Thursday, May 18th 2023

V Rising: Secrets of Gloomrot Out Now, Stunlock Studios Publishes New Content Patch Notes

IT'S ALIVE! The first major content update for V Rising, Secrets of Gloomrot, is available to play RIGHT NOW! Build bigger and better than ever before! Multi-level castles give you new and here-to-for unequaled freedom in creating the Vampire lair of your dreams in our dark fantasy open world. Build a rock-solid war stronghold, a sprawling citadel of towers, or a gorgeous mansion!

HUNT more powerful and diverse enemies than ever, with a wide array of new weapons of war. Unload black-powder death with the dual pistols, play the executioner with the hulking greatsword, and command thunder and lightning. Modify your spells with the new jewels. So rise from your coffins, Vampires! Gather your clan and delve into the poisoned valleys and thunder-scarred peaks of Gloomrot!
Greetings Vampires.

After many sacrifices, hideous experiments, and glorious blood rituals, the mad warlocks from the crypts of Stunlock Studios are proud to bring you our first major content update: Secrets of Gloomrot.

On the day of V Rising's Early Access release, our project had around 43,000 revisions, and today, it has over 57,000. We're proud to bring you this first massive landmark on our journey to the full release of V Rising. We are still ongoing in development, and this is by no means a finished product, but we hope this shows our dedication to realizing the full potential of our villainous vampire game.


Below you'll find the full patch notes, collected and organized to the best of our ability. A few little things might be missed here and there in those 14,000 revisions, but this should give a solid idea of the changes you'll be experiencing.

Be aware that there WILL BE SPOILERS in these patch notes. You may want to avoid any extremely detailed lists contained here-in, but in general it will be very difficult to avoid spoiling anything.

Happy reading, happy hunting, and see you all in Gloomrot!

General Optimization
Several systems in the engine have been reworked and restructured to enable all new features in this patch as well as to generally improve performance and stability. There may be new types of issues for specific hardware that can arise due to these massive changes but in general, the game should run better on the vast majority of setups.

When starting/joining a game for the first time we now pre-warm a number of shaders. This will result in a longer loading time during this first startup. This change should lead to a lot fewer stutters/freezes when encountering new content (units, spells, etc) for the first time.

The experience of connecting to servers with a lot of players should be improved due to many optimizations regarding networked objects. There are now fewer objects being synced when you connect to a server and as a result, you will be able to start playing quicker.

The responsiveness of certain spells and abilities has been reduced due to removing frame delays when reacting to objects/spells being spawned or destroyed, thus making combat overall more fluent and responsive.

Territories and Multiple Floors
Players may now freely build staircases allowing you to build a castle on multiple floors. Players may build up to 3 floors or 4 floors in areas that have terrain height differences. This is the default server setting but may be increased up to 6 floors on private servers.

Major parts of the world have been updated with new topology to support multiple floors as well as a new way of claiming your land through the Territory system. You no longer claim land by placing individual borders but instead claim the entirety of a region by placing your Castle Heart in the available space. To continue reading the extensive patch notes list, go here.

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Sources: V Rising Steam Page, Stunlock Studios
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