Today NVIDIA announced their new GeForce 8800 GT Series using the all-new G92 GPU. The GPU is made on a 65nm process, based on the G80 of the 8800 GTS/GTX/Ultra. The card is set to replace the 8800 GTS 320 MB which will be phased out soon (the 640 MB version will stay for now). A 65nm process allowed NVIDIA to manufacture the chip cheaper, with less heat output and to add additional features. For example the display output logic, which was on a separate chip on the 8800 GTX has been integrated into the GPU core. Also the new HD video decode acceleration features have been ported over from the G86, so you can now benefit from full VC-1 and H.264 decode acceleration. HDMI + Audio is not part of the NVIDIA reference design, but this can be added by 3rd party vendors easily. Unlike the 8500/8600 Series, the GPU uses a 256-bit memory bus which doubles the available memory bandwidth for applications. The number of shaders has been set to 112 compared to 96 on the 8800 GTS. This should increase performance in modern games which use a lot of shaders.
Zotac as one of NVIDIA's premier vendors took the NVIDIA GeForce 8800 GT reference design and increased the clock speed by 60 MHz - for no extra price. Actually all Zotac 8800 GT cards will have those higher clocks which will give a nice performance advantage over the competition. An "AMP! Edition" card will also be available which uses even higher clocks of 700 MHz core and 1000 MHz memory for a price premium of $10.
Radeon HD 2600 XT
GeForce 8600 GTS
GeForce 8800 GTS
Reference GeForce 8800 GT
Zotac 8800 GT
Radeon HD 2900 XT
GeForce 8800 GTX
GeForce 8800 Ultra
Shader units
120
32
96
112
112
320
128
128
ROPs
4 x2
8
20
16
16
16 x2
24
24
GPU
RV630
G84
G80
G92
G92
R600
G80
G80
Transistors
390 M
289M
681 M
754M
754M
700 M
681 M
681 M
Memory Size
256 MB
256 MB
320 MB 640 MB
512 MB
512 MB
512 MB
768 MB
768 MB
Memory Bus Width
128 bit
128 bit
320 bit
256 bit
256 bit
512 bit
384 bit
384 bit
Core Clock
800 MHz
675 MHz
500 MHz
600 MHz
660 MHz
742 MHz
575 MHz
612 MHz
Memory Clock
1100 MHz
1000 MHz
800 MHz
900 MHz
900 MHz
825 MHz
900 MHz
1080 MHz
Price
$105
$149
$260 $350
$249
$249
$380
$530
$650
Complete Specifications
NVIDIA® Unified Architecture
Unified shader architecture
GigaThread™ technology
Full support for Microsoft® DirectX® 10
Geometry shaders
Geometry instancing
Streamed output
Shader Model 4.0
Full 128-bit floating point precision through the entire rendering pipeline
NVIDIA Lumenex™ Engine
16x full screen anti-aliasing
Transparent multisampling and transparent supersampling
16x angle independent anisotropic filtering
128-bit floating point high dynamic-range (HDR) lighting with anti-aliasing
32-bit per component floating point texture filtering and blending
Advanced lossless compression algorithms for color, texture, and z-data
Support for normal map compression
Z-cull
Early-Z
NVIDIA Quantum Effects™ Technology
Advanced shader processors architected for physics computation
Simulate and render physics effects on the graphics processor
NVIDIA SLI™ Technology
Patented hardware and software technology allows two GeForce-based graphics cards to run in parallel to scale performance and enhance image quality on today's top titles.
NVIDIA PureVideo™ HD Technology
Dedicated on-chip video processor
High-definition H.264, VC-1, MPEG2 and WMV9 decode acceleration
Advanced spatial-temporal de-interlacing
HDCP capable3
Spatial-Temporal De-Interlacing
Noise Reduction
Edge Enhancement
Bad Edit Correction
Inverse telecine (2:2 and 3:2 pull-down correction)
High-quality scaling
Video color correction
Microsoft® Video Mixing Renderer (VMR) support
Advanced Display Functionality
Two dual-link DVI outputs for digital flat panel display resolutions up to 2560x1600
One dual-link DVI outputs for digital flat panel display resolutions up to 2560x16004
Dual integrated 400MHz RAMDACs for analog display resolutions up to and including 2048x1536 at 85Hz
Integrated HDTV encoder provides analog TV-output (Component/Composite/S-Video) up to 1080i resolution
NVIDIA nView® multi-display technology capability
10-bit display processing
Built for Microsoft® Windows Vista™
Full DirectX 10 support
Dedicated graphics processor powers the new Windows Vista Aero 3D user interface
VMR-based video architecture
High Speed Interfaces
Designed for PCI Express® x16
Designed for high-speed GDDR3 and DDR2 memory
Operating Systems
Built for Microsoft Windows Vista
Windows XP/Windows XP 64
Linux
API Support
Complete DirectX support, including Microsoft DirectX 10 Shader Model 4.0