Monday, June 18th 2018

Lose by a Hundred, Lose by a Thousand: Black Ops 4 DLC Locked for Season Pass Buyers

Well, add this one decision by Activision to either a sensible, forward-thinking, profit-maximizing business decision or as another in a death by a thousand cuts scenario for the Call of Duty series. As big a behemoth as the series is, we doubt this will see the end of it; but whatever the side of that particular fence you're on, the decision to lock all eventually-launched DLC content behind a pay-once, get-it-all paywall seems to have struck the wrong cord with gamers and fans of the series.

Activision has announced that all future DLC releases will only be available and launched for Season Pass holders, and won't be able to be purchased in separate packages. There may be various reasons for this decision; one of them is that gamers are paying the development cost for DLC upfront, and thus, Activision knows exactly how much it can stretch the budget in each of the content releases. They can't change the actual release contents - those are set with the Season pass Announcement - but it's almost guaranteed they will scale back in map and asset complexity according to how many Season Pass bundles they sell - and thus, money they make.
This, however, means gamers will be stuck making a one-time purchase of the Season Pass, being unable to purchase only the select pieces of DLC they find the most alluring. Not only does this game not feature single-player - now even gamers who want to partake in the full multiplayer experience have to pay ahead, or miss out on the post-launch content. Of course, there's always a bright side - at least the multiplayer community won't be fractured around multiple, singular DLC pieces... I guess?
Source: TechSpot
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27 Comments on Lose by a Hundred, Lose by a Thousand: Black Ops 4 DLC Locked for Season Pass Buyers

#26
Bones
Don't forget that back then once you bought the game it was yours in the literal sense - You could hold it in your hand.

No need to worry about getting cut off from it because someone at Steam decided you've violated some crazy-obscure "Rule" and you get locked out. Also you don't have to worry about the game server being hacked or a poor connection.....

This along with many other reasons is why I don't buy games anymore - What I have is mine and can be played anytime I want, no subscriptions or anything else to worry about.
I load it, play it.... End of story.
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#27
Slizzo
ShurikNIn the '90s a $60 game was the full experience. With a possible $30 expansion pack that was in most cases 50% of the full game. $90 total. No bullshit.
Today you pay $60 for a broken down experience, with content that was made long time ago but cut into segments, dished out to you on a small spoon, loot crates to promote gambling, cosmetic microtransactions that used to come in old games by default and easily just from playing, preorder bonuses, DLCs that separate player base, so called expansions for $10-20 that have less content than half the Soviet campaign in Yuri's Revenge.
If you add everything together, you get a product that costs the consumer more than $100. And still most likely has less content than the game + exp from the '90s or early 2000s.

And let's not get into the fact how with todays software, game making became much much easier. Or the fact, they dish out franchise sequels annually. Do you really think they make every Assassins Creed from scratch. Every year. Or CoD, or BF.
BFV is literally a reskined BF1. In the old days that would have been a $20 expansion.
For your CoD example, there are multiple studios working on those game as you well should know, and each studio has hundreds of people on the project to completion. Game making is easier, but the teams are MUCH larger. Doom had, say, 20 people working on it. Doom 2016 probably had 150 people working on it, despite development being "easier". And easier is a relative term. As tools get better, work to complete usually gets more complex to offset that (i.e. more time spent on either artwork or something of that nature).

I beg to differ on the games being smaller. Borderlands 2 base game didn't seem any smaller, Mass Effect (pick whichever one), Skyrim, any other game of it's caliber. All had large, long play times for their genre, even before all the DLC that had come out and was charged for.

In the end, you don't know if BFV is "literally" a reskinned BF1, as you haven't played it, and have only seen an in-game engine trailer. So many new mechanics built into that game in that little show time that I can guarantee it's not "literally" a reskin of BF1.
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