Sunday, August 27th 2023

Avatar: Frontiers of Pandora - Ubisoft & AMD Outline PC Features

AMD and Ubisoft have officially announced the PC features players will be able to enjoy in Avatar: Frontiers of Pandora. A trailer that debuted at Gamescom showed off exactly what you can expect; check out the details below.

Ray Tracing and Extended Graphic Settings
Avatar: Frontiers of Pandora will include ray traced reflections and shadows for more immersive environmental exploration, and extended graphic settings that allow for granular tweaks to a multitude of visuals such as environment reflection quality, and distant shadows.
Experience the wonders and dangers of Pandora with state-of-the-art PC technologies and features.The game takes advantage of High Core Count Processors, as it has been optimized to perform on lower specs and high-end PCs alike. Enjoy a smooth journey with stable FPS and low latency in all resolutions.


PC Benchmark Tools Included
Avatar: Frontiers of Pandora will include its PC benchmark tools, which will allow players to test out their hardware in a variety of different ways to optimize their experience.

AMD FSR Technology, Resolution and Ratio Adaptability
Avatar: Frontiers of Pandora will utilize AMD's FSR 2 technology so players can fine-tune visual quality and performance, and it will be able to handle most resolution and aspect ratios; including ultra-wide screens. The game will also support DLSS at launch.

A Smooth Experience, High Core Count Processors
Finally, Avatar: Frontiers of Pandora will deliver a smooth experience, stable FPS, and low latency in all resolutions. Players can even expect a higher frame rate with the right settings and latest hardware.

Avatar: Frontiers of Pandora will be available December 7, 2023 on PS5, Xbox Series X/S, PC, and Amazon Luna. Visit the Ubisoft Store to pre-order Avatar: Frontiers of Pandora. Players can also play the Ultimate Edition of the game on day 1 when they subscribe to Ubisoft+ on PC and Xbox via Ubisoft Connect.

Stay tuned to Ubisoft News for more information on Avatar: Frontiers of Pandora on PC, including the full list of PC features supported, and the specs.
Source: Ubisoft News
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14 Comments on Avatar: Frontiers of Pandora - Ubisoft & AMD Outline PC Features

#1
AusWolf
It looks awesome! Let's hope it will be awesome, too. :)

Is it gonna be on Steam? I can't find a listing for it.
Posted on Reply
#3
Space Lynx
Astronaut
remekraWasn't this supposed to be using ray tracing in all of it's lighting? There were some news that it would require DXR to run.

EDIT

Found the news on Google:
segmentnext.com/avatar-frontiers-of-pandora-ray-tracing/
this is the dumbest thing I have ever heard of it, my 7900 xt is going to get knee capped. fk this game
Posted on Reply
#4
ExtremeDH
I'll tell you a secret, wait for reviews, it's made by Ubisoft ;)
Posted on Reply
#6
kapone32
gffermariThat would be amazing but it's Ubisoft.
Has anyone forgotten The Division E3 video?
Avatar is a Disney property. As such I expect that this will have to have a certain amount of quality. Even though they are not the best of the examples the current crop of Disney/Marvel Games have been pretty good. Guardians is a nice ride and Midnight Sun looks like a nice Xcom clone. This should be like HZD or Outriders but those are Japanese Games. Division was not what it was promised but still good and Black Flag may be the most Arcade Ubisoft Game so they have potential. I know I will be looking for this on Green Man Gaming.
Posted on Reply
#7
RamiHaidafy
Space Lynxthis is the dumbest thing I have ever heard of it, my 7900 xt is going to get knee capped. fk this game
If only there was a way to reduce the intensity of features that will decrease your performance... Preferably in a settings menu somewhere under Graphics... Oh well. I guess you're out of luck.
Posted on Reply
#8
Space Lynx
Astronaut
FahadIf only there was a way to reduce the intensity of features that will decrease your performance... Preferably in a settings menu somewhere under Graphics... Oh well. I guess you're out of luck.
Indeed, kind of mind boggling the would force ray tracing on everyone.
Posted on Reply
#9
remekra
I have 7900XTX but was hoping that it will finally be a game made from ground up with RT in mind and optimized for it, rather than throwing in some RT effects. Metro Enhanced edition is one of the best looking games out there and it was running on consoles. Well guess they changed their mind.
Posted on Reply
#10
AusWolf
Space Lynxthis is the dumbest thing I have ever heard of it, my 7900 xt is going to get knee capped. fk this game
Not necessarily. It is an AMD-sponsored game, after all. ;)
Posted on Reply
#11
Prima.Vera
"Avatar: The Game" was a superb game released in 2009 which was the first able to run on a 3D monitor. The game was extremely good both graphics wise also on gameplay/story.
I really hope that Frontiers of Pandora will at least reach its potential.
Posted on Reply
#12
Vayra86
remekraI have 7900XTX but was hoping that it will finally be a game made from ground up with RT in mind and optimized for it, rather than throwing in some RT effects. Metro Enhanced edition is one of the best looking games out there and it was running on consoles. Well guess they changed their mind.
A graphical effect versus a handmade effort to recreate a claustrophobic environment.

I don't disagree about it but can you see what you're saying here. Among many I keep reading this misguided idea that somehow 'if you make it RT' it will be a better thing. I would dare say there isn't a single game that is less of a game without RT. After a half hour you've forgotten whether its on or off.

From the ground up with RT in mind sounds to me like a great recipe to blow millions on graphical development and then forget about making an actual game of it. Reality: we could already make games with dynamic, interactive lighting for decades and yet not a single true game concept is actually based on it. It just incorporates elements to add to other game concepts, like Stealth games that use shadow to hide in.

Nowhere has lighting quality ever been considered as anything more than just graphics. At the lowest quality its light on or off in perhaps a few gradients on any graphics card. At higher quality it gets brute forced and you need a 1500 dollar card to run the same scene. Yay?
Posted on Reply
#13
piloponth
Nice trailer about graphics qualities. But remember, games are like dating a girl - graphics interests you for the first 10 minues. Gameplay is what is important!
Posted on Reply
#14
Frick
Fishfaced Nincompoop
Space LynxIndeed, kind of mind boggling the would force ray tracing on everyone.
The point was it'll be a setting like everything else. Your 7900xt will be just fine. It would be absolutely insane for them to make a game this big unplayable on anything less than a RTX4070.

"According to a roughly translated statement issued to GameStar by technical director Nikolay Stefanov earlier today, Avatar: Frontiers of Pandora “will only appear with ray tracing” but Ubisoft has been working to ensure that “the quality and performance will be scalable.”
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