Saturday, October 15th 2022

Verizon and Razer Unveil Razer Edge 5G—the Ultimate 5G Handheld Gaming Device

Verizon, the Network America relies on, together with Razer, the leading global lifestyle brand for gamers, today unveiled the Razer Edge 5G, the ultimate 5G handheld gaming device during the keynote address of RazerCon 2022. This groundbreaking collaboration will bring to market the world's first dedicated 5G handheld console—equipped with the world's most advanced display of any gaming handheld, powered by the latest Snapdragon G3xFort Gen 1 Gaming Platform, and running on Verizon 5G Ultra Wideband, the 5G network for gaming. It is specifically engineered to provide the best gaming performance while on the go.

"The core concept of every product we put out always boils down to one thing, our 'For Gamers. By Gamers.' motto," said Richard Hashim, Head of Razer's Mobile & Console Division. "With the Razer Edge, we've created the ultimate handheld gaming platform. Together with Verizon and Qualcomm, we designed the Razer Edge 5G to be a true gamer device, capable of supporting gamers' entire catalogs of AAA games or allowing them to stream endlessly online, taking their gaming experience on the go with low latency."
Game anywhere and everywhere
No longer held back by cords or older-generation Wi-Fi, the Razer Edge 5G features absolute cutting-edge 5G Ultra Wideband connectivity, giving you the option to get off the couch and experience true mobile gaming on the go. Verizon's 5G Ultra Wideband network is like having the power and performance of the best home broadband network right in your pocket. Gamers no longer need to be wired to their home network or endlessly searching for a reliable Wi-Fi hotspot when out and about.

"With the Razer Edge 5G you'll have, in your hands, a full mobile gaming system with a reliable connection that can provide ultra-fast speeds, with low lag all on Verizon 5G Ultra Wideband—the 5G network for gaming," said Brian Higgins, SVP, Device and Consumer Product Marketing, Verizon. "In other words, you'll soon be able to smash the competition, all while giving your favorite gaming chair a bit of a break for the day."

Thousands of games on one device
From day-one, the Razer Edge 5G will have thousands of AAA games compatible with the device, whether it be native Android games and pre-installed launchers like Epic Games, cloud streaming services like Xbox Cloud Gaming (Beta) and Nvidia GeForce Now, or remote play options offering full access to PC libraries like Steam Link, Moonlight, Parsec, and Xbox. With unlimited access to catalogs of games on the go, the Razer Edge 5G delivers ultimate quality without sacrificing remote accessibility or content availability.

"It's our mission to make gaming available to more players around the world, whether it's those already in the Xbox community or someone who wants to play Xbox for the very first time," said Catherine Gluckstein, Vice President of Xbox Cloud Gaming at Microsoft. "Working with hardware partners like Razer to include Xbox Cloud Gaming on new gaming handhelds opens up all-new possibilities for players to experience Xbox on the go."

Stunning visuals
The Razer Edge delivers uncompromising performance and fidelity starting with its display. The 6.8" AMOLED touchscreen display pushes up to a 144hz refresh rate at 2400x1080 FHD+ resolution, providing upwards of 87% more pixels than competitive offerings. AMOLED technology delivers better color contrast with deeper blacks, faster response times, lower temperature performance, and a nearly limitless viewing angle, all while consuming less power than typical LCD displays. AAA games shine to their full potential at home or on the go with this best-in-class display. Steam Link users can enjoy gameplay at 144 Hz on the Razer Edge, fully leveraging both the fast display, and Valve's extensive catalog of games.

Console-quality control
Whether playing a touchscreen game, or utilizing the fully tactile controls of the Razer Edge 5G, gamers will be in absolute control. The Razer Edge 5G comes bundled with the new Razer Kishi V2 Pro, featuring all the award-winning technologies, customization options and features of the Kishi V2 mobile controller, with two additions: Razer HyperSense advanced-haptic feedback and a 3.5 mm audio port. Microswitches in the face buttons and D-pad deliver tactical response and instantaneous actuation in order to yield true console-quality controls on a handheld gaming platform.

Ultimate gaming hardware
Built with gaming in mind with every component, the Razer Edge 5G is engineered to be the ultimate handheld gaming hardware. Starting with the platform, the Snapdragon G3x Gen 1 Gaming Platform is built from the ground up to deliver superior Android gaming performance. The Snapdragon G3x features a 3Ghz octa-core Kryo CPU and an Adreno GPU built for maximum graphics and industry leading performance per watt, so gamers will never have to compromise power for performance in long gaming sessions. Early benchmark testing shows the Snapdragon G3x Gen 1 performing 2-3x speeds of standard mobile platforms like the Snapdragon 720G. The AMOLED display simultaneously is optimized for efficient power-consumption, leading to long hours of gaming on the 5000mAh capacity battery.

