Monday, July 30th 2018
Capcom to Gamers: Monster Hunter World PC Port is CPU Heavy
Capcom's, Monster Hunter World, which has already proven to be a rousing success on console, will release on PC as of August 9th. With the release date fast approaching, the performance of the games PC Port has begun to surface online. The game is regarded as being rather demanding on hardware considering what is on offer visually. However, one of the major reasons for that is how Capcom's MT Framework engine, which powers the game, works.
As explained by William Yagi-Bacon, Capcom USA's vice president of digital platforms and marketing, on the Resetera forums, Monster Hunter World and by extension the MT Framework engine, uses the CPU quite heavily. The game loads the entire level into memory while maintaining a wide range of interactions and calculations between the player and environment. As a result, it can effectively load all eight threads of an Intel i7 7700K at 4.4 GHz. Meaning older CPUs will likely struggle, being the limiting factor when paired with newer higher end graphics cards."To eliminate interstitial loading during active gameplay, MHW loads the entire level into memory. In addition to managing assets loaded into memory, it keeps track of monster interactions, health status, environment/object changes, manages LOD & object culling, calculates collision detection and physics simulation, and tons of other background telemetry stuff that you don't see yet requires CPU cycle. This is in addition to supporting any GPU rendering tasks.
"While the MT Framework engine has been around for ages, it does a good job in distributing CPU cycles and load-balancing tasks across all available cores and threads. The engine itself is optimized for x86 CPU instruction set, is highly scalable, and loosely speaking, is platform agnostic regardless of PC or console platform so as long as it conforms to the x86 instruction set."
As pointed out by PC Gamer, the game will still be quite demanding on the graphics card. Performance at the highest settings with the resolution set to 3840 x 2160 averaged somewhere around 20 FPS on an i7 7700k + GTX 980 Ti system. To get the game playable at those settings will likely require a GTX 1080 Ti. Even then, it seems likely that there will be the odd frame drop or hiccup depending on the hardware of the system.
It was also noted in their opinion that they expected better framerates, as the visual quality compared to the PS4 Pro was fairly similar. In regards to the various graphics presets, the difference between them was minor and generally wouldn't be as noticeable unless pushing higher resolutions. When testing the game with the i5 2500k and a GTX 970 PC Gamer, noticed severe stuttering at medium settings. It seems the venerable processor may need to be retired if your looking to spend a great deal of time with Monster Hunter World.
Sources:
Resetera, Fluffyquak, PC Gamer
As explained by William Yagi-Bacon, Capcom USA's vice president of digital platforms and marketing, on the Resetera forums, Monster Hunter World and by extension the MT Framework engine, uses the CPU quite heavily. The game loads the entire level into memory while maintaining a wide range of interactions and calculations between the player and environment. As a result, it can effectively load all eight threads of an Intel i7 7700K at 4.4 GHz. Meaning older CPUs will likely struggle, being the limiting factor when paired with newer higher end graphics cards."To eliminate interstitial loading during active gameplay, MHW loads the entire level into memory. In addition to managing assets loaded into memory, it keeps track of monster interactions, health status, environment/object changes, manages LOD & object culling, calculates collision detection and physics simulation, and tons of other background telemetry stuff that you don't see yet requires CPU cycle. This is in addition to supporting any GPU rendering tasks.
"While the MT Framework engine has been around for ages, it does a good job in distributing CPU cycles and load-balancing tasks across all available cores and threads. The engine itself is optimized for x86 CPU instruction set, is highly scalable, and loosely speaking, is platform agnostic regardless of PC or console platform so as long as it conforms to the x86 instruction set."
As pointed out by PC Gamer, the game will still be quite demanding on the graphics card. Performance at the highest settings with the resolution set to 3840 x 2160 averaged somewhere around 20 FPS on an i7 7700k + GTX 980 Ti system. To get the game playable at those settings will likely require a GTX 1080 Ti. Even then, it seems likely that there will be the odd frame drop or hiccup depending on the hardware of the system.
It was also noted in their opinion that they expected better framerates, as the visual quality compared to the PS4 Pro was fairly similar. In regards to the various graphics presets, the difference between them was minor and generally wouldn't be as noticeable unless pushing higher resolutions. When testing the game with the i5 2500k and a GTX 970 PC Gamer, noticed severe stuttering at medium settings. It seems the venerable processor may need to be retired if your looking to spend a great deal of time with Monster Hunter World.
68 Comments on Capcom to Gamers: Monster Hunter World PC Port is CPU Heavy
Pc Gamer is only by the Name because they don't even care about messing in the setting and use stupid presets and say the game is heavy at 4 k .
They didn't even bother to mess around in the settings and see how the game perform without Volumetric Rendering Fog and if Z psoition is set to 64 bit .
This is on the same lvl of bullshit about that other dude on reddit saying the game was heavy with presets at 1440p. When he didn't even bother to mess around in the settings that is a normal thing to do ON PC.
They should stop putting PC on the same level of consoles and use stupid presets without trying out options in the settings.
Pc Gamer by the name only.
wat
Worth noting that this is a console game.
1080p on PS4, 864p on Xbox1, struggling to keep at 30 FPS. XBox1X and PS4 Pro are both struggling around 40 FPS on 1080p.
even if if is a bit more hungry than your typical mmo
They aren't lying, the port is CPU heavy - but that's just because its a bad port. This message only confirms it.
"MHW loads the entire level into memory "
They bring that as if its something new... this is hilarious
Granted, competetive games at 4K is no go, however singleplayer games at 60 fps is easily done at 4K with some OC to the vega and setting reasonable settings that far exceed any quality settings you get at 1440P.
Can't max it, no it's not 4K capable which is somewhat of an odd conclusion but when benchmarking 2400G, GT1030, GT1050ti they drop settings and say they are 1080P capable and what not.