Wednesday, November 1st 2023

NVIDIA DLSS Coming to CoD: MW III, Desynced, Rogue City, and More Games

This week, Call of Duty: Modern Warfare III, Jusant, RIPOUT, RoboCop: Rogue City, and The Talos Principle 2 all launch with day-one support for DLSS 3, giving GeForce RTX 40 Series gamers the fastest frame rates possible at the highest settings and resolutions.

Additionally, RIPOUT just entered Early Access with DLSS 3, Desynced is adding support for DLSS 3 in the near future, EA SPORTS WRC launches this week with DLSS 2, and NVIDIA Omniverse has just added support for DLSS 3.5 and Ray Reconstruction. This bumper selection of anticipated releases follow last week's launch of Alan Wake 2, featuring full ray tracing, DLSS 3.5, Ray Reconstruction, and NVIDIA Reflex.
Call of Duty: Modern Warfare III Launches Into Early Access November 2nd With DLSS 3 and Reflex
Call of Duty: Modern Warfare III campaign early access begins November 2nd for all pre-purchases, with the full release following on November 10th.

In the cinematic campaign, Captain Price and Task Force 141 face off against the ultimate threat, the ultranationalist war criminal Vladimir Makarov, who's extending his grasp across the world, causing Task Force 141 to fight like never before. Once you've dug into the action-packed single-player campaign, head online to defeat Zombies in an exciting open-world co-op experience that takes the Zombies mode everyone knows and loves to the next level. If you prefer Multiplayer, dip into the selection of Core Multiplayer maps from the 16 iconic launch maps of 2009's Call of Duty: Modern Warfare 2 that are being brought over and modernized for Call of Duty: Modern Warfare III.

In each mode, GeForce gamers can accelerate frame rates with AI-powered DLSS, or maximize image quality with DLAA. And gameplay gets even more responsive thanks to the day-one inclusion of NVIDIA Reflex in Call of Duty: Modern Warfare III.

On the fastest GPUs you may instead want to supercharge image quality with NVIDIA DLAA, an AI-based anti-aliasing mode that utilizes the same technology developed for DLSS. DLAA uses a native resolution image to maximize image quality, rather than boosting performance, and in Call of Duty: Modern Warfare III DLAA can be combined with DLSS Frame Generation for the highest possible image quality, and excellent performance.

Also, be sure to activate NVIDIA Reflex, which has helped GeForce gamers reduce system latency in Call of Duty: Black Ops Cold War, Call of Duty: Vanguard, Modern Warfare, Modern Warfare II, and Call of Duty: Warzone.

Together with the high frame rates delivered by DLSS and low latency delivered by Reflex, competitive players receive the definitive experience on GeForce RTX 40 Series PCs and laptops.


NVIDIA Omniverse Upgrades To DLSS 3.5 Ray Reconstruction Today
NVIDIA Omniverse USD Composer is a fully customizable app for OpenUSD world-building that allows users to assemble, light, simulate, and render large scale scenes collaboratively, locally and online.

Previewing content in the viewport, even with high-end hardware, can sometimes offer less than ideal image quality as traditional denoisers require hand-tuning for every scene.

With DLSS 3.5's new Ray Reconstruction, the AI neural network recognizes a wide variety of scenes, producing high-quality images during preview significantly reducing the amount of time normally committed to rendering scenes, often hours.

NVIDIA Omniverse and the USD Composer app - featuring the Omniverse RTX Renderer - specializes in real-time preview modes - with ray tracing inferring and producing higher-quality previews while building and iterating.

The NVIDIA Omniverse DLSS 3.5 upgrade with Ray Reconstruction is available now, making preview viewports more accurate, and fully rendered scenes even more realistic and immersive. Enable it by opening "Render Settings" under "Ray Tracing," then opening the "Direct Lighting" tab and ensuring "New Denoiser (experimental)" is turned on.

