Introduction
"Civilization VII" evolves the legendary strategy series, offering fresh mechanics, new gameplay, and greater player freedom. Expanding on its foundations, this installment introduces updated challenges and opportunities across every era of history. There's also new leaders and wonders, and the tech tree has been revamped, too.
With enhanced AI, refined systems, and immersive details, every decision shapes the course of you civilization. Stunning visuals, intricate maps, and expanded customization provide endless strategic possibilities for players to forge their legacy.
Civilization VII is developed by Firaxis Games, the famous studio behind the series, known for its expertise with strategy games. Built on an updated version of the in-house Civilization engine, the game supports both DirectX 12 and Vulkan. You also get support for AMD FSR 3 upscaling, FSR 1 upscaling and XeSS. Curiously there is no support for any NVIDIA technology—no DLSS, and no frame generation at all. What's also missing is support for ray tracing.
This review will evaluate the performance of Civilization 7 across a wide range of contemporary graphics cards, compare image quality settings, and analyze the game's VRAM usage to provide insight into the hardware requirements needed for an optimal experience.
Screenshots
All screenshots were taken at the High settings profile. The gallery can be navigated with the cursor keys.
Graphics Settings
- The Window mode options are "Window" and "Fullscreen," which really is borderless, there is no exclusive fullscreen option
- V-Sync can be disabled completely, there is no hidden FPS cap
- Upscaling/AA mode lets you select from "Off," "AMD FSR 3 AA and Upscaling"
- When V-Sync is enabled, the FPS limit can be set to 30 or 60 FPS
- FSR and XeSS are supported, but not DLSS
- There is no support for Frame Generation
- Your can disable motion blur and depth of field effects