Wednesday, January 17th 2024

Feelbelt Redefines the Audio Experience Landscape

Sensit!, the leading innovator in haptic technology, is thrilled to announce the official market availability of the Feelbelt in the United States, introducing a new dimension to audio experiences. With its groundbreaking haptic feedback technology, Feelbelt is set to redefine how people enjoy sound and music.

The Feelbelt is a wearable device designed to enhance audio immersion by allowing users to feel the music, movies, and games they love. Unlike traditional audio devices that rely solely on sound, Feelbelt adds a tactile layer to the experience, providing users with a sense of touch that complements the audio they hear.
Key features of the Feelbelt include:
  • Haptic Feedback: Feelbelt's advanced haptic feedback technology translates audio frequencies into tactile sensations, allowing users to feel the beat of music, the rumble of explosions in games, and the thrill of action in movies. The Range reaches from 10 to 20.000 Hz.
  • Wireless Connectivity: The Feelbelt is compatible with a wide range of devices, including smartphones, gaming consoles, and home theater systems, making it versatile for various entertainment setups.
  • Customizable Settings: Users can fine-tune the intensity and frequency of vibrations to suit their preferences, creating a personalized audio experience.
  • Accessibility: Feelbelt is also a valuable tool for people, who are hard of hearing, as it allows them to experience audio content through touch.
"Our mission is to transform the way people perceive and enjoy digital experiences. With the Feelbelt, we believe that sound becomes an even more immersive and memorable experience. Whether you're gaming, watching a movie, or simply enjoying your favorite music, Feelbelt takes it to the next level," said Benjamin Heese, CEO of Sensit!.

The Feelbelt is now available for purchase on the official website, feelbelt.com, as well as at select retail partners across the United States.
Source: Sensit!
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7 Comments on Feelbelt Redefines the Audio Experience Landscape

#3
remixedcat
imma try to get one to "review" lol
Posted on Reply
#4
Octavean
The Batman 1966 TV series prop department just called. They want their Bat belt back.
Posted on Reply
#5
CheapMeat
I think stuff like this is especially cool if it helps someone with a disability enjoy something more.
Posted on Reply
#7
alwayssts
EskimonsterGreat for deaf people
CheapMeatI think stuff like this is especially cool if it helps someone with a disability enjoy something more.
While my first reaction to something like this is to cynically think back to something like the Aura Interactor, you both make an excellent point. I most-certainly have known people that are hearing-impaired that have done things like sit in their car and blast music so they could *feel* the bass/rhythm.

To take it one step further or perhaps come at it from another angle, I wonder how many people that blast their stereo/headphones for bass quantity may consider a lower (conscientious/healthier) actual volume if they could feel haptic feedback in a way this belt may provide; would it curb their desire for the air movement/feeling of bass/sub-bass coming from their woofer and/or headphones? Might someone pair something like this with a pair of headphones more-so tuned to perform well with the higher-end of the frequency range (vocals/orchestral) rather than reaching for a set that can reach lower or accentuate better the low-end? Could that supplementation lead to a better over-all experience and appreciation of the full spectrum, if not areas they are inclined to gravitate towards, even if in a non-conventional way?

Just things to think about. Thanks for offering that consideration and food for thought.
Posted on Reply
May 21st, 2024 18:55 EDT change timezone

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