Tuesday, April 18th 2023

NVIDIA GeForce Game Ready Drivers 531.68 WHQL Released, Optimizes Star Wars Jedi: Survivor and Dead Island 2

NVIDIA has released the latest iteration of its GeForce Game Ready drivers - Version 531.68 WHQL. This latest update provides optimizations for the upcoming Star Wars Jedi: Survivor - an action adventure title, and Dead Island 2 (out this Friday) - a gory first person action RPG zombie shooter - ensuring the best possible in-game performance. Version 531.68 WHQL also implements a fix for Immortals Fenyx Rising, where crashes to desktop were reported following a previous driver update (531.41). A conflict between ShadowPlay and the EA Play application has been resolved, and another fix addresses a performance issue linked to the enabling of Reflex within Counter-Strike 2 Limited Test's graphics settings.

DOWNLOAD: NVIDIA GeForce Game Ready 531.68 WHQL
Release Highlights

Game Ready
  • This new Game Ready Driver provides the best gaming experience for the latest new titles including Star Wars Jedi: Survivor and Dead Island 2.
Fixed Bugs
  • [Immortals Fenyx Rising] is randomly crashing to desktop after a driver update to 531.41 [4042712]
  • ShadowPlay incorrectly getting engaged within EA Play application [4049414]
  • [Counter Strike 2] Enabling Reflex may reduce performance [4065567]
Open Issues
  • Toggling HDR on and off in-game causes game stability issues when non-native resolution is used [3624030]
  • Monitor may briefly flicker on waking from display sleep if DSR/DLDSR is enabled [3592260]
  • [Halo Wars 2] In-game foliage is larger than normal and displays constant flickering [3888343]
  • [GeForce RTX 4090] Watch Dogs 2 may display flickering when staring at the sky [3858016]
  • Increase in DPC latency observed in LatencyMon [3952556]
  • Applying GeForce Experience Freestyle filters cause games to crash [4008945]
Side note: For notebook computers, issues can be system-specific and may not be seen on your particular notebook.
Source: NVIDIA 531.68 WHQL Download
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18 Comments on NVIDIA GeForce Game Ready Drivers 531.68 WHQL Released, Optimizes Star Wars Jedi: Survivor and Dead Island 2

#1
trparky
T0@stIncrease in DPC latency observed in LatencyMon [3952556]
Really. This still hasn't been fixed. Wow, just wow.
Posted on Reply
#2
lexluthermiester
trparkyReally. This still hasn't been fixed. Wow, just wow.
Right? This has been an issue for a while now. You think they'd get to it.
T0@stToggling HDR on and off in-game causes game stability issues when non-native resolution is used [3624030]
This one is the one that is causing us at the shop the most irritation.
Posted on Reply
#3
GunShot
lexluthermiesterRight? This has been an issue for a while now. You think they'd get to it.


This one is the one that is causing us at the shop the most irritation.
...or, you could just STOP toggling the HDR feature in-game (set it ONCE and forget it) and use... a REAL NATIVE SUPPORTED REZ... you know.
Posted on Reply
#4
lexluthermiester
GunShot...or, you could just STOP toggling the HDR feature in-game (set it ONCE and forget it) and use... a REAL NATIVE SUPPORTED REZ... you know.
Not in touch with the real world, hmm?
Posted on Reply
#5
R-T-B
lexluthermiesterNot in touch with the real world, hmm?
I'm not trying to be an ass here, honest, because it is a bug and all, but what use case is there for toggling the hdr setting once you are in game? I'm genuinely curious.
Posted on Reply
#6
lexluthermiester
R-T-BI'm not trying to be an ass here, honest, because it is a bug and all, but what use case is there for toggling the hdr setting once you are in game? I'm genuinely curious.
HDR is not the end-all-be-all for games. In some games it work better than in others. For example, in CyberPunk2077, I generally turn it off because certain things just get too dark. There are MANY examples like this across a wide range of games/programs/uses. Having the toggle in-game rather than in the control panel will give a player realtime access to the differences rather than having to set it, restart the game, change, repeat.

And not having it work right is a serious pain in the mikta at times!
Posted on Reply
#7
HOkay
Recently released Jedi Survivor you say...but it comes out on the 28th...

