Friday, May 6th 2016

NVIDIA Works on Path-traced Audio, VR Works Audio

NVIDIA introduced a path-graced audio technology. Modeled along the lines of ray-tracing, this technology takes into account the 3D scene being rendered, and renders audio in an acoustically-accurate way by mapping the way audio interacts by objects in your 3D scenes, resulting in natural-sounding audio. This is the world's first physics-based acoustics simulation. More on this soon.
Add your own comment

11 Comments on NVIDIA Works on Path-traced Audio, VR Works Audio

#1
Prima.Vera
1997 is here, and claims his rights back! :)
Another proprietary 3D sound?? Aureal3D, EAX, OpenAL, DirectSound3D, already were killed by Microsoft; this will be next? :)))
Posted on Reply
#2
Absolution
How does this compare to AMD's True Audio? A different league of its own? Is AMD True Audio propriety?
Posted on Reply
#3
R-T-B
AbsolutionIs AMD True Audio propriety?
Does a cow have tits?

Anything like this is proprietary.
Posted on Reply
#4
ZoneDymo
AbsolutionHow does this compare to AMD's True Audio? A different league of its own? Is AMD True Audio propriety?
Well true audio was part of AMD Mantle which I think was open to use by all.
But Mantle is dead now, I dont know if Vulcan does anything of the sort.

But regardless, this is 3D positioning tech, I think True Audio was more about the quality of audio in games.
Posted on Reply
#5
RejZoR
Welcome back to the 90's. We already had all this and they fucked it up.
Posted on Reply
#6
Deeveo
They should definitely look into industry wide standard for stuff like this if they want it to work.
Posted on Reply
#7
R-T-B
DeeveoThey should definitely look into industry wide standard for stuff like this if they want it to work.
Enter OpenAL, the only "open" thing Creative probably ever did. Too bad no one but creative worked on it, and thus it only works on creative cards well and is basically dead.
Posted on Reply
#8
SteveS45
R-T-BEnter OpenAL, the only "open" thing Creative probably ever did. Too bad no one but creative worked on it, and thus it only works on creative cards well and is basically dead.
Open software standards by hardware companies = proprietary. Normally no other HW company would adopt it. It's like slapping your own face in terms of Marketing, admitting that you either don't have the tech or your own tech is inferior. So no matter how open an API is, no competitor would adopt it. Unless it was released by a third party like Microsoft or entities like OpenGL and Vulcan. You're delusional if you ever thought NV would adopt Mantle or AMD adopt Physx(if it was open.)
Posted on Reply
#9
R-T-B
SteveS45Open software standards by hardware companies = proprietary. Normally no other HW company would adopt it. It's like slapping your own face in terms of Marketing, admitting that you either don't have the tech or your own tech is inferior. So no matter how open an API is, no competitor would adopt it. Unless it was released by a third party like Microsoft or entities like OpenGL and Vulcan. You're delusional if you ever thought NV would adopt Mantle or AMD adopt Physx(if it was open.)
It was open source. About as open as CUPS, which is everywhere in the unix world, despite being written by Apple.
Posted on Reply
#10
SteveS45
R-T-BIt was open source. About as open as CUPS, which is everywhere in the unix world, despite being written by Apple.
Yes it's definitely open source. My main argument is that on a commercial level you rarely see competitors adopting each other's tech no matter how open it is. That's why you wouldn't see realtek support OpenAL or .... don't know who else still makes soundcards/chips.
Posted on Reply
#11
Prima.Vera
SteveS45Yes it's definitely open source. My main argument is that on a commercial level you rarely see competitors adopting each other's tech no matter how open it is. That's why you wouldn't see realtek support OpenAL or .... don't know who else still makes soundcards/chips.
Turtlebitch?? Assus? VIA ?
Posted on Reply
Add your own comment
Apr 9th, 2025 02:06 EDT change timezone

New Forum Posts

Popular Reviews

Controversial News Posts