Jusant Launches Today With DLSS 3 & Reflex
Enjoy meditative vibes in DON'T NOD's Jusant, an action-puzzle climbing game launching later today. Scale an immeasurably tall tower and ascend to new heights alongside your watery companion. Master your climbing tools, find your way up through diverse biomes, and piece together the tower's past. Challenge yourself at your own pace, explore different paths, and unravel the secrets from a bygone civilization.

On GeForce RTX GPU 40 Series GPUs, DLSS 3 accelerates performance by an average of 2.6X at 4K max settings, enabling you to explore the stunning Unreal Engine 5-powered world of Jusant at its very best, at over 100 FPS on the GeForce RTX 4070 and above. At 1440p, DLSS 3 enables GeForce RTX 40 Series owners to multiply performance by an average of 2X, for over 100 FPS gameplay on all cards. And at 1080p, performance tops 300 FPS thanks to a 1.9X average DLSS boost.

RIPOUT Available Now In Early Access With DLSS 3, Reflex & Ray Tracing
Pet Project Games' RIPOUT is an online co-op horror first-person shooter that will have players fight their way through procedurally generated derelict ships filled with mutants capable of reconfiguring their alien bodies. Survive with your trusty Pet Gun companion, collect loot, and customize your character to fit your playstyle. Will you and your trusty Pet Gun find Sanctuary in time, or will you perish alongside the rest of Earth's residents?

RIPOUT recently entered Early Access, and from day one GeForce RTX 40 Series gamers have been able to activate DLSS 3 with DLSS Frame Generation to accelerate frame rates significantly.

With max settings and the game's ray-traced effects activated, DLSS 3 enables GeForce RTX 40 Series gamers to multiply performance by an average of 2.8X at 4K, allowing owners of the GeForce RTX 4070 and above to play the fast-paced shooter at well over 100 FPS, with the GeForce RTX 4090 exceeding 230 FPS. At 1440p and 1080p, every GeForce RTX 40 Series gamer can play at absolute max settings at over 100 FPS thanks to DLSS 3 multiplying performance by an average of 2X, and on the GeForce RTX 4090 you can play at up to 430 FPS.

RoboCop: Rogue City Ready For Duty On November 2nd, Packing DLSS 3, Reflex & DLAA
The city of Detroit has been hit by a series of crimes, and a new enemy is threatening the public order. Embody RoboCop in an all-new investigation that leads you right into the heart of a shadowy project that takes place between the RoboCop 2 and 3 movies. Explore iconic locations and meet familiar faces from the world of RoboCop, with voice work by Peter Weller, the original RoboCop who's returned to duty in RoboCop: Rogue City, launching November 2nd.

GeForce RTX 40 Series gamers can activate DLSS 3 Frame Generation in this Unreal Engine 5-powered shooter, all other GeForce RTX players can enable DLSS 2 Super Resolution, and players with performance to spare can max out image quality with DLAA.

On GeForce RTX 40 Series graphics cards, DLSS 3 multiplies performance by an average of 2.6X at 4K, enabling players with the GeForce RTX 4070 through 4090 to play at over 60 FPS, and up to 170 FPS, with every option cranked to the max. At 1440p, performance increases by an average of 2X, enabling all GeForce RTX 40 Series desktop GPUs to run RoboCop: Rogue City at over 60 FPS with max settings. And at 1080p, a 1.9X performance multiplier enables all GeForce RTX 40 Series desktop GPUs to max out RoboCop: Rogue City at over 120 FPS.

The Talos Principle 2 Launches November 2nd With DLSS 3 & Reflex
Croteam and Devolver Digital's The Talos Principle 2 is a thought-provoking first-person puzzle experience that greatly expands on the first game's philosophical themes and stunning environments with increasingly mind-bending challenges. Solve a wide array of puzzles with varying difficulty levels, including clever metapuzzles and highly challenging Gold puzzles. Finish the game without solving every puzzle, or pursue the rewards of complete mastery. A variety of new abilities, such as gravity manipulation and mind transference, join the established mechanics of the original Talos Principle, creating a fresh but familiar experience.