I have an interest because I'm waiting for my key from buying a 7600X so I can get some money back on my purchase!
Posted on Reply
#8
Cheeseball
Not a Potato
lexluthermiesterHDR is not the end-all-be-all for games. In some games it work better than in others. For example, in CyberPunk2077, I generally turn it off because certain things just get too dark. There are MANY examples like this across a wide range of games/programs/uses. Having the toggle in-game rather than in the control panel will give a player realtime access to the differences rather than having to set it, restart the game, change, repeat.

And not having it work right is a serious pain in the mikta at times!
The important part of this is:
  • Toggling HDR on and off in-game causes game stability issues when non-native resolution is used [3624030]
So if you're using the native resolution of your monitor then you shouldn't be experiencing this bug.
Posted on Reply
#9
unwind-protect
I have to applaud NVidia for giving us useful release notes with new drivers. I wish BIOSes came with those.

Even better when known issues are in the release notes instead of swept under the carpet.
Posted on Reply
#10
lexluthermiester
CheeseballSo if you're using the native resolution of your monitor then you shouldn't be experiencing this bug.
A lot of people play games a resolutions lower than the native to improve frame-rates. It's common practice. Having a game, the driver or both crash because of something so trivial is annoying and irritating. It's also unacceptable.
unwind-protectI have to applaud NVidia for giving us useful release notes with new drivers.
This! Credit were its due.
unwind-protectI wish BIOSes came with those.
Some board makers do. Dell still does for most of their lineup.
Posted on Reply
#11
Cheeseball
Not a Potato
lexluthermiesterA lot of people play games a resolutions lower than the native to improve frame-rates. It's common practice. Having a game, the driver or both crash because of something so trivial is annoying and irritating. It's also unacceptable.
Completely understand, especially if you have a 2160p monitor, but the reduction in visual quality will be noticeable (usually a fuzzy blur) unless you have integer scaling on in either the drivers or if you have a monitor with it built in.
Posted on Reply
#12
lexluthermiester
CheeseballCompletely understand, especially if you have a 2160p monitor, but the reduction in visual quality will be noticeable
Not just 2160p. 1440p and 1080p users do it as well. Regardless, people do it and they should not have to deal crashes and instabilities over something so trivial.
Posted on Reply
#13
R-T-B
lexluthermiesterNot just 2160p. 1440p and 1080p user do it as well. Regardless, people do it and they should not have to deal crashes and instabilities over something so trivial.
No disagreement at all. Thanks for the info.
Posted on Reply
#14
Cheeseball
Not a Potato
lexluthermiesterNot just 2160p. 1440p and 1080p users do it as well. Regardless, people do it and they should not have to deal crashes and instabilities over something so trivial.
Yeah makes sense, it is marked as a bug so they're going to have to work on fixing it anyway.
Posted on Reply
#15
Mussels
Freshwater Moderator
lexluthermiesterA lot of people play games a resolutions lower than the native to improve frame-rates. It's common practice. Having a game, the driver or both crash because of something so trivial is annoying and irritating. It's also unacceptable.


This! Credit were its due.

Some board makers do. Dell still does for most of their lineup.
No it's not common practise at all.

DLSS and such still display at native res and would be problem free, running at non-native res is uncommon and pretty stupid for 3D gaming - you break almost every modern feature, HDR cant work correctly with backlight zones, VRR tech wont work at all.
Posted on Reply
#16
lexluthermiester
MusselsNo it's not common practise at all.
As someone who works on and services PC's as a career and frequently helps owners configure their systems to get an optimal experience, yes it is. Very common in fact. Might be different down-under, but in this neck of the woods, people who do not want to turn settings down too far and yet want good frame-rates drop the resolution. 720p and 1080p are perfectly acceptable, playable and good looking resolutions.
MusselsDLSS and such still display at native res and would be problem free
That's not an option in all games as DLSS is not universally supported. HDR is being adopted faster than DLSS.
Musselsrunning at non-native res is uncommon and pretty stupid for 3D gaming
That is an opinion NOT supported by practice and experience.
Posted on Reply
#17
Mussels
Freshwater Moderator
No one ever advises non-native res on an LCD display.
Ever.
Posted on Reply
#18
lexluthermiester
MusselsNo one ever advises non-native res on an LCD display.
Ever.
I do it all the time. Why do you say that?

For reference, 2160p to 1080p scales perfectly. 1440p to 720p also scales perfectly. However, 1440p to 1080p and 1080p to 720p looks fine on most displays even though they don't scale perfectly.
Posted on Reply
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