The game supports windowed, borderless and fullscreen.
V-Sync can be disabled completely, there is no hidden FPS cap
Optionally, you can set an FPS cap, between 10 and 240 FPS
There's plenty of quality presets: "Low," "Medium," "High", "Ultra," "Steam Deck," "RT: Low," "RT: Medium," "RT: Ultra" and "RT: Overdrive." RT Overdrive is the setting that enables path tracing. Please note that all these settings modes enable AMD FSR or NVIDIA DLSS automatically, which might lower your image quality, so you'll have to disable them manually after activating the preset.
Cyberpunk 2077 has support for NVIDIA DLSS upscaling, AMD FSR 2.1 and Intel XeSS 1.1. You also get support for DLSS 3 Frame Generation, DLAA, NVIDIA Reflex, and DLSS 3.5 Ray Reconstruction (which we reviewed here)
The field of view can be set between 70 and 100 degrees. I felt the default was a bit too narrow for me, so I picked 100
Distracting effects like film grain, depth of field and motion blur can be disabled
"Advanced" has a long list of settings that you can use to fine-tune performance vs graphics
At the end of this screen is the "ray tracing" section.
When you enable Path Tracing, all other RT technologies get disabled, because they are unnecessary (path tracing includes them all automatically).
If you have Path Tracing disabled, then you may individually enable or disable "Ray traced Reflections," "Ray traced Sun Shadows," "Ray traced Local Shadows" and "Ray traced Lighting." RT lighting has several quality settings, ranging from "Medium," "Ultra" to "Psycho."
With the 2.0 update, CDPR is addressing the scheduling issues on AMD CPUs with SMT.
You now get an option in the "Gameplay" section that lets you select "AMD Simultaneous Multithreading (SMT)" between "Auto", "On" and "Off". On uses all logical cores, Off uses physical cores only.
Test System
Test System
Processor:
Intel Core i9-13900K Raptor Lake, 5.8 GHz, 8+16 cores / 32 threads PL1 = PL2 = 320 W
Benchmark scores in other reviews are only comparable when this exact same configuration is used.
We tested the press preview version of Phantom Liberty. While NVIDIA and Intel have released game-ready drivers, AMD hasn't done so yet. We reached out to AMD whether they have a beta for Phantom Liberty but got no response yet, so we used the latest public driver 23.9.1 WHQL.