When The Talos Principle 2 launches November 2nd, GeForce RTX gamers can enhance their experience in the Unreal Engine 5-powered puzzler with DLSS 3 and Reflex, giving you the best experience available.

At 4K, with every setting maxed, DLSS 3 multiplies frame rates in The Talos Principle 2 by an average of 2.3X, enabling 60 FPS+ gameplay on a wide variety of configurations, with frame rates topping 170 FPS on the GeForce RTX 4090. At 1440p and 1080p, DLSS 3 accelerates performance by an average of 1.9X, enabling all GeForce RTX 40 Series owners to surpass 60 FPS and 120 FPS, respectively.

Desynced Update Adds DLSS 3 & Reflex On November 16th
Desynced is a sci-fi strategy game with fully customizable units and behaviors, from Stage Games Inc. and Forklift Interactive. Gather, build, research, and explore the unknown. Alone or with friends, unveil the mystery of an AI on the edge of self-awareness and uncover the hidden truth in this blend of strategy, automation, and exploration.

A new game update arriving November 16th introduces support for DLSS 3, multiplying frame rates for GeForce RTX 40 Series gamers.


EA SPORTS WRC Races Out Of The Gate November 3rd With A DLSS 2 Turbocharger
Build the car of your dreams in EA SPORTS and Codemasters' EA SPORTS WRC, the all-new official videogame of the FIA World Rally Championship, the first developed by the award-winning team behind the DiRT Rally series. Race in the WRC Championships, tackle real-world highlights and nostalgic throwbacks in the new Moments feature, and take on other players in cross-platform multi-event multiplayer events.

To ensure your racing is fast and smooth, activate DLSS 2 the second you load the game, to instantly receive up to 90% faster performance at 4K max settings.

EA SPORTS WRC launches November 3rd, and if you pre-order the digital version, you'll receive five post-launch VIP Season Pass content packs and up to three days of early access, enabling you to start your rally career that much sooner.


Ghostrunner 2 Available Now With DLSS 3
Blood will run in Ghostrunner 2, a hardcore FPP slasher set in a post-apocalyptic cyberpunk future. Become the ultimate cyber ninja and prepare for epic boss fights, improved skills, and interactive story, new game modes, and captivating synthwave soundtrack.

Ghostrunner 2 is available now with DLSS 3 and Reflex.

Source: NVIDIA
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9 Comments on NVIDIA DLSS Coming to CoD: MW III, Desynced, Rogue City, and More Games

#1
ZoneDymo
I vote for a reverse, lets mention high profile games that dont get DLSS instead, we can assume that Nvidia's marketing machine is pushing DLSS on any and everything.
Posted on Reply
#2
TheDeeGee
I'm shocked Epic hasn't given Fortnite DLSS 3.5 yet, it still uses 2.2.6.
Posted on Reply
#3
bobsled
TheDeeGeeI'm shocked Epic hasn't given Fortnite DLSS 3.5 yet, it still uses 2.2.6.
Fortnite can run on a potato. Surely DLSS adds nothing of value to this game.
Posted on Reply
#4
aciDev
Call of Duty: Modern Warfare III Launches Into Early Access November 2nd With DLSS 3 and Reflex
Should it be considered a new game?
A Computer GuyFortnite can run on a potato. Surely DLSS adds nothing of value to this game.
From what I've seen so far, the only thing DLSS can add are artifacts.
Posted on Reply
#5
TheDeeGee
bobsledFortnite can run on a potato. Surely DLSS adds nothing of value to this game.
Even with Lumen on Epic settings?
Posted on Reply
#6
BIGMicro
I would like to pay for performance not artificial image - fake that causes various defects. I have no intention of paying for upscaling etc. issues. Nvidia only gave us a fragment of the systems individual RTX 40XX were deprived of the same parameters and size compared to their predecessors, and the prices remained the same or went up. What's worse, the previous series did not receive support. Just a middle finger for that.
Even when we got supposedly more RT core etc - as you can see without DLSS and FG, none of the cards allows you to play in 4K and even 2K when playing on High/Ultra. Third series and the only way to support RT is DLSS and RT?!
Posted on Reply
#7
Lycanwolfen
BIGMicroI would like to pay for performance not artificial image - fake that causes various defects. I have no intention of paying for upscaling etc. issues. Nvidia only gave us a fragment of the systems individual RTX 40XX were deprived of the same parameters and size compared to their predecessors, and the prices remained the same or went up. What's worse, the previous series did not receive support. Just a middle finger for that.
Even when we got supposedly more RT core etc - as you can see without DLSS and FG, none of the cards allows you to play in 4K and even 2K when playing on High/Ultra. Third series and the only way to support RT is DLSS and RT?!
Yep this is the reason why I did not buy one of the newer cards. If Nvidia thinks software and speed up games and not hardware then why have the hardware in the first place. I still run twin 1080Ti's in SLI and can play most of these games at 4k with some settings tweaked 100 FPS easy. I do not use AA period. the 1000 series the biggest push to 4k gaming and then it went back to 1440p that is a step backwards.

