected series of Realms, with the idea of allowing for co-operative exploration in mind—a universe bigger than a single Realm or server. That meant we made a choice early in development between supporting co-op from day one or focusing development on an offline mode.

Co-operative gameplay associated with having party members across multiple Realms was the more technically challenging problem and therefore the one we chose to tackle first. Looking back on that decision, we misjudged what some of you were looking for in your experience.

ID@Xbox Covers the Making of "Geometry Survivor"

A Survival Shooter Like No Other. Innovation often comes from blending distinct genres to create a new, engaging experience for players. Geometry Survivor is a testament to this creative process, merging the fast-paced shooting action of Geometry Wars with the addictive progression and survival elements of Vampire Survivors.

The Origin of the World of Geometry Survivor
The idea for the game originated from a desire to combine the high-adrenaline gameplay of classic arcade shooters with the strategic depth and character progression found in modern survival games. Geometry Wars provided the perfect template for the game's intense shooting mechanics, renowned for its vibrant visuals and dynamic enemy patterns. Meanwhile, Vampire Survivors offered a blueprint for incremental progression and survival against overwhelming odds, where players enhance their character's abilities over time to withstand hordes of enemies.

Enshrouded Devs Celebrate 2 Million Players Milestone

Greetings, Flameborn! In less than a month since launching, Enshrouded crossed the two million players mark! Since its first week, the game has held a steady Very positive rating on Steam, and the reception everywhere has been both incredible and humbling. Whether you're one of the celebs, athletes, or one of the two million anonymous Flameborn who have taken up the fight to reclaim Embervale, you're all absolute heroes in our book. We couldn't have expected such a response.

We—Keen Games—have already put out multiple hotfixes and a patch to address your concerns and issues. We're hard at work on another patch that we hope to release shortly, and work has started on the first content update, for which we hope to share plans soon! In the meantime, a reminder that you can vote for one of the 2600+ player suggestions on our feedback platform. You've trusted us to make Enshrouded the best game it can be. The journey is barely starting, and we can't wait to share it with you!

This Week in Gaming (Week 8)

As we enter the third week of the year's shortest month, we have a ton of new games to look forward to, with the major release this week being a gaslamp fantasy game with an open world and some multiplayer co-op action. As for the remaining games this week, we have an indie sci-fi shooter, a racing sim, a terminator franchise title, a couple of survival games set in different locations, with the latter one being a multiplayer game as well.

Nightingale / This week's major release / Tuesday 20 February
Nightingale is a PVE open-world survival crafting game played solo or cooperatively with friends. Build, craft, fight and explore as you venture through mystical portals into a variety of amazing and fantastical realms. You are stranded beyond our world, cut off by the collapse of the arcane portal network. This catastrophe has left you fighting to survive in a labyrinth of beautiful and dangerous Fae realms. Your goal: become a skilled Realmwalker, and navigate the web of transdimensional portals. Only then can you discover your way to the magical city of Nightingale, the last known bastion of humanity.

Nightingale Devs Remove FSR 3 Integration From Launch Build

It's finally (almost) here! With Nightingale's Early Access launch just a few days away on February 20th, we (Inflexion Games) wanted to share with you some gameplay and feature updates before we open the portals to the Faewilds. If you have any questions or feedback on the topics below then jump into our official Discord and join the discussion. Set out on a journey of survival and adventure, into the mysterious and dangerous Fae Realms of Nightingale! Become an intrepid Realmwalker, and venture forth alone or with friends—as you explore, craft, build and fight across a visually stunning Gaslamp Fantasy world.

FSR 3 Removal
After reviewing crash data from the Server Stress Test, a significant number of them seemed to point to FSR 3 integrations, whether or not users had the setting turned on. To ensure better stability, we temporarily have removed FSR 3 from the launch build and are working with various external and internal teams to see if we can implement it, or an older FSR version, in future updates. We've added an update to our Performance Expectation blog to reflect this change. For those who wish to use XeSS or DLSS, these will still be available at launch.

This Week in Gaming (Week 7)

As we enter the year of the dragon according to the Chinese zodiac, we have a week full of new game releases to look forward to, although none of them are unfortunately dragon themed. This week's AAA release has a more caribbean theme and has been a long time coming. As for the remaining releases, we're looking at a dash of phobia, banishment, some insight, dwarves, colonisation and a dark town.

Skull & Bones / This week's AAA release / Friday 16 February
Enter the perilous world of Skull and Bones, a co-op pirate open world action RPG experience, to become the most infamous pirate kingpin. Engage in thrilling naval battles, craft a variety of unique ships, forge unlikely alliances as you overcome the odds, and bring mayhem on the seas. Be part of an immersive world that introduces new challenges and features every season

Enshrouded Devs Working on Quest Progression Improvements

Hi everyone, we have received feedback from players about the quest progression of Enshrouded. Many of you are frustrated with the fact that it is currently mainly server-side instead of player-side. We have some good news to share. Put your reading hats on, this one's long...When designing this system, we believed that the best way to enjoy Enshrouded was with a group of friends who are all working cooperatively together. However, we know that having quests completed while one player is offline might feel bad for those who feel they are missing parts of the gameplay experience. We designed Enshrouded as a co-op game. While working on it, we envisioned one group of friends experiencing the world together—sharing bases, resources, crafting recipes, and loot.

Furthermore, we wanted players to be able to play together meaningfully with different groups of friends and on different servers. We developed a game environment where a new player could join a long-running server and jump into the same action as their friends. Skipping the "tutorial" server quests to instead learn through conversation and cooperation, uniting the group. Our reasoning was that players shouldn't feel forced to participate in quests. Our player base is diverse, after all. Not everyone is bound to enjoy our combat or puzzles as much as building a base or exploring. If some players in a group want to focus on building or farming, while others are going on adventures, both making meaningful progress for the group, that should be fine.
Return to Keyword Browsing
Nov 21st, 2024 10:46 EST change timezone

New Forum Posts

Popular Reviews

Controversial News Posts