Thursday, November 20th 2014
AMD Announces Major Technology Partnerships at Future of Compute Event
AMD today at its Future of Compute event announced the introduction of the consumer electronic industry's first-ever ultra high-definition (UHD) monitors to feature its innovative, open-standards based FreeSync technology. Samsung Electronics Co., Ltd., plans to launch the screen synching technology around the world in March 2015, starting with the Samsung UD590 (23.6-inch and 28-inch models) and UE850 (23.6-inch, 27-inch and 31.5-inch models), and eventually across all of Samsung's UHD lineups. FreeSync will enable dynamic refresh rates synchronized to the frame rate of AMD Radeon graphics cards and APUs to maximally reduce input latency and reduce or fully eliminate visual defects during gaming and video playback.
"We are very pleased to adopt AMD FreeSync technology to our 2015 Samsung Electronics Visual Display division's UHD monitor roadmap, which fully supports open standards," said Joe Chan, Vice President of Samsung Electronics Southeast Asia Headquarters. "With this technology, we believe users including gamers will be able to enjoy their videos and games to be played with smoother frame display without stuttering or tearing on their monitors."
In addition, Capcom announced its collaboration with AMD on the AMD Mantle API to enhance Capcom's "Panta-Rhei" engine, enabling enhanced gaming performance and visual quality for upcoming Capcom game titles.
"This will improve the performance of our 'Panta-Rhei' engine, which was originally developed for console platforms," said Masaru Ijuin, technical director, Capcom. "Capcom is evaluating AMD's Mantle technology to help improve the graphics pipeline, and integrate it into 'Panta-Rhei' to provide outstanding benefits and impressive performance for gamers as well as the gaming developers."
AMD's Mantle API technology has been adopted by major developers including Crytek's CRYENGINE, DICE's FrostBite 3 and Oxide's Nitrous engine.
"Samsung and Capcom are strategic partners in helping us bring our revolutionary IP and technology to the homes and offices of consumers around the world," said David Bennett, corporate vice president, AMD APJ. "As we expand our product influence in the commercial sector, we believe open standard technologies like AMD FreeSync and software advancements like our Mantle API will play integral roles in driving the industry forward."
The Future of Compute event kicked off with the addition of the high performance processor codenamed "Carrizo" and mainstream processor codenamed "Carrizo-L" SoCs to the company's mobile Accelerated Processing Unit (APU) product roadmap. Designed as complete solutions for consumers looking to accelerate gaming and productivity applications and enable UHD 4K experiences, these latest mobile APUs are scheduled to ship in 1H 2015, with laptop and All-in-One systems expected in market by mid-year 2015.
"We are very pleased to adopt AMD FreeSync technology to our 2015 Samsung Electronics Visual Display division's UHD monitor roadmap, which fully supports open standards," said Joe Chan, Vice President of Samsung Electronics Southeast Asia Headquarters. "With this technology, we believe users including gamers will be able to enjoy their videos and games to be played with smoother frame display without stuttering or tearing on their monitors."
In addition, Capcom announced its collaboration with AMD on the AMD Mantle API to enhance Capcom's "Panta-Rhei" engine, enabling enhanced gaming performance and visual quality for upcoming Capcom game titles.
"This will improve the performance of our 'Panta-Rhei' engine, which was originally developed for console platforms," said Masaru Ijuin, technical director, Capcom. "Capcom is evaluating AMD's Mantle technology to help improve the graphics pipeline, and integrate it into 'Panta-Rhei' to provide outstanding benefits and impressive performance for gamers as well as the gaming developers."
AMD's Mantle API technology has been adopted by major developers including Crytek's CRYENGINE, DICE's FrostBite 3 and Oxide's Nitrous engine.
"Samsung and Capcom are strategic partners in helping us bring our revolutionary IP and technology to the homes and offices of consumers around the world," said David Bennett, corporate vice president, AMD APJ. "As we expand our product influence in the commercial sector, we believe open standard technologies like AMD FreeSync and software advancements like our Mantle API will play integral roles in driving the industry forward."
The Future of Compute event kicked off with the addition of the high performance processor codenamed "Carrizo" and mainstream processor codenamed "Carrizo-L" SoCs to the company's mobile Accelerated Processing Unit (APU) product roadmap. Designed as complete solutions for consumers looking to accelerate gaming and productivity applications and enable UHD 4K experiences, these latest mobile APUs are scheduled to ship in 1H 2015, with laptop and All-in-One systems expected in market by mid-year 2015.
18 Comments on AMD Announces Major Technology Partnerships at Future of Compute Event
Intel blows billions on Itanic and Larrabee with no issue b/c of the success their "marketing" money has brought them. If AMD had that kind of cash and influence you'd see a very different company.
companies have this weird need to make more profit each year, but a profit is still a profit meaning you are fine.
Intel can (and will) make mistakes. Itanium/IA-64 is a sterling example, but the multiple approaches to the market also yield viable results amid the failures. For every Netburst design ethos there is a P6/Pentium-M/Core development line. This is something AMD have not really copied until it was possibly too late. When their K5 architecture floundered their "Plan B" was buying IP (NexGen), when the original K8 stalled out (with Jim Keller), they drafted in Dirk Meyer and the ex-DEC Alpha team, when their graphics turned up empty, they bought IP (ATI) rather than hiring a team and licencing the IP, when they wanted to get into ARM they bought IP (SeaMicro). When a company stagnates or want to play it safe they buy IP rather than develop it themselves.
AMD aren't in Intel's league, and never really have been. They managed to punch above their weight with some astute engineering decisions and alliances (such as bringing Microsoft and the open source community in when drafting AMD64), but more often than not the spark to keep the company has had to be purchased rather than developed within.
So how is AMD's bad planning and hubris over courting a halo vendor (Dell) at the expense of their then current contracts the fault of Intel. You did allude to bad management, and that is precisely what this was over an extended period of time. Intel shoulders some of the blame with its "loyalty discounts", but if that were the only mitigating factor in AMD's decline. the payout would have been much greater than a $1bn. It doesn't help when your CEO+president awards himself shares, makes himself un-fireable by unilaterally changing company statutes, and needs the threat of legal actionto rein him in.
I extensively researched AMD some time ago for a published article, and some of the less publicized aspects of their growth and decline make for sobering reading, and it is far from the black and white "Intel is to blame" argument that many people cling to.
www.overclock.net/t/1479950/hardware-info-lg-34um95-21-9-ultrawide-qhd-34-inch-monitor/910#post_22627884
sammy hold that crown today imo.
Fudzilla - BenQ and Viewsonic FeeSync monitors in time for holidays
I don't believe Viewsonic has even rolled out there G-Sync monitor which was announced at GDC14. If this is true, it shouldn't be too long before Nvidia announces FreeSync compatibility.
Am wondering if AMD is trolling Nvidia.
I guess your company would of been bust even faster than AMD as it would of just sat there and took it in the ass.