Wednesday, June 8th 2022

Intel Smooth Sync Lets Gamers with Fixed Refresh-Rate Monitors Enjoy Low-latency Gaming

With its Arc "Alchemist" graphics solutions, Intel is introducing a new in-house display refresh-rate technology alongside support for VESA Adaptive Sync, which it calls Smooth Sync. This feature is targeted at notebooks and desktops with fixed-refresh rate displays, which lack support for Adaptive Sync. The technology works to counteract the screen-tearing effect caused by the GPU putting out frames at a higher rate than the display's refresh rate, letting gamers set V-sync to "off" in their games, and enjoy the lowest possible input latencies.

The way Intel Smooth Sync seems to work, is that V-sync is disabled in game, the GPU puts out the maximum frame-rate that it can, and then a lightweight dithering filter blurs off the screen-tear zone on the display. The idea is that this filter imposes a far less latency cost than V-sync, so even budget-segment notebooks with fixed refresh-rate displays can enjoy the benefits of low-latency gaming, without the screen-tear. Smooth Sync is a software-level feature that's part of the latest Arc graphics drivers, and will work with Arc "Alchemist" graphics processors.
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11 Comments on Intel Smooth Sync Lets Gamers with Fixed Refresh-Rate Monitors Enjoy Low-latency Gaming

#1
docnorth
Interesting, let's wait to see how it works.
Posted on Reply
#2
ZoneDymo
the description makes it sound rather crap tbh, but we will see.
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#3
spnidel
we've got enough ghosting as it is - monitor grey-to-grey ghosting, TAA ghosting, now this???
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#5
mahirzukic2
ZoneDymothe description makes it sound rather crap tbh, but we will see.
I was just gonna say the same thing. It sounds really bad, what's the catch?
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#6
marios15
I can achieve the same thing if I use LCD monitor from 2005....so?
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#7
DeathtoGnomes
So are they ditching Xess for this or will they have both?
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#8
konga
DeathtoGnomesSo are they ditching Xess for this or will they have both?
...These are completely different technologies for completely different use cases. Why would developing this mean they're ditching xess?
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#9
Steevo
DeathtoGnomesSo are they ditching Xess for this or will they have both?
With the below expected performance I bet they are stacking effects until it looks like a 1970s technicolor and jelly smeared lens show.
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#10
mouacyk
in motion, that blur is going to be much more visible
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#11
DeathtoGnomes
konga...These are completely different technologies for completely different use cases. Why would developing this mean they're ditching xess?
Can you tie your left shoe and your right shoe at the same time? :D
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