Like look at this www.techpowerup.com/315255/call-of-duty-modern-warfare-3-gets-new-trailer-and-pc-system-requirements

Look at it without DLSS the image looks clear and background much sharper. But only 69 FPS like seriously Pay over 2 grand for a video card to get 69 FPS without DLSS and pure hardware. My 1080's can render that at 100 FPS at 4k easy. I know SLi is dead but seriously if you want to game at 4k or even 8k is now comming out a single card cannot even make the grade.

We went from single card in the 90's to SLI in the 3dfx days back to single cards then nvidia took over 3dfx and ATI came out with crossfire it was gaming bliss then back to single cards again. The motherboard companies followed the video card companies and now you hardly see twin slots for PCI-e also microsoft ruined it with DX12 which is a total joke.

It was like a big middle finger to true hard core gamers.

But I saw this comming when microsoft came into the console gaming with xbox. They wanted to slowly ruin PC gaming so you switch to xbox.
Posted on Reply
#8
Dahita
LycanwolfenYep this is the reason why I did not buy one of the newer cards. If Nvidia thinks software and speed up games and not hardware then why have the hardware in the first place. I still run twin 1080Ti's in SLI and can play most of these games at 4k with some settings tweaked 100 FPS easy. I do not use AA period. the 1000 series the biggest push to 4k gaming and then it went back to 1440p that is a step backwards.

Like look at this www.techpowerup.com/315255/call-of-duty-modern-warfare-3-gets-new-trailer-and-pc-system-requirements

Look at it without DLSS the image looks clear and background much sharper. But only 69 FPS like seriously Pay over 2 grand for a video card to get 69 FPS without DLSS and pure hardware. My 1080's can render that at 100 FPS at 4k easy. I know SLi is dead but seriously if you want to game at 4k or even 8k is now comming out a single card cannot even make the grade.

We went from single card in the 90's to SLI in the 3dfx days back to single cards then nvidia took over 3dfx and ATI came out with crossfire it was gaming bliss then back to single cards again. The motherboard companies followed the video card companies and now you hardly see twin slots for PCI-e also microsoft ruined it with DX12 which is a total joke.

It was like a big middle finger to true hard core gamers.

But I saw this comming when microsoft came into the console gaming with xbox. They wanted to slowly ruin PC gaming so you switch to xbox.
Oh, a SLI of 3dfx, I still dream of it to this day, so sexy!
Posted on Reply
#9
Luke357
TheDeeGeeEven with Lumen on Epic settings?
I used to get about 80FPS with Lumen (software mode) and Nanite with DLSS quality @ 1440p on a 3080. Hardware would average at 65 but had drops with particle effects 3.5 would probably help RT performance a decent bit. (talking about ray reconstruction NOT fake frames)
Posted on Reply
May 21st, 2024 16:42 EDT change timezone

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