- Joined
- Nov 17, 2011
- Messages
- 298 (0.07/day)
System Name | Game Raver |
---|---|
Processor | Core i7-770K |
Motherboard | ASRock Z170A-X1 |
Cooling | Coolermaster AIO |
Memory | 16gb |
Video Card(s) | GTX 1060 |
Storage | 1TB Crucial SSD. 4TB Seagate HDD |
Display(s) | AOC 1080p 144Hz |
Case | NZXT Phantom 410 /w/ Silverstone FN121P-BL fans |
Audio Device(s) | ASUS Essence STX |
Power Supply | Corsair AX760 |
For years, FPS games are becoming more and more popular by the masses. Famous franchises such as Call of Duty and Battlefield are front row at your local GameStop, yet gamers embrace their experiences entirely upon acquiring a copy. Times in video games are booming through the community, as more and more people begin and enjoy playing more games in FPS.
However, there is an overlooked part of the gaming world that we once knew since the coin age, and that is competition.
It still exists, very much so, but the fundamentals of the idea itself is invalid to the eyes of many. Less tournaments show up in my city, and people tend to talk more about Elo ratings, K/D ratios, and Rank on their profiles. I dislike this concept entirely, as that is more of a demonstration of individualism instead of competence in gaming. But tournaments are still around, may not be close but very much there, so what am I really ranting about?
The real reason is that the majority have forgotten what competence really is in gaming, how it is really demonstrated yet shown to others. I see try hards, hatespeakers, and exploitees take over every server because of the spoon fed bull$**t the developers have been feeding to them. All of it being a gimmick, games are more about drawing emotions out of players now more than skill, as the list of handicaps given to them lengthen each year.
From Perk systems to Vehicle Packages, it would only make sense that players use these more as a form of aggression towards their gaming experience rather than to demonstrate any skill. There is no such thing as the "world's best trinity missile user" for this very reason. On top of that, there are all these gap closing attachments that can make guns "multi-purpose" yet bring ease of use to players, taking the use of skill out of given situations entirely where it was once needed. We know this well in the Call of Duty franchise at times when one can mow down Domination with LMGs and Rapid Fire SMGs. Map usage doesn't mean anything if there is an attachment for it.
But I have talked about the problem, how do I think we should solve it? It is simple, play a game mode without any perks, attachments, strike packages, vehicle upgrades etc. and see the end result ourselves. If gamers who claim to be skilled really are as they say, put them in their place through trial and error.
Then there is the game's common impressions. I own both Battlefield 4 and Call of Duty: Ghosts and I must say, they really try to make you feel so special from one action to another. Earning ribbons and flashing "Squad Point Earned!" banners all over the screen gives me so much feedback to pay attention to in the middle of a heated battle. Fun fact: On the first day I played both, I turned off their HUDs entirely. They try really hard to make gamers feel empowered and confident in times where that is endangered, creating a loophole that taints our community the moment the player is back at ground level after a shot to the head. We heard all existing hate speech, so i don't need to explain that. And why the kill cams? Why bother disclosing the player's strategy to kill you, the location he killed you from, and the idea of going back there? Simple logic: If lightning can strike twice, so can a bullet to the head.
But why do these unnecessary features exist? My theory is that they try to manipulate anger, which an expression of fear (the #2 most powerful emotion beside Happiness) in order to convince players to act aggressive towards a game. Playing the game more often, buying DLC, and coming up with hate tactics/speeches usually seems to be the end result in which I hypothesize. But a competitive gamer does not think that, they simply think of the objective, their initiative for their clan/team, and the possibilities that can open that up. In other words, don't beat the player, beat the game. I try to show example to this by ignoring the bad players and proving myself through action instead of reaction, yet implying "good game" instead of "gg" and even encouraging tactics to my team.
My reason for opening this thread up is that I want to express my opinion about today's FPS games, not to vent or to show hatred to certain people. I do not oppose the players but the circumstances that draw them to their actions. I respect all gamers, just not the games and perhaps hackers wherever they may be.
Tell me your opinion about today's FPS games!
However, there is an overlooked part of the gaming world that we once knew since the coin age, and that is competition.
It still exists, very much so, but the fundamentals of the idea itself is invalid to the eyes of many. Less tournaments show up in my city, and people tend to talk more about Elo ratings, K/D ratios, and Rank on their profiles. I dislike this concept entirely, as that is more of a demonstration of individualism instead of competence in gaming. But tournaments are still around, may not be close but very much there, so what am I really ranting about?
The real reason is that the majority have forgotten what competence really is in gaming, how it is really demonstrated yet shown to others. I see try hards, hatespeakers, and exploitees take over every server because of the spoon fed bull$**t the developers have been feeding to them. All of it being a gimmick, games are more about drawing emotions out of players now more than skill, as the list of handicaps given to them lengthen each year.
From Perk systems to Vehicle Packages, it would only make sense that players use these more as a form of aggression towards their gaming experience rather than to demonstrate any skill. There is no such thing as the "world's best trinity missile user" for this very reason. On top of that, there are all these gap closing attachments that can make guns "multi-purpose" yet bring ease of use to players, taking the use of skill out of given situations entirely where it was once needed. We know this well in the Call of Duty franchise at times when one can mow down Domination with LMGs and Rapid Fire SMGs. Map usage doesn't mean anything if there is an attachment for it.
But I have talked about the problem, how do I think we should solve it? It is simple, play a game mode without any perks, attachments, strike packages, vehicle upgrades etc. and see the end result ourselves. If gamers who claim to be skilled really are as they say, put them in their place through trial and error.
Then there is the game's common impressions. I own both Battlefield 4 and Call of Duty: Ghosts and I must say, they really try to make you feel so special from one action to another. Earning ribbons and flashing "Squad Point Earned!" banners all over the screen gives me so much feedback to pay attention to in the middle of a heated battle. Fun fact: On the first day I played both, I turned off their HUDs entirely. They try really hard to make gamers feel empowered and confident in times where that is endangered, creating a loophole that taints our community the moment the player is back at ground level after a shot to the head. We heard all existing hate speech, so i don't need to explain that. And why the kill cams? Why bother disclosing the player's strategy to kill you, the location he killed you from, and the idea of going back there? Simple logic: If lightning can strike twice, so can a bullet to the head.
But why do these unnecessary features exist? My theory is that they try to manipulate anger, which an expression of fear (the #2 most powerful emotion beside Happiness) in order to convince players to act aggressive towards a game. Playing the game more often, buying DLC, and coming up with hate tactics/speeches usually seems to be the end result in which I hypothesize. But a competitive gamer does not think that, they simply think of the objective, their initiative for their clan/team, and the possibilities that can open that up. In other words, don't beat the player, beat the game. I try to show example to this by ignoring the bad players and proving myself through action instead of reaction, yet implying "good game" instead of "gg" and even encouraging tactics to my team.
My reason for opening this thread up is that I want to express my opinion about today's FPS games, not to vent or to show hatred to certain people. I do not oppose the players but the circumstances that draw them to their actions. I respect all gamers, just not the games and perhaps hackers wherever they may be.
Tell me your opinion about today's FPS games!
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