Elden Ring Benchmark Test & Performance Analysis Review 51

Elden Ring Benchmark Test & Performance Analysis Review

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Introduction

Elden Ring is the newest release by From Software, maker of the legendary Dark Souls Series, Bloodborne, and Sekiro. The basic game principle is identical to those titles. You're playing a hero in third-person perspective who has to battle it out with various enemies, most of which are super tough and require strategy, patience, and a high frustration tolerance. While there's plenty of "campfires" to rest, the problem is that as soon as you rest, all enemies respawn.

Not sure if the backstory of Elden Ring really matters, but there was once a powerful ring—the Elden Ring—that was smashed into pieces. These pieces are called "Great Runes" and your mission is to find them all, rebuild the Ring, and become the Elden Lord.



Developed by From Software and published by Bandai Namco, Elden ring is available on all the consoles and Windows. It is based on the company's own "Souls" Engine, which also powered titles like Bloodborne, Dark Souls 3, and Sekiro. Of course, there have been significant improvements to the technology, the most important of which is that Elden Ring runs exclusively on DirectX 12. Another novelty is ray tracing, but that capability will only be added after launch. Just like other From Software titles, the FPS rates are capped at 60, which makes a detailed performance analysis a bit more complicated. In this review, we compare Elden Ring across a wide range of graphics cards to show you what you need for the resolution you want to play at.
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Nov 21st, 2024 13:25 EST change timezone

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