Additional specs:
  • Platform: Snapdragon G3x Gen 1 Gaming PlatformOS: Android 12
  • Screen: 6.8" FHD+ 2400x1080 AMOLED 144 Hz
  • Memory: 8 GB LPDDR5
  • Battery: 5000 mAh
  • Connectivity: Wi-Fi 6E, Bluetooth 5.2, Sub 6, mmWave Verizon 5G
  • Weight: 263.8 g, 400.8 g with controller
  • Audio: 2-way speakers with Verizon Adaptive Sound, 2 digital mics
  • Storage: 128 GB
  • Dimensions: 259.7 x 84.5 x 10.83 mm
Launching in January 2023 exclusively through Verizon, the Razer Edge 5G will bring a revolutionary new era to 5G handheld gaming. Gamers can experience it live and in person, hands-on at the Razer Booth at CES 2023.

Source: Razer
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38 Comments on Verizon and Razer Unveil Razer Edge 5G—the Ultimate 5G Handheld Gaming Device

#1
kapone32
Sanpdragon is for mobile Games. The Steam Deck is miles ahead of this for real Gaming.
Posted on Reply
#2
TheLostSwede
News Editor
kapone32Sanpdragon is for mobile Games. The Steam Deck is miles ahead of this for real Gaming.
This is a "tablet" with a gamepad attachment, so not quite in the same market space.
I guess this should have better battery life and it should be lighter, but yeah...
Posted on Reply
#3
Readlight
I already play rocket league on mobile phone
Posted on Reply
#4
bonehead123
y/A/w/N.....

Anutha day, ANUTHA hand-held gammr toy.... and from 2 of my least liked garbaggio p.o.s barnyard brands at that !

snooze....
Posted on Reply
#5
Denver
This is just a smartphone with a different name, there's no way to compare this to a device like steamdeck that has access to the PC's vast library of games.

It's laughable tbh
Posted on Reply
#6
Hofnaerrchen
kapone32Sanpdragon is for mobile Games. The Steam Deck is miles ahead of this for real Gaming.
It's an ARM based chip. That does not mean it's just for mobile applications. Apple M1 and M2 are also ARM based and they offer quite good performance not only in tablets and notebooks. ARM might still be behind in some areas but it shines in others - one that is very important for mobile devices: Energy efficiency.

Apart from all that: Isn't a handheld a mobile device?

I personally don't care for mobile gaming very much apart from playing on my tablet at home from time to time - even got some PC ports that work quite well on the built in ARM chip - but at least the display seems to be miles ahead of the Steam Deck. What would bother me more than the hardware used is the reliance on streaming services.
Posted on Reply
#7
OneMoar
There is Always Moar
NO
Posted on Reply
#8
xu^
Going to fail just like all the other in the past, Streaming games just doesnt work to the standard people want for the most part, Verizon exclusive? so does that mean its going to b US based only? if so deff a fail then, as itd need a worldwide reach to have a half chance of making it.
Posted on Reply
#9
n-ster
Is there even any benefit compared to 8+ Gen 1? Says 3GHz, 8+ Gen 1 can do up to 3.2
Posted on Reply
#10
trsttte
HofnaerrchenThat does not mean it's just for mobile applications. Apple M1 and M2 are also ARM based and they offer quite good performance not only in tablets and notebooks. ARM might still be behind in some areas but it shines in others - one that is very important for mobile devices: Energy efficiency.
Yes, it doesn't, but who is going to put in the work on a compatibility layer for this? They are launching with Android 12 and not even giving any promises on future updates.

I find this more interesting than the logitech thingy that launched recently and other similar efforts since it packs a detachable gamepad and has pretty good specs, but it suffers from the same lack of support that all the others do. And at the same screen size as a bigger phone, why should I buy this niche device instead of just using my regular phone with the same detachable controller?
Posted on Reply
#11
OneMoar
There is Always Moar
nobody supports arm for gaming except android
which means you are stuck with android apps as ARM-x86 translation is not going to happen on that SOC
these devices are wholy stupid
Posted on Reply
#12
Prima.Vera
My 3 years old phone can play exactly the same games with the same quality.
Who th needs those devices anymore!??
Posted on Reply
#13
Ferrum Master
8 GB LPDDR5?

LoL wut? Its a known issue that 12GB is a minimum to handle Android OS and gaming together... they opted for the smallest NAND/RAM combo IC :D.

I actually do gaming on my android, I don't care on what platform, if I have the spare time.
Posted on Reply
#14
TheLostSwede
News Editor
xu^Going to fail just like all the other in the past, Streaming games just doesnt work to the standard people want for the most part, Verizon exclusive? so does that mean its going to b US based only? if so deff a fail then, as itd need a worldwide reach to have a half chance of making it.
Only the 5G version appears to be US only, for now at least.
Posted on Reply
#15
DeathtoGnomes
If its Razer, they will screw this up somehow like they did their mice and software.
Posted on Reply
#16
Ferrum Master
DeathtoGnomeslike they did their mice and software.
They did, but really it ain't that bad anymore.

Nowdays if you don't have custom mech keyboard makes you a pedestrian still using some razer stuff... and it actually turns out cheaper too.
Posted on Reply
#17
ZoneDymo
I think the world would be a better place without Razer, just saying.
Posted on Reply
#18
Tsukiyomi91
at this point the Steam Deck, GPD Win Max 3 or even the Aya Neo Pro is the more superior choice for OTG gaming.
Posted on Reply
#19
Chrispy_
5G Gaming is an oxymoron.

