Monday, June 1st 2020

Lenovo Announces Mirage VR S3 Standalone Headset with ThinkReality

Today, during the VR/AR Global Summit Online Conference, Lenovo announced the latest addition to its portfolio of commercial virtual reality (VR) solutions - the Lenovo Mirage VR S3 headset with ThinkReality. The new VR solution for enterprise was unveiled during the keynote speech by Nathan Pettyjohn, Commercial AR/VR Lead, Intelligent Devices Group, Lenovo.

The Lenovo Mirage VR S3 is an all-in-one headset developed in conjunction with Pico Interactive, a global technology company that develops innovative VR and enterprise solutions. Specifically designed for enterprise, the Lenovo Mirage VR S3 features a 4K display for clearer visuals, hands-free control for utilization with or without the provided controller, and an easy to clean, hygienic face plate suitable for mass use. Built with integrated audio and up to three hours of battery life, the new VR headset is rugged, light weight and ready to scale within the enterprise.
The Lenovo Mirage VR S3 headset is supported by the Lenovo ThinkReality software platform. ThinkReality is among the first truly device- and cloud-agnostic AR/VR platforms enabling commercial customers to deploy and manage applications and content on a global scale, with global support. ThinkReality provides enterprise customers with powerful management tools, enterprise integration, and a robust IT portal that allows for management of user applications and devices.

The Lenovo ThinkReality platform provides a proven, scalable, and streamlined path from proof of concept to productivity for enterprise AR/VR applications. With prebuilt functions and program logic, the ThinkReality Platform enables engineers to build sophisticated applications more easily and quickly.

Using VR in the Enterprise
VR is being used in the enterprise to empower a new generation of workers by providing training scenarios in safe, repeatable environments. VR delivers immersive experiences that closely mirrors job tasks and situations so employees can gain expertise more effectively, efficiently and at lower cost.

Studies show that employees training through VR versus traditional means result in measurably higher retention rates and performance gains.ii From training frontline personnel to skilling up technical teams, VR offers the immersive learning experience employers need to advantage their workforce.

"VR helps achieve better, faster training at lower cost," said Nathan Pettyjohn. "Our enterprise customers are looking for solutions to build and enable more skilled and efficient global workforces. They are increasingly looking for cutting-edge solutions like VR and AR supported by ThinkReality's flexible platform to scale applications enterprise-wide."

Highest Level of Support
Embedded in the new commercial VR solution is Lenovo's latest service offering, Lenovo Integrated Solutions Support (LISS), an extension of the Lenovo Services portfolio. A standard inclusion on the Lenovo Mirage VR S3, and all solutions within the ThinkReality platform, LISS is a global end-to-end service program that supports the relevant hardware, software and services to provide an advanced level of care throughout the solution's lifecycle. With this program, expert technicians and engineers provide hassle-free support for the entire Lenovo solution, including a dedicated phone line for quick access, a single point of contact for faster resolutions, proactive case management, and escalation assistance.

"Lenovo is placing a significant amount of resources into developing emerging business solutions to support our customers' sophisticated needs and endeavors. These solutions require an elevated support model, like Lenovo Integrated Solutions Support, that goes beyond individual products and instead focuses on managing complex issues across the entire solution to limit downtime and create a better customer experience," says Ganesh Raghu, Director of Lenovo's Emerging Technology Solutions & Services.

Pricing and Availability
The Lenovo Mirage VR S3 is available the third quarter of this year in North America, China, Japan, United Kingdom, France, and Spain. For enterprise information and pricing, contact your Lenovo representative or visit our website. In North America, the price for the Lenovo Mirage VR S3 headset is under $450.
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7 Comments on Lenovo Announces Mirage VR S3 Standalone Headset with ThinkReality

#1
xkm1948
Nice. 2nd gen WMR HMD is coming
Posted on Reply
#2
TheoneandonlyMrK
xkm1948Nice. 2nd gen WMR HMD is coming
Any ideas on the refresh rate on this?.

The fact they're not mentioning it's a worry.
Posted on Reply
#3
xkm1948
theoneandonlymrkAny ideas on the refresh rate on this?.

The fact they're not mentioning it's a worry.
Nvm. This is more like an Oculus quest competitor.
Refresh rate is 75Hz powered by a Snapdragon. That 4K gonna need a shit ton of upscaling to look remotely good. Maybe some VR telecommunication but that is probably it. Don’t expect it to run Half Life Alyx natively




support.lenovo.com/us/en/solutions/pd500394
Posted on Reply
#4
AusWolf
Am I the only one that the name reminds of this? Or am I getting old? :D
Posted on Reply
#5
Mindweaver
Moderato®™
xkm1948Nvm. This is more like an Oculus quest competitor.
Refresh rate is 75Hz powered by a Snapdragon. That 4K gonna need a shit ton of upscaling to look remotely good. Maybe some VR telecommunication but that is probably it. Don’t expect it to run Half Life Alyx natively




support.lenovo.com/us/en/solutions/pd500394
Yea, this is more like the Quest, but the second wave of windows mixed reality should be on the way with the HP reverb G2 coming. I'm curious to see who follows suit. it has been built with a lot of input from valve, but still uses windows mixed reality camera tech.
Posted on Reply
#6
Franzen4Real
xkm1948Nvm. This is more like an Oculus quest competitor.
Refresh rate is 75Hz powered by a Snapdragon. That 4K gonna need a shit ton of upscaling to look remotely good. Maybe some VR telecommunication but that is probably it. Don’t expect it to run Half Life Alyx natively
support.lenovo.com/us/en/solutions/pd500394
You may be able to get away with these "enterprise" all-in-ones for conceptualizing static models early on in design where true to life scale is more important that photo realism. Something similar to 3D printing prototype parts, but for large projects. For instance, a car manufacturer or an architect can interact and get a sense of the car/building interior at true scale, which is not practical or possible outside of VR. I guess depending on LOD, this may or may not not be as demanding as powering a game engine and rendering multiple moving objects in real time. Though I do not have first hand experience with a proper enterprise headset I'm assuming it is devoid of all consumer storefronts (games, apps, etc), yet easier to side load or natively allow interfacing with modeling software to view/manipulate the models, which is where it would separate itself in the market from something like the Quest. If we are talking commercial type applications where they want to provide "experiences", then yea, that SnapDragon 835 will be smoldering while failing to render proper hi res 4K content.
Posted on Reply
#7
londiste
https://support.lenovo.com/ee/en/solutions/pd500394Resolution: 4K Total, 3840 x 2160 (Per eye: 1920 x 2160)
Refresh Rate: 75Hz
Field of View: 101°, Fresnel lens
Posted on Reply
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