Inconsistent pings averaging 150ms but ranging wildly from 50ms to 5000ms, Jitter never any better than about 75ms

Doing a quick search for "Verizon URLLC" it doesn't look like they've rolled it out yet for anything other than Amazon video, so the new low-latency protocols that have the potential to make 5G gaming less horrible aren't being used by Verizon yet.

I'm not on Verizon, but in London on 5G I just did two speedtest.net and two speedof.me tests and you'd be forgiven for thinking I'd just done tests on four wildly different connections:
Best ping was 54ms, worst was 2889ms
Best download was 67Mbps, worst was 19Mbps
Best upload was 14.2Mbps, worstw as 1.1Mbps

You *can* game with 300ms of ping. Those of us from the dial-up era managed it just fine and whilst you're at a disadvantage, it can still be fun. The thing is - the ping has to be consistent.
Posted on Reply
#20
TheLostSwede
News Editor
Chrispy_5G Gaming is an oxymoron.

Inconsistent pings averaging 150ms but ranging wildly from 50ms to 5000ms, Jitter never any better than about 75ms

Doing a quick search for "Verizon URLLC" it doesn't look like they've rolled it out yet for anything other than Amazon video, so the new low-latency protocols that have the potential to make 5G gaming less horrible aren't being used by Verizon yet.

I'm not on Verizon, but in London on 5G I just did two speedtest.net and two speedof.me tests and you'd be forgiven for thinking I'd just done tests on four wildly different connections:
Best ping was 54ms, worst was 2889ms
Best download was 67Mbps, worst was 19Mbps
Best upload was 14.2Mbps, worstw as 1.1Mbps

You *can* game with 300ms of ping. Those of us from the dial-up era managed it just fine and whilst you're at a disadvantage, it can still be fun. The thing is - the ping has to be consistent.
This thing supports mmWave though, so it should be ok, as long as you game at your local mall...

This test might also be more relevant for gaming.
www.waveform.com/tools/bufferbloat
Posted on Reply
#21
Chrispy_
Interesting, I've not used that site so I gave it a couple of runs just now.

*My* 5G is too inconsistent to get meaningful results out of that Bufferbloat test.
The run-to-run variance dominates any result, and the error bars in both unloaded and loaded tests take up most of the scale.
In other words, latency testing 5G is pointless, because it's a shit-show however you try to wrangle it.

Perhaps 5G in other cities on other networks isn't as terrible for latency. FWIW I'm on O2 in London and on a good day I can get the advertised 5G speeds, so I know it's not a device or network problem. I think it's simply the variance in weather conditions, contention, how near a window you are, whether you're sitting still or in a moving vehicle etc....
Posted on Reply
#22
TheLostSwede
News Editor
Chrispy_Interesting, I've not used that site so I gave it a couple of runs just now.

*My* 5G is too inconsistent to get meaningful results out of that Bufferbloat test.
The run-to-run variance dominates any result, and the error bars in both unloaded and loaded tests take up most of the scale.
In other words, latency testing 5G is pointless, because it's a shit-show however you try to wrangle it.

Perhaps 5G in other cities on other networks isn't as terrible for latency. FWIW I'm on O2 in London and on a good day I can get the advertised 5G speeds, so I know it's not a device or network problem. I think it's simply the variance in weather conditions, contention, how near a window you are, whether you're sitting still or in a moving vehicle etc....
Wow, that's crazy. I don't have access to 5G, so can't really try it out.

Maybe try this one? It works on LTE at least.
www.dslreports.com/speedtest
Posted on Reply
#23
FreedomEclipse
~Technological Technocrat~
OneMoarnobody supports arm for gaming except android
Nobody official at least. There are many threads on other websites with evidence of Windows 10 being ported to and used snapdragon devices.

While i do not know if it runs smoothly, the fact that it worked and is possible is a sign of things to come.

--- Also Microsoft does have a Windows 10 iso that was made for use with ARM processors. But im guessing is still in early access or beta with their insider programme.
Posted on Reply
#24
OneMoar
There is Always Moar
FreedomEclipseNobody official at least. There are many threads on other websites with evidence of Windows 10 being ported to and used snapdragon devices.

While i do not know if it runs smoothly, the fact that it worked and is possible is a sign of things to come.

--- Also Microsoft does have a Windows 10 iso that was made for use with ARM processors. But im guessing is still in early access or beta with their insider programme.
no its really need windows on arm is a failed experiment
ARM as a architecture makes a really poor desktop computing experience

most people already own a arm gaming device and its usually in there pocket its called a smart phone
Posted on Reply
#25
Chrispy_
TheLostSwedeWow, that's crazy. I don't have access to 5G, so can't really try it out.

Maybe try this one? It works on LTE at least.
www.dslreports.com/speedtest
177ms to Zurich/EU
+/- 2924ms

It doesn't matter what test I do, it proves that for me in this city at least, 4G/5G is worthless for gaming.
I use mobile data in other UK and European cities regularly. It's always like this, across two phones on different networks (work is EE, personal is O2)
Posted on Reply
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